diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua index 007407a5230313a7e5db667aa175d4f1e4ade9a7..bb49bbf89d828f00e6aa0c342131fe16314d807a 100644 --- a/game/modules/tome/data/damage_types.lua +++ b/game/modules/tome/data/damage_types.lua @@ -1843,7 +1843,7 @@ newDamageType{ } newDamageType{ - name = "nurishing moss", type = "NURISHING_MOSS", + name = "nourishing moss", type = "NOURISHING_MOSS", projector = function(src, x, y, type, dam) local target = game.level.map(x, y, Map.ACTOR) if target and src:reactionToward(target) < 0 then diff --git a/game/modules/tome/data/gfx/talents/nurishing_moss.png b/game/modules/tome/data/gfx/talents/nourishing_moss.png similarity index 100% rename from game/modules/tome/data/gfx/talents/nurishing_moss.png rename to game/modules/tome/data/gfx/talents/nourishing_moss.png diff --git a/game/modules/tome/data/talents/gifts/moss.lua b/game/modules/tome/data/talents/gifts/moss.lua index db6f26c8866e3d2603e7ab9a83684bdca6863f13..31c2fb30bec246bfc22893434538060a6e4fa089 100644 --- a/game/modules/tome/data/talents/gifts/moss.lua +++ b/game/modules/tome/data/talents/gifts/moss.lua @@ -76,7 +76,7 @@ newTalent{ } newTalent{ - name = "Nurishing Moss", + name = "Nourishing Moss", type = {"wild-gift/moss", 2}, require = gifts_req2, points = 5, @@ -98,7 +98,7 @@ newTalent{ -- Add a lasting map effect game.level.map:addEffect(self, self.x, self.y, self:spellCrit(t.getDuration(self, t)), - DamageType.NURISHING_MOSS, {dam=self:mindCrit(t.getDamage(self, t)), factor=t.getHeal(self, t)/100}, + DamageType.NOURISHING_MOSS, {dam=self:mindCrit(t.getDamage(self, t)), factor=t.getHeal(self, t)/100}, self:getTalentRadius(t), 5, nil, {type="moss"},