diff --git a/game/engines/default/modules/boot/class/Game.lua b/game/engines/default/modules/boot/class/Game.lua
index ea5840c129286eeffb7044964d5fe09ba47b7d6d..ca29939a2a6b5e04c73964e858f6664f2606170b 100644
--- a/game/engines/default/modules/boot/class/Game.lua
+++ b/game/engines/default/modules/boot/class/Game.lua
@@ -172,7 +172,7 @@ function _M:setupDisplayMode()
 	Map.tiles.use_images = true
 
 	-- Create the framebuffer
-	self.fbo = core.display.newFBO(game.w, game.h)
+--	self.fbo = core.display.newFBO(game.w, game.h)
 	if self.fbo then
 		self.fbo_shader = Shader.new("main_fbo")
 		if not self.fbo_shader.shad then
diff --git a/game/engines/default/modules/boot/data/damage_types.lua b/game/engines/default/modules/boot/data/damage_types.lua
index a3eb877292bf80a2a22a9dcbb2e6d098c53ad910..4104d171de31de19e9ac5c770ba6541d1f84dd3d 100644
--- a/game/engines/default/modules/boot/data/damage_types.lua
+++ b/game/engines/default/modules/boot/data/damage_types.lua
@@ -29,9 +29,9 @@ setDefaultProjector(function(src, x, y, type, dam)
 			end
 		else
 			if src == game.player then
-				game.flyers:add(sx, sy, 30, (rng.range(0,2)-1) * 0.5, -3, tostring(-math.ceil(dam)), {0,255,0})
+				game.flyers:add(sx, sy, 30, (rng.range(0,2)-1) * 0.5, -rng.float(2, 3), tostring(-math.ceil(dam)), {0,255,0})
 			elseif target == game.player then
-				game.flyers:add(sx, sy, 30, (rng.range(0,2)-1) * 0.5, -3, tostring(-math.ceil(dam)), {255,0,0})
+				game.flyers:add(sx, sy, 30, (rng.range(0,2)-1) * 0.5, rng.float(2, 3), tostring(-math.ceil(dam)), {255,0,0})
 			end
 		end
 		return dam
diff --git a/game/modules/tome/data/general/grids/sand.lua b/game/modules/tome/data/general/grids/sand.lua
index 9b6f9367f4bd60fe76468b5a95b93e64422e3545..b8d09f57dde88b8d8729effe4bb3fa06f9be63c0 100644
--- a/game/modules/tome/data/general/grids/sand.lua
+++ b/game/modules/tome/data/general/grids/sand.lua
@@ -17,6 +17,7 @@
 -- Nicolas Casalini "DarkGod"
 -- darkgod@te4.org
 
+local sand_editer = { method="borders_def", def="sand"}
 local sand_wall_editer = { method="sandWalls_def", def="sandwall"}
 
 newEntity{