diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index 44266b5b00bdb7b8c5e304367d5c3172f9517bab..fc8a110fdf93904781a743064fd7fc81ddf90480 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -3680,7 +3680,7 @@ function _M:postUseTalent(ab, ret, silent)
 			self:useEnergy(game.energy_to_act * self:combatSummonSpeed())
 		elseif ab.type[1]:find("^technique/") then
 			self:useEnergy(game.energy_to_act * self:combatSpeed())
-		elseif ab.type[1]:find("^psionic/") then
+		elseif ab.is_mind then
 			self:useEnergy(game.energy_to_act * self:combatMindSpeed())
 		else
 			self:useEnergy()
diff --git a/game/modules/tome/data/general/objects/egos/torques-powers.lua b/game/modules/tome/data/general/objects/egos/torques-powers.lua
index 5234f832bcd46df8c23a7e20054f271f8433b824..e79916675fe3ba2f57494bc70c4b9b5a8dc33c61 100644
--- a/game/modules/tome/data/general/objects/egos/torques-powers.lua
+++ b/game/modules/tome/data/general/objects/egos/torques-powers.lua
@@ -90,7 +90,7 @@ newEntity{
 	rarity = 12,
 
 	charm_power_def = {add=1, max=5, floor=true},
-	resolvers.charm("absorbs and nullifies at most %d detrimental mental status effects in the next 6 turns", 20, function(self, who)
+	resolvers.charm("absorb and nullify at most %d detrimental mental status effects in the next 6 turns", 20, function(self, who)
 		who:setEffect(who.EFF_CLEAR_MIND, 6, {power=self:getCharmPower()})
 		game.logSeen(who, "%s uses %s!", who.name:capitalize(), self:getName{no_count=true})
 		return {id=true, used=true}
diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua
index ec0183e06225275f8c6b14d6b201d7dc790adbdd..06659d503181be7f2d304097de93feeaf75a3ab9 100644
--- a/game/modules/tome/data/general/objects/world-artifacts.lua
+++ b/game/modules/tome/data/general/objects/world-artifacts.lua
@@ -1843,7 +1843,8 @@ newEntity{ base = "BASE_LEATHER_BELT",
 		mana_on_crit = 3,
 	},
 	max_power = 20, power_regen = 1,
-	use_power = { name = "generate a personnal shield", power = 20,
+	use_power = { name = "generate a personal shield", power = 20,
+	use_power = { name = "generate a personal shield", power = 20,
 		use = function(self, who)
 			who:setEffect(who.EFF_DAMAGE_SHIELD, 10, {power=100 + who:getMag(250)})
 			game:playSoundNear(who, "talents/arcane")
diff --git a/game/modules/tome/init.lua b/game/modules/tome/init.lua
index 92777c91313c83d40248a016ff3552988cc7fcac..d868551c96328927adb0c73455f9184f6354c8c6 100644
--- a/game/modules/tome/init.lua
+++ b/game/modules/tome/init.lua
@@ -111,7 +111,7 @@ load_tips = {
 	{image="/data/gfx/shockbolt/terrain/worldmap.png", text=[[The effects of the Spellblaze were not all instant, and many centuries later the Cataclysm tore the continent apart once more, devastating coastal areas the destroying all of the Naloren lands.]]},
 	{image="/data/gfx/shockbolt/npc/humanoid_elf_elven_archer.png", text=[[Archers are fast and deadly, and with pinning shots can render their foe helpless as swiftly dispatch them.]]},
 	{image="/data/gfx/shockbolt/npc/humanoid_human_reaver.png", text=[[Reavers are powerful fighters with corrupted blood, and the strength to wield a one-handed weapon in each arm.]]},
-	{image="/data/gfx/shockbolt/npc/humanoid_shalore_elven_corruptor.png", text=[[Corrupters fed off the essence of others, and can use their own corrupted blood to launch deadly magical attacks.]]},
+	{image="/data/gfx/shockbolt/npc/humanoid_shalore_elven_corruptor.png", text=[[Corruptors fed off the essence of others, and can use their own corrupted blood to launch deadly magical attacks.]]},
 	{image="/data/gfx/shockbolt/trap/beartrap01.png", text=[[Clever rogues can lay traps to damage or debilitate their foes without having to go near them.]]},
 	{image="/data/gfx/talents/stealth.png", text=[[Rogues can move silently and stealthily, letting them approach foes unaware or avoid them entirely.]]},
 	{image="/data/gfx/shockbolt/object/rune_green.png", text=[[A movement infusion can let you quickly approach a ranged opponent, or quickly escape a melee one.]]},
@@ -120,7 +120,7 @@ load_tips = {
 	{image="/data/gfx/loadtiles/summoner.png", text=[[Summoners can call upon a variety of natural creatures to protect and support them, reducing the risk to their own flesh considerably.]]},
 	{image="/data/gfx/shockbolt/npc/humanoid_human_linaniil_supreme_archmage.png", img_y_off=-50, text=[[The highest sorcerers are known as archmages, and the masters amongst them are said to have the power to change the world. They are feared immensely.]]},
 	{image="/data/gfx/shockbolt/npc/humanoid_orc_orc_elite_fighter.png", text=[[Bulwarks are defensive fighters that can take hits more readily than other warriors whilst preparing for the most effective counter attacks.]]},
-	{image="/data/gfx/shockbolt/npc/humanoid_human_slave_combatant.png", text=[[Brawler are trained in the use of their fists and mastery of their bodies. They can be as dangerous in combat as any swordsman.]]},
+	{image="/data/gfx/shockbolt/npc/humanoid_human_slave_combatant.png", text=[[Brawlers are trained in the use of their fists and mastery of their bodies. They can be as dangerous in combat as any swordsman.]]},
 	{image="/data/gfx/shockbolt/npc/humanoid_human_urkis__the_high_tempest.png", img_y_off=-50, text=[[Lightning is a chaotic element that is hard to control. It is said that those most attuned to it are eventually driven insane.]]},
 }