From 6484abaf0f8808e00cc3d54014d788ec0afefd8b Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Fri, 9 Jan 2015 01:53:36 +0100 Subject: [PATCH] typo improve resolution chooser --- .../engines/default/engine/dialogs/DisplayResolution.lua | 9 +++++++-- game/modules/tome/data/timed_effects/physical.lua | 2 +- 2 files changed, 8 insertions(+), 3 deletions(-) diff --git a/game/engines/default/engine/dialogs/DisplayResolution.lua b/game/engines/default/engine/dialogs/DisplayResolution.lua index c3929f904c..35383ebdbf 100644 --- a/game/engines/default/engine/dialogs/DisplayResolution.lua +++ b/game/engines/default/engine/dialogs/DisplayResolution.lua @@ -35,16 +35,21 @@ function _M:init(on_change) self.c_list = List.new{width=self.iw, nb_items=#self.list, list=self.list, fct=function(item) self:use(item) end} self.c_fs = Checkbox.new{title="Fullscreen", default=fullscreen, fct=function() end, - on_change=function(s) if s then self.c_bl.checked = false end end + on_change=function(s) if s then self.c_wn.checked = false self.c_bl.checked = false end end } self.c_bl = Checkbox.new{title="Borderless", default=borderless, fct=function() end, - on_change=function(s) if s then self.c_fs.checked = false end end + on_change=function(s) if s then self.c_wn.checked = false self.c_fs.checked = false end end + } + self.c_wn = Checkbox.new{title="Windowed", default=not borderless and not fullscreen, + fct=function() end, + on_change=function(s) if s then self.c_fs.checked = false self.c_bl.checked = false end end } self:loadUI{ {left=0, top=0, ui=self.c_fs}, {left=self.c_fs.w + 5, top=0, ui=self.c_bl}, + {left=self.c_fs.w + 5 + self.c_bl.w + 5, top=0, ui=self.c_wn}, {left=0, top=self.c_fs.h, ui=self.c_list}, } self:setFocus(self.c_list) diff --git a/game/modules/tome/data/timed_effects/physical.lua b/game/modules/tome/data/timed_effects/physical.lua index 03c8a2ce00..d1e6fe260b 100644 --- a/game/modules/tome/data/timed_effects/physical.lua +++ b/game/modules/tome/data/timed_effects/physical.lua @@ -1566,7 +1566,7 @@ newEffect{ if eff.type == DamageType.FIRE then return ("Increases global speed by %d%%."):format(100 * self:callTalent(self.T_ELEMENTAL_HARMONY, "fireSpeed")) elseif eff.type == DamageType.COLD then return ("Increases armour by %d."):format(3 + eff.power *2) elseif eff.type == DamageType.LIGHTNING then return ("Increases all stats by %d."):format(math.floor(eff.power)) - elseif eff.type == DamageType.ACID then return ("Increases life regen by %0.2f%%."):format(5 + eff.power * 2) + elseif eff.type == DamageType.ACID then return ("Increases life regen by %0.2f."):format(5 + eff.power * 2) elseif eff.type == DamageType.NATURE then return ("Increases all resists by %d%%."):format(5 + eff.power * 1.4) end end, -- GitLab