From 5ae70c909e93cc64885e0e4a46d77c0058293ba1 Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Thu, 5 Nov 2020 16:09:34 +0100
Subject: [PATCH] Fixed Bombardment to not spam the log when out of ammo

---
 game/modules/tome/data/talents/techniques/archery.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/techniques/archery.lua b/game/modules/tome/data/talents/techniques/archery.lua
index 231b4774ec..d5422420a7 100644
--- a/game/modules/tome/data/talents/techniques/archery.lua
+++ b/game/modules/tome/data/talents/techniques/archery.lua
@@ -35,7 +35,7 @@ newTalent{
 		}
 	end,
 	stamina = function(self, t)
-		if not self:isTalentActive("T_SKIRMISHER_BOMBARDMENT") or not wardenPreUse(self, t, false, "sling") then return nil end
+		if not self:isTalentActive("T_SKIRMISHER_BOMBARDMENT") or not wardenPreUse(self, t, true, "sling") then return nil end
 
 		local b = self:getTalentFromId("T_SKIRMISHER_BOMBARDMENT")
 		return b.shot_stamina(self, b)
-- 
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