From 7a616f8071e36a992a9ce512ad7e61773b2bc87b Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Tue, 14 Feb 2012 10:03:06 +0000
Subject: [PATCH] fix

git-svn-id: http://svn.net-core.org/repos/t-engine4@4869 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/dialogs/LevelupDialog.lua | 24 ++++++++++-----------
 1 file changed, 12 insertions(+), 12 deletions(-)

diff --git a/game/modules/tome/dialogs/LevelupDialog.lua b/game/modules/tome/dialogs/LevelupDialog.lua
index 075a4d4277..8dc56bdebd 100644
--- a/game/modules/tome/dialogs/LevelupDialog.lua
+++ b/game/modules/tome/dialogs/LevelupDialog.lua
@@ -173,38 +173,38 @@ function _M:generateStatsList()
 		{name="Strength",   	color = {(self.actor_dup:getStat(self.actor.STAT_STR, nil, nil, true) == self.actor:getStat(self.actor.STAT_STR, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
 								(self.actor_dup:getStat(self.actor.STAT_STR, nil, nil, true) == self.actor:getStat(self.actor.STAT_STR, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
 								(self.actor:getStat(self.actor.STAT_STR, nil, nil, true) - self.actor_dup:getStat(self.actor.STAT_STR, nil, nil, true) + self.actor_dup:getStat(self.actor.STAT_STR) == self.actor:getStat(self.actor.STAT_STR)) and {255, 255, 255} or {255, 215, 0}},
-								base=self.actor:getStr(nil, nil, true),
-								val=self.actor:getStr(),
+								base=math.floor(self.actor:getStr(nil, nil, true)),
+								val=math.floor(self.actor:getStr()),
 								stat_id=self.actor.STAT_STR},
 		{name="Dexterity",  	color = {(self.actor_dup:getStat(self.actor.STAT_DEX, nil, nil, true) == self.actor:getStat(self.actor.STAT_DEX, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
 								(self.actor_dup:getStat(self.actor.STAT_DEX, nil, nil, true) == self.actor:getStat(self.actor.STAT_DEX, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
 								(self.actor:getStat(self.actor.STAT_DEX, nil, nil, true) - self.actor_dup:getStat(self.actor.STAT_DEX, nil, nil, true) + self.actor_dup:getStat(self.actor.STAT_DEX) == self.actor:getStat(self.actor.STAT_DEX)) and {255, 255, 255} or {255, 215, 0}},
-								base=self.actor:getDex(nil, nil, true),
-								val=self.actor:getDex(),
+								base=math.floor(self.actor:getDex(nil, nil, true)),
+								val=math.floor(self.actor:getDex()),
 								stat_id=self.actor.STAT_DEX},
 		{name="Magic",        	color = {(self.actor_dup:getStat(self.actor.STAT_MAG, nil, nil, true) == self.actor:getStat(self.actor.STAT_MAG, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
 								(self.actor_dup:getStat(self.actor.STAT_MAG, nil, nil, true) == self.actor:getStat(self.actor.STAT_MAG, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
 								(self.actor:getStat(self.actor.STAT_MAG, nil, nil, true) - self.actor_dup:getStat(self.actor.STAT_MAG, nil, nil, true) + self.actor_dup:getStat(self.actor.STAT_MAG) == self.actor:getStat(self.actor.STAT_MAG)) and {255, 255, 255} or {255, 215, 0}},
-								base=self.actor:getMag(nil, nil, true),
-								val=self.actor:getMag(),
+								base=math.floor(self.actor:getMag(nil, nil, true)),
+								val=math.floor(self.actor:getMag()),
 								stat_id=self.actor.STAT_MAG},
 		{name="Willpower",    	color = {(self.actor_dup:getStat(self.actor.STAT_WIL, nil, nil, true) == self.actor:getStat(self.actor.STAT_WIL, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
 								(self.actor_dup:getStat(self.actor.STAT_WIL, nil, nil, true) == self.actor:getStat(self.actor.STAT_WIL, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
 								(self.actor:getStat(self.actor.STAT_WIL, nil, nil, true) - self.actor_dup:getStat(self.actor.STAT_WIL, nil, nil, true) + self.actor_dup:getStat(self.actor.STAT_WIL) == self.actor:getStat(self.actor.STAT_WIL)) and {255, 255, 255} or {255, 215, 0}},
-								base=self.actor:getWil(nil, nil, true),
-								val=self.actor:getWil(),
+								base=math.floor(self.actor:getWil(nil, nil, true)),
+								val=math.floor(self.actor:getWil()),
 								stat_id=self.actor.STAT_WIL},
 		{name="Cunning",      	color = {(self.actor_dup:getStat(self.actor.STAT_CUN, nil, nil, true) == self.actor:getStat(self.actor.STAT_CUN, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
 								(self.actor_dup:getStat(self.actor.STAT_CUN, nil, nil, true) == self.actor:getStat(self.actor.STAT_CUN, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
 								(self.actor:getStat(self.actor.STAT_CUN, nil, nil, true) - self.actor_dup:getStat(self.actor.STAT_CUN, nil, nil, true) + self.actor_dup:getStat(self.actor.STAT_CUN) == self.actor:getStat(self.actor.STAT_CUN)) and {255, 255, 255} or {255, 215, 0}},
-								base=self.actor:getCun(nil, nil, true),
-								val=self.actor:getCun(),
+								base=math.floor(self.actor:getCun(nil, nil, true)),
+								val=math.floor(self.actor:getCun()),
 								stat_id=self.actor.STAT_CUN},
 		{name="Constitution", 	color = {(self.actor_dup:getStat(self.actor.STAT_CON, nil, nil, true) == self.actor:getStat(self.actor.STAT_CON, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
 								(self.actor_dup:getStat(self.actor.STAT_CON, nil, nil, true) == self.actor:getStat(self.actor.STAT_CON, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
 								(self.actor:getStat(self.actor.STAT_CON, nil, nil, true) - self.actor_dup:getStat(self.actor.STAT_CON, nil, nil, true) + self.actor_dup:getStat(self.actor.STAT_CON) == self.actor:getStat(self.actor.STAT_CON)) and {255, 255, 255} or {255, 215, 0}},
-								base=self.actor:getCon(nil, nil, true),
-								val=self.actor:getCon(),
+								base=math.floor(self.actor:getCon(nil, nil, true)),
+								val=math.floor(self.actor:getCon()),
 								stat_id=self.actor.STAT_CON},
 	}
 	self.c_list:onSelect(true)
-- 
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