From 6b0af146d0d208486e6ff0bca15d5eefee89cb1e Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Sun, 20 Sep 2020 02:01:25 +0200
Subject: [PATCH] Blacfire Aegis damage nwo checks the highest of mind or spell
 power

---
 game/modules/tome/data/damage_types.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua
index ea6746697a..00dedf639f 100644
--- a/game/modules/tome/data/damage_types.lua
+++ b/game/modules/tome/data/damage_types.lua
@@ -1216,7 +1216,7 @@ newDamageType{
 			dam = dam - init_dam
 			target:setEffect(target.EFF_BURNING, dur, {src=src, power=dam / dur, no_ct_effect=true})
 				if rng.percent(chance) then
-					DamageType:get(DamageType.FLAMESHOCK).projector(src, x, y, DamageType.FLAMESHOCK, {dur=3, dam=15, apply_power=src:combatMindpower()}, state)
+					DamageType:get(DamageType.FLAMESHOCK).projector(src, x, y, DamageType.FLAMESHOCK, {dur=3, dam=15, apply_power=math.max(src:combatMindpower(), src:combatSpellpower())}, state)
 			end
 		end
 		return init_dam
-- 
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