diff --git a/game/engines/default/engine/interface/ActorTalents.lua b/game/engines/default/engine/interface/ActorTalents.lua
index d866fe7038ede1dfe5ad8d7055ee34726bd88063..e3cc26ee250cf25304f491f4b2293f2cb360be46 100644
--- a/game/engines/default/engine/interface/ActorTalents.lua
+++ b/game/engines/default/engine/interface/ActorTalents.lua
@@ -159,7 +159,13 @@ function _M:useTalent(id, who, force_level, ignore_cd, force_target, silent)
 			else
 				local old_level
 				if force_level then old_level = who.talents[id]; who.talents[id] = force_level end
-				local ret = ab.deactivate(who, ab, self.sustain_talents[id])
+				local p = self.sustain_talents[id]
+				if p.__tmpvals then
+					for i = 1, #p.__tmpvals do
+						self:removeTemporaryValue(p.__tmpvals[i][1], p.__tmpvals[i][2])
+					end
+				end
+				local ret = ab.deactivate(who, ab, p)
 				if force_level then who.talents[id] = old_level end
 
 				if not self:postUseTalent(ab, ret) then return end
@@ -291,7 +297,7 @@ function _M:learnTalent(t_id, force, nb)
 		end
 	end
 
-	for i = 1, (nb or 1) do 
+	for i = 1, (nb or 1) do
 		self.talents[t_id] = (self.talents[t_id] or 0) + 1
 		if t.on_learn then t.on_learn(self, t) end
 	end
@@ -645,3 +651,9 @@ function _M:useTalents(add_cols)
 	local d = require("engine.dialogs.UseTalents").new(self, add_cols)
 	game:registerDialog(d)
 end
+
+--- Helper function to add temporary values and not have to remove them manualy
+function _M:talentTemporaryValue(p, k, v)
+	if not p.__tmpvals then p.__tmpvals = {} end
+	p.__tmpvals[#eff.__tmpvals+1] = {k, self:addTemporaryValue(k, v)}
+end
diff --git a/game/modules/tome/data/timed_effects/floor.lua b/game/modules/tome/data/timed_effects/floor.lua
index 9f7d1b6e65183b68aff62c42995fdebf305f4ae9..bbb7740198d05c38d26956a2b485c44df59c8242 100644
--- a/game/modules/tome/data/timed_effects/floor.lua
+++ b/game/modules/tome/data/timed_effects/floor.lua
@@ -75,20 +75,6 @@ floorEffect{
 	end,
 }
 
-floorEffect{
-	desc = "Spellblaze Scar", image = "talents/blood_boil.png",
-	long_desc = "The target is near a spellblaze scar, granting +25% spell critical chance, +10% fire and blight damage but critical spells will drain arcane forces.",
-	activate = function(self, eff)
-		self:effectTemporaryValue(eff, "combat_spellcrit", 25)
-		self:effectTemporaryValue(eff, "inc_damage", {[DamageType.FIRE]=10,[DamageType.BLIGHT]=10})
-		self:effectTemporaryValue(eff, "mana_on_crit", -15)
-		self:effectTemporaryValue(eff, "vim_on_crit", -10)
-		self:effectTemporaryValue(eff, "paradox_on_crit", 20)
-		self:effectTemporaryValue(eff, "positive_on_crit", -10)
-		self:effectTemporaryValue(eff, "negative_on_crit", -10)
-	end,
-}
-
 floorEffect{
 	desc = "Blighted Soil", image = "talents/blightzone.png",
 	long_desc = "The target is walking on blighted soil, reducing diseases resistance by 30% and giving a chance to be infected with a random disease.",