diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua
index 246f7f6a0628930ea88dabca45b56303f83435c1..b511edba41c04f0939d8b413c4c9a8e1b9b678a5 100644
--- a/game/modules/tome/data/damage_types.lua
+++ b/game/modules/tome/data/damage_types.lua
@@ -4403,8 +4403,10 @@ newDamageType{
 			if not src.auto_highest_inc_damage then src.auto_highest_inc_damage = {} end
 			if not src.auto_highest_inc_damage[DamageType.THAUM] then src.auto_highest_inc_damage[DamageType.THAUM] = 1 end
 		end
+
 		local target = game.level.map(x, y, Map.ACTOR)
-		if target and target:hasEffect(target.EFF_WET) then dam = dam * 1.3 end
+		if target and target:hasEffect(target.EFF_WET) and src.hasEffect and src:hasEffect(src.EFF_SHIVGOROTH_FORM) then dam = dam * 1.3 end
+
 		if src.turn_procs then src.turn_procs.damage_type_fix_type = true end
 		local realdam = DamageType.defaultProjector(src, x, y, type, dam, state)
 		if src.turn_procs then src.turn_procs.damage_type_fix_type = nil end
diff --git a/game/modules/tome/data/talents/spells/thaumaturgy.lua b/game/modules/tome/data/talents/spells/thaumaturgy.lua
index 1c635178cde7284a649013b350baa8826da1f291..c22e50dc91664c3e042a1f0100b191dffe66fc8d 100644
--- a/game/modules/tome/data/talents/spells/thaumaturgy.lua
+++ b/game/modules/tome/data/talents/spells/thaumaturgy.lua
@@ -246,7 +246,7 @@ newTalent{
 		The beam deals %0.2f thaumic damage and always goes as far as possible.
 		Thaumic damage can never be resisted by anything but "Resistance: All", always uses your highest resistance penetration and highest damage type bonus and can never be altered into other damage types.
 		It can trigger Burning Wake and Hurricane.
-		It is affected by the wet status.
+		It is affected by the wet status (+30%% damage) if you are in Shivgoroth Form.
 		It has a 25%% chance to either stun or freeze the targets for 3 turns (if Crystalline Focus or Uttercold are active, respectively).
 		Each time you deal damage with a beam spell, the remaining cooldown is reduced by 1 (this can happen only once per turn).
 		The damage will increase with your Spellpower.]]):