From 62149f4b5d57307702b761a51bdeab66fe3312a7 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Sun, 22 Dec 2019 18:33:33 +0100 Subject: [PATCH] plop --- game/modules/tome/class/Actor.lua | 1 + game/modules/tome/class/interface/Combat.lua | 6 +++++- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index ae2af2258e..3c8ebdb01f 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -5852,6 +5852,7 @@ local sustainCallbackCheck = { callbackOnSummonDeath = "talents_on_summon_death", callbackOnDie = "talents_on_die", callbackOnKill = "talents_on_kill", + callbackOnCombatAttack = "talents_on_combat_attack", callbackOMeleeAttackBonuses = "talents_on_melee_attack_bonus", callbackOnMeleeAttack = "talents_on_melee_attack", callbackOnMeleeHit = "talents_on_melee_hit", diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua index 7efdbee361..72d2b50d0c 100644 --- a/game/modules/tome/class/interface/Combat.lua +++ b/game/modules/tome/class/interface/Combat.lua @@ -1344,7 +1344,11 @@ function _M:combatAttack(weapon, ammo) local stats if self:attr("use_psi_combat") then stats = (self:getCun(100, true) - 10) * (0.6 + self:callTalent(self.T_RESONANT_FOCUS, "bonus")/100) elseif weapon and weapon.wil_attack then stats = self:getWil(100, true) - 10 - else stats = self:getDex(100, true) - 10 + elseif weapon and weapon.mag_attack then stats = self:getMag(100, true) - 10 + else + local ret = self:fireTalentCheck("callbackOnCombatAttack", weapon, ammo) + if ret then stats = ret + else stats = self:getDex(100, true) - 10 end end local d = self:combatAttackBase(weapon, ammo) + stats if self:attr("dazed") then d = d / 2 end -- GitLab