diff --git a/game/modules/tome/data/gfx/shaders/lava.frag b/game/modules/tome/data/gfx/shaders/lava.frag index 8da65f91ec78901744de70e61161c22faa4061d8..a9999fb974af1b452fded7501deed175c378a0a7 100644 --- a/game/modules/tome/data/gfx/shaders/lava.frag +++ b/game/modules/tome/data/gfx/shaders/lava.frag @@ -7,5 +7,5 @@ void main(void) vec4 color1 = vec4(1,1,1,1); vec4 color2 = vec4(1,0.8,1,1); gl_FragColor = mix(color1, color2, smoothstep(0.3,0.7,abs(mod(fTime0_X,2.0)-1.0))); - gl_FragColor *= texture2D(tex, gl_TexCoord[0].xy); + gl_FragColor *= texture2D(tex, gl_TexCoord[0].xy) * gl_Color; }