diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index e829b66a3108617ba2bda917a331fde675ec4b22..761e670c2cb30c2f6309394bfd792fb5df3d434c 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -2092,7 +2092,7 @@ function _M:tooltip(x, y, seen_by)
 
 	if self.desc then ts:add(self.desc, true) end
 	if self.descriptor and self.descriptor.classes then
-		ts:add("Classes:", table.concat(self.descriptor.classes or {}, ","), true)
+		ts:add("Classes: ", table.concat(self.descriptor.classes or {}, ","), true)
 	end
 
 	if self.custom_tooltip then
diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua
index e69773553d6e5f7347a1905d19c1cfb23421bcd0..15b4ef065e68026677305c7ade7d3e190413135b 100644
--- a/game/modules/tome/data/general/objects/world-artifacts.lua
+++ b/game/modules/tome/data/general/objects/world-artifacts.lua
@@ -7305,7 +7305,7 @@ newEntity{ base = "BASE_GREATMAUL",
 		special_on_hit = { --thanks nsrr!--
 			desc=function(self, who, special)
 				local damage = special.damage(self, who)
-				local s = ("Sends a tremor through the ground which causes jagged rocks to errupt in a beam of length 5, dealing %d Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack."):format(damage)
+				local s = ("Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing %d Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack."):format(damage)
 				return s
 			end,
 			damage = function(self, who)
diff --git a/game/modules/tome/data/talents/spells/earth.lua b/game/modules/tome/data/talents/spells/earth.lua
index f9f2cb666f2b995fc855153aea60f0259100b172..a9aa1f077b4a7c90bdf82b7f3f19bc3b29a3db9c 100644
--- a/game/modules/tome/data/talents/spells/earth.lua
+++ b/game/modules/tome/data/talents/spells/earth.lua
@@ -61,7 +61,7 @@ newTalent{
 	info = function(self, t)
 		local damage = t.getDamage(self, t)
 		local nb = t.getDigs(self, t)
-		return ([[Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to %d range.
+		return ([[Fire a powerful beam of stone-shattering force, digging out any walls in its path up to %d range.
 		The beam continues to a range of %d, affecting any creatures in its path, dealing %0.2f physical damage to them.
 		If any walls are dug, you gain %d%% physical damage bonus for 6 turns.
 		The damage will increase with your Spellpower.]]):
diff --git a/game/modules/tome/data/talents/techniques/magical-combat.lua b/game/modules/tome/data/talents/techniques/magical-combat.lua
index 9315dd5b4c0c745733f651b8d869da178ffdffb8..8daef56a2854d07f1e76901705bcb8e5bec75085 100644
--- a/game/modules/tome/data/talents/techniques/magical-combat.lua
+++ b/game/modules/tome/data/talents/techniques/magical-combat.lua
@@ -155,7 +155,7 @@ newTalent{
 		return ([[Allows you to use melee weapons to focus your spells, granting a %d%% chance per melee attack to cast an offensive spell as a free action on the target.
 		Delivering the spell this way will not trigger a spell cooldown.
 		You may select an allowed spell to trigger this way, or choose to have one randomly selected for each attack.
-		While dual wielding or using a shield, the chance is reduced to 50%% for both weapons.
+		While dual wielding or using a shield the chance is halved.
 		The chance increases with your Cunning.
 
 		Allowed spells: %s %s]]):
diff --git a/game/modules/tome/data/talents/uber/cun.lua b/game/modules/tome/data/talents/uber/cun.lua
index eca37d79e4df27ac981562ddc5f9f0407ea47d9a..1ee78c75597b910d731c618b132c50ffa132434a 100644
--- a/game/modules/tome/data/talents/uber/cun.lua
+++ b/game/modules/tome/data/talents/uber/cun.lua
@@ -376,7 +376,7 @@ eye_of_the_tiger_data = {
 		reduce = 2,
 	},
 	spell = {
-		desc = "All spell criticals reduce the remaining cooldown of a random spell talent by 2.",
+		desc = "All spell criticals reduce the remaining cooldown of a random spell/corruption/celestial/chronomancy talent by 2.",
 		types = { "^spell/", "^corruption/", "^celestial/", "^chronomancy/" },
 		reduce = 2,
 	},
diff --git a/game/modules/tome/data/timed_effects/magical.lua b/game/modules/tome/data/timed_effects/magical.lua
index b82d2b10c46ba452d3f4f3a67f5402d1a1a4ce73..3107fd2a1e9e438ab65375f41ed32f58d6b4d55b 100644
--- a/game/modules/tome/data/timed_effects/magical.lua
+++ b/game/modules/tome/data/timed_effects/magical.lua
@@ -339,7 +339,7 @@ newEffect{
 	status = "beneficial",
 	charges = function(self, eff) return math.floor(eff.blocks) end,
 	parameters = {threshold = 1, blocks = 1,},
-	on_gain = function(self, err) return "#Target# summons a storm to protect him!", "+Stormshield" end,
+	on_gain = function(self, err) return "#Target# summons a storm to protect them!", "+Stormshield" end,
 	on_lose = function(self, err) return "#Target#'s storm dissipates.", "-Stormshield" end,
 	activate = function(self, eff)
 	end,