diff --git a/game/modules/tome/data/general/encounters/maj-eyal.lua b/game/modules/tome/data/general/encounters/maj-eyal.lua
index 4fe7f1b9a7de404adf099d53ee6dd332c26f8836..fe12345717113efc3ab2b0d94dcccaf31a41bbd4 100644
--- a/game/modules/tome/data/general/encounters/maj-eyal.lua
+++ b/game/modules/tome/data/general/encounters/maj-eyal.lua
@@ -92,8 +92,10 @@ newEntity{
 						},
 						post_process = function(level)
 							for uid, e in pairs(level.entities) do
-								if e.faction ~= "allied-kingdoms" then e.faction="assassin-lair" end
-								if not e.can_talk then e.can_talk = "assassin-lord-thieves" end
+								if e.faction ~= "allied-kingdoms" then
+									e.faction="assassin-lair"
+									e.cant_be_moved = true
+								end
 							end
 						end,
 					}, },
diff --git a/game/modules/tome/data/general/traps/alarm.lua b/game/modules/tome/data/general/traps/alarm.lua
index 96aae123e986eae72b8688c1d5e7403a55ac87a0..6c2bdcb84463c8269183fb00ed342fea65be4bdb 100644
--- a/game/modules/tome/data/general/traps/alarm.lua
+++ b/game/modules/tome/data/general/traps/alarm.lua
@@ -33,12 +33,12 @@ newEntity{ base = "TRAP_ALARM",
 		for i = x - 20, x + 20 do for j = y - 20, y + 20 do if game.level.map:isBound(i, j) then
 			local actor = game.level.map(i, j, game.level.map.ACTOR)
 			if actor and not actor.player then
-				if who:reactionToward(actor) >= 0 then
+				if who:reactionToward(actor) > 0 then
 					local tx, ty, a = who:getTarget()
 					if a then
 						actor:setTarget(a)
 					end
-				else
+				elseif who:reactionToward(actor) < 0 then
 					actor:setTarget(who)
 				end
 			end
diff --git a/game/modules/tome/data/maps/quests/lost-merchant.lua b/game/modules/tome/data/maps/quests/lost-merchant.lua
index 367ba5525eb22b2db7ec84f84a9ac21ed0c013a6..454c36c4e39876bef9bb5732b097d0b39e49f6b5 100644
--- a/game/modules/tome/data/maps/quests/lost-merchant.lua
+++ b/game/modules/tome/data/maps/quests/lost-merchant.lua
@@ -29,6 +29,7 @@ defineTile('P', "FLOOR", nil, mod.class.NPC.new{
 	display = "p", color=colors.VIOLET,
 	name = "Assassin Lord",
 	body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
+	cant_be_moved = true,
 
 	resolvers.drops{chance=20, nb=1, {} },
 	resolvers.equip{
@@ -76,6 +77,7 @@ defineTile('@', "FLOOR", nil, mod.class.NPC.new{
 	faction = "allied-kingdoms",
 	can_talk = "lost-merchant",
 	is_merchant = true,
+	cant_be_moved = true,
 })
 
 startx = 2
diff --git a/game/modules/tome/data/talents/gifts/storm-drake.lua b/game/modules/tome/data/talents/gifts/storm-drake.lua
index 06cb07c6fe53ecc30602c9d70bb501ab22cb5afc..0b3942cb87201f029ceb34b3411e7e348149c2c9 100644
--- a/game/modules/tome/data/talents/gifts/storm-drake.lua
+++ b/game/modules/tome/data/talents/gifts/storm-drake.lua
@@ -37,6 +37,7 @@ newTalent{
 	end,
 	info = function(self, t)
 		return ([[You transform into pure lightning, moving %d%% faster for %d turns.
+		Also provides 30%% physical damage resistance and 100%% lightning resistance.
 		Any actions other than moving will stop this effect.]]):format(400 + self:getTalentLevel(t) * 70, math.ceil(6 + self:getTalentLevel(t) * 1.2))
 	end,
 }
diff --git a/game/modules/tome/data/talents/techniques/2hweapon.lua b/game/modules/tome/data/talents/techniques/2hweapon.lua
index b5ca4da7c70894fe6db1aaf2837400b466e0b41d..83cc69ebbc2fc61842fd179532fe65237fb7973e 100644
--- a/game/modules/tome/data/talents/techniques/2hweapon.lua
+++ b/game/modules/tome/data/talents/techniques/2hweapon.lua
@@ -83,10 +83,11 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[Enters an aggressive battle stance, increasing attack by %d and damage by %d at the cost of %d defense and %d armor.
+		return ([[Enters an aggressive battle stance, increasing attack by %d and damage by %d at the cost of -10 defense and -10 armor.
 		While berserking you are naerly unstoppable, granting %d%% stun and pinning resistance.]]):
 		format(
-			5 + self:getDex(7) * self:getTalentLevel(t), 5 + self:getStr(7) * self:getTalentLevel(t), -5 - 2 * (self:getTalentLevelRaw(t)-1), -5 - 2 * (self:getTalentLevelRaw(t)-1),
+			5 + self:getDex(7) * self:getTalentLevel(t),
+			5 + self:getStr(7) * self:getTalentLevel(t),
 			0.1 * self:getTalentLevel(t)
 		)
 	end,