From 7048830db67f8ad0810ec4a78c00d50b6a69078b Mon Sep 17 00:00:00 2001 From: Shibari <ShibariTOME@Gmail.com> Date: Sun, 29 Dec 2019 19:11:00 -0500 Subject: [PATCH] Clarify Gloom tooltip Theres a weird asymmetry with how Mindrot and the rest of Gloom works. --- game/modules/tome/data/talents/cursed/gloom.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/talents/cursed/gloom.lua b/game/modules/tome/data/talents/cursed/gloom.lua index 02619dc1c7..95f115d26e 100644 --- a/game/modules/tome/data/talents/cursed/gloom.lua +++ b/game/modules/tome/data/talents/cursed/gloom.lua @@ -121,7 +121,7 @@ newTalent{ local chance = t.getChance(self, t) local duration = t.getDuration(self, t) local mindpowerChange = gloomTalentsMindpower(self) - return ([[A terrible gloom surrounds you, affecting all those who approach to within radius 3. At the end of each turn, those caught in your gloom must save against your Mindpower, or have a %d%% chance to suffer from slowness (30%%), stun or confusion (30%%) for %d turns. + return ([[A terrible gloom surrounds you, affecting all those who approach to within radius 3. At the end of each game turn, those caught in your gloom must save against your Mindpower, or have a %d%% chance to suffer from slowness (30%%), stun or confusion (30%%) for %d turns. The chance increases with your mind speed. This ability is innate, and carries no cost to activate or deactivate. Each point in Gloom talents increases your Mindpower (current total: %d).]]):format(chance, duration, mindpowerChange) -- GitLab