diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua
index 007407a5230313a7e5db667aa175d4f1e4ade9a7..bb49bbf89d828f00e6aa0c342131fe16314d807a 100644
--- a/game/modules/tome/data/damage_types.lua
+++ b/game/modules/tome/data/damage_types.lua
@@ -1843,7 +1843,7 @@ newDamageType{
 }
 
 newDamageType{
-	name = "nurishing moss", type = "NURISHING_MOSS",
+	name = "nourishing moss", type = "NOURISHING_MOSS",
 	projector = function(src, x, y, type, dam)
 		local target = game.level.map(x, y, Map.ACTOR)
 		if target and src:reactionToward(target) < 0 then
diff --git a/game/modules/tome/data/gfx/talents/nurishing_moss.png b/game/modules/tome/data/gfx/talents/nourishing_moss.png
similarity index 100%
rename from game/modules/tome/data/gfx/talents/nurishing_moss.png
rename to game/modules/tome/data/gfx/talents/nourishing_moss.png
diff --git a/game/modules/tome/data/talents/gifts/moss.lua b/game/modules/tome/data/talents/gifts/moss.lua
index db6f26c8866e3d2603e7ab9a83684bdca6863f13..31c2fb30bec246bfc22893434538060a6e4fa089 100644
--- a/game/modules/tome/data/talents/gifts/moss.lua
+++ b/game/modules/tome/data/talents/gifts/moss.lua
@@ -76,7 +76,7 @@ newTalent{
 }
 
 newTalent{
-	name = "Nurishing Moss",
+	name = "Nourishing Moss",
 	type = {"wild-gift/moss", 2},
 	require = gifts_req2,
 	points = 5,
@@ -98,7 +98,7 @@ newTalent{
 		-- Add a lasting map effect
 		game.level.map:addEffect(self,
 			self.x, self.y, self:spellCrit(t.getDuration(self, t)),
-			DamageType.NURISHING_MOSS, {dam=self:mindCrit(t.getDamage(self, t)), factor=t.getHeal(self, t)/100},
+			DamageType.NOURISHING_MOSS, {dam=self:mindCrit(t.getDamage(self, t)), factor=t.getHeal(self, t)/100},
 			self:getTalentRadius(t),
 			5, nil,
 			{type="moss"},