diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua
index 840bac90b12b615dce9d3fa3b158da4f0b518be6..1da4db1528cf1aecb2c0912d92fda11977eb04ad 100644
--- a/game/modules/tome/data/general/objects/world-artifacts.lua
+++ b/game/modules/tome/data/general/objects/world-artifacts.lua
@@ -456,21 +456,33 @@ newEntity{ base = "BASE_LITE",
 	color = colors.YELLOW,
 	encumber = 1,
 	rarity = 300,
-	desc = [[Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics.]],
+	desc = [[Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics.
+It seems somebody well versed in antimagic could use it to its fullest potential.]],
 	cost = 100,
 	material_level = 4,
 
 	wielder = {
 		lite = 4,
 		inc_stats = { [Stats.STAT_WIL] = 6, [Stats.STAT_CUN] = 6,},
-		combat_physresist = 12,
-		combat_mentalresist = 12,
-		combat_spellresist = 12,
-		confusion_immune = 0.5,
+		combat_physresist = 6,
+		combat_mentalresist = 6,
+		combat_spellresist = 6,
 		talents_types_mastery = { ["wild-gift/call"] = 0.2, ["wild-gift/antimagic"] = 0.1, },
 		resists_cap = { [DamageType.BLIGHT] = 10, },
 		resists = { [DamageType.BLIGHT] = 20, },
 	},
+	on_wear = function(self, who)
+		if who:attr("forbid_arcane") then
+			local Stats = require "engine.interface.ActorStats"
+			local DamageType = require "engine.DamageType"
+
+			self:specialWearAdd({"wielder","inc_stats"}, { [Stats.STAT_WIL] = 6, [Stats.STAT_CUN] = 6, })
+			self:specialWearAdd({"wielder","combat_physresist"}, 6)
+			self:specialWearAdd({"wielder","combat_spellresist"}, 6)
+			self:specialWearAdd({"wielder","combat_mentalresist"}, 6)
+			game.logPlayer(who, "#LIGHT_BLUE#You feel a great hero guiding you!")
+		end
+	end,
 }
 
 newEntity{
@@ -2113,21 +2125,21 @@ newEntity{ base = "BASE_LONGSWORD",
 	unique = true,
 	name = "Witch-Bane", color = colors.LIGHT_STEEL_BLUE, image = "object/artifact/sword_witch_bane.png",
 	unided_name = "an ivory handled voratun longsword",
-	desc = [[A thin voratun blade with an ivory handle wrapped in purple cloth.  The weapon is nearly as legendary as it's former owner, Marcus Dunn, and was thought to have been destroyed after Marcus' was slain near the end of the Spellhunt.]],
+	desc = [[A thin voratun blade with an ivory handle wrapped in purple cloth.  The weapon is nearly as legendary as it's former owner, Marcus Dunn, and was thought to have been destroyed after Marcus' was slain near the end of the Spellhunt.
+It seems somebody well versed in antimagic could use it to its fullest potential.]],
 	level_range = {38, 50},
 	rarity = 250,
 	require = { stat = { str=48 }, },
 	cost = 650,
 	material_level = 5,
 	combat = {
-		dam = 45,
+		dam = 42,
 		apr = 4,
 		physcrit = 10,
 		dammod = {str=1},
-		talent_on_hit = { [Talents.T_MANA_CLASH] = {level=1, chance=25} },
+		melee_project = { [DamageType.MANABURN] = 50 },
 	},
 	wielder = {
-		inc_stats = { [Stats.STAT_WIL] = 6, [Stats.STAT_CUN] = 6,},
 		talent_cd_reduction={
 			[Talents.T_AURA_OF_SILENCE] = 2,
 			[Talents.T_MANA_CLASH] = 2,
@@ -2137,6 +2149,17 @@ newEntity{ base = "BASE_LONGSWORD",
 			[DamageType.PHYSICAL] = - 10,
 		},
 	},
+	on_wear = function(self, who)
+		if who:attr("forbid_arcane") then
+			local Stats = require "engine.interface.ActorStats"
+			local DamageType = require "engine.DamageType"
+			local Talents = require "engine.interface.ActorTalents"
+
+			self:specialWearAdd({"combat", "talent_on_hit"}, { [Talents.T_MANA_CLASH] = {level=1, chance=25}  })
+			self:specialWearAdd({"wielder","inc_stats"}, { [Stats.STAT_WIL] = 6, [Stats.STAT_CUN] = 6, })
+			game.logPlayer(who, "#LIGHT_BLUE#You feel a great hero watching over you!")
+		end
+	end,
 }
 
 
diff --git a/game/modules/tome/data/zones/lake-nur/grids.lua b/game/modules/tome/data/zones/lake-nur/grids.lua
index 0c62f21e5bb7c32cc4e930a8e3f042863e6de823..d0bd9bdb3ad648239f292c467a25134f6f7fa5c7 100644
--- a/game/modules/tome/data/zones/lake-nur/grids.lua
+++ b/game/modules/tome/data/zones/lake-nur/grids.lua
@@ -39,7 +39,7 @@ newEntity{
 	always_remember = true,
 	change_level = 1, change_zone = "shertul-fortress",
 	change_level_check = function(self, who)
-		if who:knownLore("old-forest-note-6") then
+		if who:knownLore("old-forest-note-5") then
 			game.logPlayer(who, "#ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.")
 			who:setQuestStatus("shertul-fortress", engine.Quest.COMPLETED, "entered")
 		else