diff --git a/game/engines/default/engine/interface/ActorFOV.lua b/game/engines/default/engine/interface/ActorFOV.lua index edd203c2f5a9b5de6ed8cbb37f9b2f05a4bf6f0d..8963502158afd78f01e865c5f621ef3afb19e65c 100644 --- a/game/engines/default/engine/interface/ActorFOV.lua +++ b/game/engines/default/engine/interface/ActorFOV.lua @@ -44,7 +44,7 @@ end -- @param block the property to look for FOV blocking, defaults to "block_sight" -- @param apply an apply function that will be called on each seen grids, defaults to nil -- @param force set to true to force a regeneration even if we did not move --- @param no_store do not store FOV informations +-- @param no_store do not store FOV informations (such as actors in FOV) -- @param cache if true it will use the cache given by the map, for the map actor. It can be used for other actors is they have the same block settings function _M:computeFOV(radius, block, apply, force, no_store, cache) -- If we did not move, do not update