diff --git a/game/engines/default/engine/Module.lua b/game/engines/default/engine/Module.lua index cf2d1cf778c56eba785cc004055273348119a94e..9c0d34e33756d8a208f6de0ea64f89c5ba2906af 100644 --- a/game/engines/default/engine/Module.lua +++ b/game/engines/default/engine/Module.lua @@ -184,7 +184,7 @@ function _M:listSavefiles(moddir_filter) local def = self:loadSavefileDescription(dir) if def then if fs.exists(dir.."/cur.png") then - def.screenshot = core.display.loadImage(dir.."/cur.png") + def.screenshot_src = true end table.insert(lss, def) diff --git a/game/modules/tome/data/talents/gifts/moss.lua b/game/modules/tome/data/talents/gifts/moss.lua index d8afc5c763c6426fe254725fe278ad0e98feee91..e3771218e78e6d0cd86a94bbab1cccdf5be6ad9c 100644 --- a/game/modules/tome/data/talents/gifts/moss.lua +++ b/game/modules/tome/data/talents/gifts/moss.lua @@ -83,7 +83,7 @@ newTalent{ cooldown = 16, equilibrium = 5, no_energy = true, - tactical = { ATTACKAREA = {NATURE=1}, DISABLE = {pin = 1} }, + tactical = { ATTACKAREA = {NATURE=1}, HEAL = 1 }, getDamage = function(self, t) return self:combatTalentMindDamage(t, 6, 40) end, getDuration = function(self, t) return math.ceil(self:combatTalentScale(t,4,8)) end, getHeal = function(self, t) return math.floor(self:combatTalentLimit(t, 200, 62, 110)) end, -- Limit < 200%