From 5ae70c909e93cc64885e0e4a46d77c0058293ba1 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Thu, 5 Nov 2020 16:09:34 +0100 Subject: [PATCH] Fixed Bombardment to not spam the log when out of ammo --- game/modules/tome/data/talents/techniques/archery.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/talents/techniques/archery.lua b/game/modules/tome/data/talents/techniques/archery.lua index 231b4774ec..d5422420a7 100644 --- a/game/modules/tome/data/talents/techniques/archery.lua +++ b/game/modules/tome/data/talents/techniques/archery.lua @@ -35,7 +35,7 @@ newTalent{ } end, stamina = function(self, t) - if not self:isTalentActive("T_SKIRMISHER_BOMBARDMENT") or not wardenPreUse(self, t, false, "sling") then return nil end + if not self:isTalentActive("T_SKIRMISHER_BOMBARDMENT") or not wardenPreUse(self, t, true, "sling") then return nil end local b = self:getTalentFromId("T_SKIRMISHER_BOMBARDMENT") return b.shot_stamina(self, b) -- GitLab