From 6243ab28049ee815d5dad7cf996068f53639a578 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Tue, 4 Dec 2012 09:24:18 +0000 Subject: [PATCH] Buffed rare items git-svn-id: http://svn.net-core.org/repos/t-engine4@5907 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/Game.lua | 8 +++----- game/modules/tome/class/GameState.lua | 2 +- game/modules/tome/class/NPC.lua | 22 +++++++++++++--------- 3 files changed, 17 insertions(+), 15 deletions(-) diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua index fe9e103aa6..3243b3191d 100644 --- a/game/modules/tome/class/Game.lua +++ b/game/modules/tome/class/Game.lua @@ -1253,11 +1253,9 @@ function _M:setupCommands() end end end end, [{"_g","ctrl"}] = function() if config.settings.cheat then - local x, y = game.player.x + 5, game.player.y - --game.level.map:particleEmitter(game.player.x, game.player.y, math.max(math.abs(x-game.player.x), math.abs(y-game.player.y)), "lightning_beam", {tx=x-game.player.x, ty=y-game.player.y}, {type="lightning"}) - game.level.map:particleEmitter(game.player.x, game.player.y, math.max(math.abs(-5), math.abs(y-game.player.y)), "lightning_beam", {tx=-5, ty=y-game.player.y}, {type="lightning"}) --- game.level.map:particleEmitter(game.player.x, game.player.y, 3, "lightning_shield", {radius=2}, {type="lightning"}) --- game.level.map:particleEmitter(game.player.x, game.player.y, math.max(math.abs(-5), math.abs(y-game.player.y)), "lightning_beam", {tx=-5, ty=y-game.player.y}) + local o = game.zone:makeEntity(game.level,"object", {random_object=true}, nil, true) + o:identify(true) + if o then game.zone:addEntity(game.level, o, "object", game.player.x, game.player.y) end do return end local f, err = loadfile("/data/general/events/glowing-chest.lua") diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua index 25b67014c0..919356aeb0 100644 --- a/game/modules/tome/class/GameState.lua +++ b/game/modules/tome/class/GameState.lua @@ -1231,7 +1231,7 @@ function _M:entityFilterPost(zone, level, type, e, filter) e = game.state:generateRandart{ lev = lev, egos = 0, - power_points_factor = data.power_points_factor or 3, + power_points_factor = data.power_points_factor or 7, nb_powers_add = data.nb_powers_add or 1, nb_themes = data.nb_themes or math.max(2, math.floor(lev / 20)), force_themes = data.force_themes or nil, diff --git a/game/modules/tome/class/NPC.lua b/game/modules/tome/class/NPC.lua index 188dcb5dfe..4eebd253e5 100644 --- a/game/modules/tome/class/NPC.lua +++ b/game/modules/tome/class/NPC.lua @@ -336,15 +336,19 @@ end --- Call when added to a level -- Used to make escorts and such function _M:addedToLevel(level, x, y) - if game.difficulty == game.DIFFICULTY_NIGHTMARE and not game.party:hasMember(self) then - -- Increase talent level - for tid, lev in pairs(self.talents) do - self:learnTalent(tid, true, math.ceil(lev / 2)) - end - elseif game.difficulty == game.DIFFICULTY_INSANE and not game.party:hasMember(self) then - -- Increase talent level - for tid, lev in pairs(self.talents) do - self:learnTalent(tid, true, lev) + if not self:attr("difficulty_boosted") then + if game.difficulty == game.DIFFICULTY_NIGHTMARE and not game.party:hasMember(self) then + -- Increase talent level + for tid, lev in pairs(self.talents) do + self:learnTalent(tid, true, math.ceil(lev / 2)) + end + self:attr("difficulty_boosted", 1) + elseif game.difficulty == game.DIFFICULTY_INSANE and not game.party:hasMember(self) then + -- Increase talent level + for tid, lev in pairs(self.talents) do + self:learnTalent(tid, true, lev) + end + self:attr("difficulty_boosted", 1) end end -- GitLab