diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index 62575301fed6500cf5bb2bc4a1243deefb6bbae5..32463d882b08090ddcc261825166ea23282a9333 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -1611,6 +1611,7 @@ function _M:onTakeHit(value, src) -- Deactivate without loosing energy self:forceUseTalent(self.T_RETRIBUTION, {ignore_energy=true, ignore_cd=true}) + self:startTalentCooldown(self.T_RETRIBUTION) -- Explode! game.logSeen(self, "%s unleashes the stored damage in retribution!", self.name:capitalize())