From 660cddf297f6e16a9b40608e9faee3e35a74a6f8 Mon Sep 17 00:00:00 2001 From: Bunny <glisa825@gmail.com> Date: Sun, 29 Dec 2019 09:20:58 -0500 Subject: [PATCH] Fix living weapons exploding in a shower of errors --- .../vaults/auto/greater/living-weapons.lua | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/game/modules/tome/data/maps/vaults/auto/greater/living-weapons.lua b/game/modules/tome/data/maps/vaults/auto/greater/living-weapons.lua index 2dadf192e6..06fba2594e 100644 --- a/game/modules/tome/data/maps/vaults/auto/greater/living-weapons.lua +++ b/game/modules/tome/data/maps/vaults/auto/greater/living-weapons.lua @@ -140,6 +140,15 @@ local make_poltergeist = function(type) {type="weapon", subtype="greatsword", autoreq=true, force_inven = "PSIONIC_FOCUS", no_drops=true}, } make_req(el, o, "mindstar") + elseif o.subtype == "whip" then + class = "Corruptor" + e.autolevel = "warriormage" + e[#e+1] = resolvers.talents{ + [Talents.T_CORRUPTED_NEGATION]={base=3, every=12, max=6}, + [Talents.T_DRAIN]={base=5, every=10, max=7}, + [Talents.T_BLOOD_GRASP]={base=4, every=5, max=7}, + } + game.log("#LIGHT_RED#ERROR GENERATING: %s", o.name) elseif o.type == "weapon" and o.slot_forbid == "OFFHAND" then class = "Berserker" e.autolevel = "warrior" @@ -154,6 +163,15 @@ local make_poltergeist = function(type) [Talents.T_ARMOUR_TRAINING]=2 } make_req(el, o, "shield") + else -- failsafe for if no other category fits so we don't break generation + class = "Doomed" + e.autolevel = "wildcaster" + e[#e+1] = resolvers.talents{ + [Talents.T_CALL_SHADOWS]={base=1, every=8, max=6}, + [Talents.T_SHADOW_WARRIORS]={base=1, every=8, max=6}, + [Talents.T_REPROACH]={base=5, every=10, max=5}, + } + game.log("#LIGHT_RED#ERROR GENERATING: %s", o.name) end e[#e+1] = resolvers.auto_equip_filters(class) -- GitLab