diff --git a/game/modules/tome/data/talents/techniques/combat-techniques.lua b/game/modules/tome/data/talents/techniques/combat-techniques.lua index 4d9a7ad9e367605ae3863e11daf215c13591e171..d26fc9fb46cf4409b63c6682ab483275bca38da8 100644 --- a/game/modules/tome/data/talents/techniques/combat-techniques.lua +++ b/game/modules/tome/data/talents/techniques/combat-techniques.lua @@ -25,6 +25,7 @@ newTalent{ type = {"technique/combat-techniques-active", 1}, message = _t"@Source@ rushes out!", require = techs_strdex_req1, + random_boss_rarity = 50, -- common tree, don't take too often points = 5, random_ego = "attack", stamina = function(self, t) return not self:attr("swap_combat_techniques_hate") and (self:knowTalent(self.T_STEAMROLLER) and 2 or 22) end, @@ -95,6 +96,7 @@ newTalent{ mode = "sustained", points = 5, require = techs_strdex_req2, + random_boss_rarity = 33, -- prevent rares from having too much accuracy cooldown = 30, sustain_stamina = function(self, t) return not self:attr("swap_combat_techniques_hate") and 30 end, sustain_hate = function(self, t) return self:attr("swap_combat_techniques_hate") and 9 end, @@ -133,6 +135,7 @@ newTalent{ stamina = function(self, t) return not self:attr("swap_combat_techniques_hate") and 25 end, hate = function(self, t) return self:attr("swap_combat_techniques_hate") and 7 end, require = techs_strdex_req3, + random_boss_rarity = 33, -- prevent rares from having too much accuracy no_energy = true, tactical = { BUFF = 2 }, getDuration = function(self, t) return math.floor(self:combatTalentLimit(t, 8, 3.5, 6.5)) end, -- Limit < 8 @@ -156,7 +159,7 @@ newTalent{ hate = function(self, t) return self:attr("swap_combat_techniques_hate") and 7 end, no_energy = true, require = techs_strdex_req4, - random_boss_rarity = 33, -- common tree on classes and global speed is immensely powerful + random_boss_rarity = 25, -- common tree on classes and global speed is immensely powerful tactical = { BUFF = 2, CLOSEIN = 2, ESCAPE = 2 }, on_pre_use_ai = function(self, t) -- don't use out of combat local target = self.ai_target.actor @@ -221,7 +224,7 @@ newTalent{ require = techs_strdex_req3, mode = "passive", points = 5, - random_boss_rarity = 50, -- super common tree and this disproportionately targets mages + random_boss_rarity = 35, -- super common tree and this disproportionately targets mages getSaves = function(self, t) return math.floor(self:combatTalentScale(t, 12, 48)) end, passives = function(self, t, p) self:talentTemporaryValue(p, "combat_spellresist", t.getSaves(self,t)) @@ -237,6 +240,7 @@ newTalent{ require = techs_strdex_req4, mode = "passive", -- called by mod.class.Actor:die + no_npc_use = true, --useless for NPCs getStamRecover = function(self, t) return self:combatTalentScale(t, 5, 20, 0.5) end, -- Lower scaling than other recovery talents because it effectively scales with character speed and can trigger more than once a turn getHateRecover = function(self, t) return self:combatTalentScale(t, 1, 4.5, 0.5) end, points = 5,