From 8269f914ae9396dc7d19bbb5b887554c942c0b74 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Mon, 29 Dec 2014 02:22:29 +0100 Subject: [PATCH] Clip particles effects that area bigger than the player display in the minimalist UI --- game/modules/tome/class/uiset/Minimalist.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/game/modules/tome/class/uiset/Minimalist.lua b/game/modules/tome/class/uiset/Minimalist.lua index cb19d2a35c..8392ba2648 100644 --- a/game/modules/tome/class/uiset/Minimalist.lua +++ b/game/modules/tome/class/uiset/Minimalist.lua @@ -1647,7 +1647,9 @@ function _M:displayPlayer(scale, bx, by) pf_shadow[1]:toScreenFull(0, 0, pf_shadow[6], pf_shadow[7], pf_shadow[2], pf_shadow[3]) pf_bg[1]:toScreenFull(pf_bg_x, pf_bg_y, pf_bg[6], pf_bg[7], pf_bg[2], pf_bg[3]) + core.display.glScissor(true, 15, 15, 54, 54) player:toScreen(nil, 22, 22, 40, 40) + core.display.glScissor(false) if (not config.settings.tome.actor_based_movement_mode and self or player).bump_attack_disabled then pf_defend[1]:toScreenFull(22 + pf_attackdefend_x, 67 + pf_attackdefend_y, pf_defend[6], pf_defend[7], pf_defend[2], pf_defend[3]) -- GitLab