From 54feccf24972f8a46d2b1c20ed94689ad4bc8bd3 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Fri, 29 Jun 2012 08:28:31 +0000 Subject: [PATCH] ESP on rares is more .. rare git-svn-id: http://svn.net-core.org/repos/t-engine4@5316 51575b47-30f0-44d4-a5cc-537603b46e54 --- .../data/general/objects/random-artifacts/generic.lua | 8 ++++---- .../tome/data/general/objects/random-artifacts/ranged.lua | 8 ++++---- game/modules/tome/data/timed_effects/other.lua | 2 ++ 3 files changed, 10 insertions(+), 8 deletions(-) diff --git a/game/modules/tome/data/general/objects/random-artifacts/generic.lua b/game/modules/tome/data/general/objects/random-artifacts/generic.lua index ba8a5ff930..3e2006dbdf 100644 --- a/game/modules/tome/data/general/objects/random-artifacts/generic.lua +++ b/game/modules/tome/data/general/objects/random-artifacts/generic.lua @@ -482,16 +482,16 @@ newEntity{ theme={misc=true, light=true}, name="lite radius", points = 1, rarity newEntity{ theme={misc=true}, name="water breathing", points = 10, rarity = 15, level_range = {1, 50}, wielder = { can_breath = {water=1}, }, } -newEntity{ theme={misc=true, mental=true}, name="telepathy", points = 60, rarity = 65, level_range = {1, 50}, +newEntity{ theme={misc=true, mental=true}, name="telepathy", points = 60, rarity = 100, level_range = {1, 50}, wielder = { esp_all = 1 }, } -newEntity{ theme={misc=true, mental=true}, name="orc telepathy", points = 15, rarity = 25, level_range = {1, 50}, +newEntity{ theme={misc=true, mental=true}, name="orc telepathy", points = 15, rarity = 50, level_range = {1, 50}, wielder = { esp = {["humanoid/orc"]=1}, }, } -newEntity{ theme={misc=true, mental=true}, name="dragon telepathy", points = 8, rarity = 20, level_range = {1, 50}, +newEntity{ theme={misc=true, mental=true}, name="dragon telepathy", points = 8, rarity = 40, level_range = {1, 50}, wielder = { esp = {dragon=1}, }, } -newEntity{ theme={misc=true, mental=true}, name="demon telepathy", points = 8, rarity = 20, level_range = {1, 50}, +newEntity{ theme={misc=true, mental=true}, name="demon telepathy", points = 8, rarity = 40, level_range = {1, 50}, wielder = { esp = {["demon/minor"]=1, ["demon/major"]=1}, }, } newEntity{ theme={misc=true}, name="no teleport", points = 1, rarity = 17, level_range = {1, 50}, diff --git a/game/modules/tome/data/general/objects/random-artifacts/ranged.lua b/game/modules/tome/data/general/objects/random-artifacts/ranged.lua index a7dfe113b4..248af83a2b 100644 --- a/game/modules/tome/data/general/objects/random-artifacts/ranged.lua +++ b/game/modules/tome/data/general/objects/random-artifacts/ranged.lua @@ -618,16 +618,16 @@ newEntity{ theme={misc=true, light=true}, name="lite radius", points = 1, rarity newEntity{ theme={misc=true}, name="water breathing", points = 10, rarity = 15, level_range = {1, 50}, wielder = { can_breath = {water=1}, }, } -newEntity{ theme={misc=true, mental=true}, name="telepathy", points = 60, rarity = 65, level_range = {1, 50}, +newEntity{ theme={misc=true, mental=true}, name="telepathy", points = 60, rarity = 100, level_range = {1, 50}, wielder = { esp_all = 1 }, } -newEntity{ theme={misc=true, mental=true}, name="orc telepathy", points = 15, rarity = 25, level_range = {1, 50}, +newEntity{ theme={misc=true, mental=true}, name="orc telepathy", points = 15, rarity = 50, level_range = {1, 50}, wielder = { esp = {["humanoid/orc"]=1}, }, } -newEntity{ theme={misc=true, mental=true}, name="dragon telepathy", points = 8, rarity = 20, level_range = {1, 50}, +newEntity{ theme={misc=true, mental=true}, name="dragon telepathy", points = 8, rarity = 40, level_range = {1, 50}, wielder = { esp = {dragon=1}, }, } -newEntity{ theme={misc=true, mental=true}, name="demon telepathy", points = 8, rarity = 20, level_range = {1, 50}, +newEntity{ theme={misc=true, mental=true}, name="demon telepathy", points = 8, rarity = 40, level_range = {1, 50}, wielder = { esp = {["demon/minor"]=1, ["demon/major"]=1}, }, } newEntity{ theme={misc=true}, name="no teleport", points = 1, rarity = 17, level_range = {1, 50}, diff --git a/game/modules/tome/data/timed_effects/other.lua b/game/modules/tome/data/timed_effects/other.lua index 1b4b896c20..d5d5167f5d 100644 --- a/game/modules/tome/data/timed_effects/other.lua +++ b/game/modules/tome/data/timed_effects/other.lua @@ -307,6 +307,8 @@ newEffect{ end, deactivate = function(self, eff) game:onTickEnd(function() + -- Update the shader of the original player + self:updateMainShader() if game._chronoworlds == nil then game.logSeen(self, "#LIGHT_RED#The spell fizzles.") return -- GitLab