From 710c5d5df212158e6e0114f1accc9b0672ca4336 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Wed, 25 Sep 2013 16:13:54 +0200 Subject: [PATCH] Nourishing Moss tactical infos fixed --- game/engines/default/engine/Module.lua | 2 +- game/modules/tome/data/talents/gifts/moss.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/game/engines/default/engine/Module.lua b/game/engines/default/engine/Module.lua index cf2d1cf778..9c0d34e337 100644 --- a/game/engines/default/engine/Module.lua +++ b/game/engines/default/engine/Module.lua @@ -184,7 +184,7 @@ function _M:listSavefiles(moddir_filter) local def = self:loadSavefileDescription(dir) if def then if fs.exists(dir.."/cur.png") then - def.screenshot = core.display.loadImage(dir.."/cur.png") + def.screenshot_src = true end table.insert(lss, def) diff --git a/game/modules/tome/data/talents/gifts/moss.lua b/game/modules/tome/data/talents/gifts/moss.lua index d8afc5c763..e3771218e7 100644 --- a/game/modules/tome/data/talents/gifts/moss.lua +++ b/game/modules/tome/data/talents/gifts/moss.lua @@ -83,7 +83,7 @@ newTalent{ cooldown = 16, equilibrium = 5, no_energy = true, - tactical = { ATTACKAREA = {NATURE=1}, DISABLE = {pin = 1} }, + tactical = { ATTACKAREA = {NATURE=1}, HEAL = 1 }, getDamage = function(self, t) return self:combatTalentMindDamage(t, 6, 40) end, getDuration = function(self, t) return math.ceil(self:combatTalentScale(t,4,8)) end, getHeal = function(self, t) return math.floor(self:combatTalentLimit(t, 200, 62, 110)) end, -- Limit < 200% -- GitLab