From 53d087ebb4d302bf4330c0908439c2b0e1fc64d2 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Thu, 23 Feb 2012 13:48:45 +0000 Subject: [PATCH] Some game options disappear when using the new UI; they are useless git-svn-id: http://svn.net-core.org/repos/t-engine4@4917 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/uiset/Minimalist.lua | 6 ++ game/modules/tome/class/uiset/UISet.lua | 4 + game/modules/tome/dialogs/GameOptions.lua | 108 +++++++++---------- game/modules/tome/load.lua | 1 + 4 files changed, 62 insertions(+), 57 deletions(-) diff --git a/game/modules/tome/class/uiset/Minimalist.lua b/game/modules/tome/class/uiset/Minimalist.lua index 79ed1e5e9c..ef47d5e603 100644 --- a/game/modules/tome/class/uiset/Minimalist.lua +++ b/game/modules/tome/class/uiset/Minimalist.lua @@ -212,6 +212,12 @@ function _M:init() self.buffs_base = UI:makeFrame("ui/icon-frame/frame", 40, 40) end +--- Forbid some options from showing up, they are useless for this ui +function _M:checkGameOption(name) + local list = table.reverse{"icons_temp_effects", "icons_hotkeys", "hotkeys_rows", "log_lines"} + return not list[name] +end + function _M:boundPlaces(w, h) w = w or game.w h = h or game.h diff --git a/game/modules/tome/class/uiset/UISet.lua b/game/modules/tome/class/uiset/UISet.lua index 04bca68522..f6f32dda4e 100644 --- a/game/modules/tome/class/uiset/UISet.lua +++ b/game/modules/tome/class/uiset/UISet.lua @@ -46,3 +46,7 @@ end function _M:toggleUI() self.no_ui = not self.no_ui end + +function _M:checkGameOption(name) + return true +end \ No newline at end of file diff --git a/game/modules/tome/dialogs/GameOptions.lua b/game/modules/tome/dialogs/GameOptions.lua index ac0f3ea851..ee935ed121 100644 --- a/game/modules/tome/dialogs/GameOptions.lua +++ b/game/modules/tome/dialogs/GameOptions.lua @@ -188,33 +188,21 @@ function _M:generateList() self.c_list:drawItem(item) end,} - local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"How many log and chat lines to show at the screen's bottom."} - list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Log lines#WHITE##{normal}#", status=function(item) - return tostring(config.settings.tome.log_lines) - end, fct=function(item) - game:registerDialog(GetQuantity.new("Number of lines", "From 2 to 20", config.settings.tome.log_lines, 20, function(qty) - qty = util.bound(qty, 2, 20) - game:saveSettings("tome.log_lines", ("tome.log_lines = %d\n"):format(qty)) - config.settings.tome.log_lines = qty - game.logdisplay.resizeToLines() - profile.chat.resizeToLines() - self.c_list:drawItem(item) - end, 2)) - end,} - - local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"How many seconds before log and chat lines begin to fade away.\nIf set to 0 the logs will never fade away."} - list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Log fade time#WHITE##{normal}#", status=function(item) - return tostring(config.settings.tome.log_fade) - end, fct=function(item) - game:registerDialog(GetQuantity.new("Fade time (in seconds)", "From 0 to 20", config.settings.tome.log_fade, 20, function(qty) - qty = util.bound(qty, 0, 20) - game:saveSettings("tome.log_fade", ("tome.log_fade = %d\n"):format(qty)) - config.settings.tome.log_fade = qty - game.logdisplay:enableFading(config.settings.tome.log_fade) - profile.chat:enableFading(config.settings.tome.log_fade) - self.c_list:drawItem(item) - end, 0)) - end,} + if game.uiset:checkGameOption("log_lines") then + local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"How many seconds before log and chat lines begin to fade away.\nIf set to 0 the logs will never fade away."} + list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Log fade time#WHITE##{normal}#", status=function(item) + return tostring(config.settings.tome.log_fade) + end, fct=function(item) + game:registerDialog(GetQuantity.new("Fade time (in seconds)", "From 0 to 20", config.settings.tome.log_fade, 20, function(qty) + qty = util.bound(qty, 0, 20) + game:saveSettings("tome.log_fade", ("tome.log_fade = %d\n"):format(qty)) + config.settings.tome.log_fade = qty + game.logdisplay:enableFading(config.settings.tome.log_fade) + profile.chat:enableFading(config.settings.tome.log_fade) + self.c_list:drawItem(item) + end, 0)) + end,} + end local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Configure the chat filters to select what kind of messages to see.#WHITE#"} list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Chat message filters#WHITE##{normal}#", status=function(item) @@ -226,39 +214,45 @@ function _M:generateList() })) end,} - local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Uses the icons for status effects instead of text.#WHITE#"} - list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Icons status effects#WHITE##{normal}#", status=function(item) - return tostring(config.settings.tome.effects_icons and "enabled" or "disabled") - end, fct=function(item) - config.settings.tome.effects_icons = not config.settings.tome.effects_icons - game:saveSettings("tome.effects_icons", ("tome.effects_icons = %s\n"):format(tostring(config.settings.tome.effects_icons))) - game.player.changed = true - self.c_list:drawItem(item) - end,} - - local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Uses the icons hotkeys toolbar or the textual one.#WHITE#"} - list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Icons hotkey toolbar#WHITE##{normal}#", status=function(item) - return tostring(config.settings.tome.hotkey_icons and "enabled" or "disabled") - end, fct=function(item) - config.settings.tome.hotkey_icons = not config.settings.tome.hotkey_icons - game:saveSettings("tome.hotkey_icons", ("tome.hotkey_icons = %s\n"):format(tostring(config.settings.tome.hotkey_icons))) - game.player.changed = true - game:resizeIconsHotkeysToolbar() - self.c_list:drawItem(item) - end,} + if game.uiset:checkGameOption("icons_temp_effects") then + local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Uses the icons for status effects instead of text.#WHITE#"} + list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Icons status effects#WHITE##{normal}#", status=function(item) + return tostring(config.settings.tome.effects_icons and "enabled" or "disabled") + end, fct=function(item) + config.settings.tome.effects_icons = not config.settings.tome.effects_icons + game:saveSettings("tome.effects_icons", ("tome.effects_icons = %s\n"):format(tostring(config.settings.tome.effects_icons))) + game.player.changed = true + self.c_list:drawItem(item) + end,} + end - local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Number of rows to show in the icons hotkeys toolbar.#WHITE#"} - list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Icons hotkey toolbar rows#WHITE##{normal}#", status=function(item) - return tostring(config.settings.tome.hotkey_icons_rows) - end, fct=function(item) - game:registerDialog(GetQuantity.new("Number of icons rows", "From 1 to 4", config.settings.tome.hotkey_icons_rows, 4, function(qty) - qty = util.bound(qty, 1, 4) - game:saveSettings("tome.hotkey_icons_rows", ("tome.hotkey_icons_rows = %d\n"):format(qty)) - config.settings.tome.hotkey_icons_rows = qty + if game.uiset:checkGameOption("icons_hotkeys") then + local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Uses the icons hotkeys toolbar or the textual one.#WHITE#"} + list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Icons hotkey toolbar#WHITE##{normal}#", status=function(item) + return tostring(config.settings.tome.hotkey_icons and "enabled" or "disabled") + end, fct=function(item) + config.settings.tome.hotkey_icons = not config.settings.tome.hotkey_icons + game:saveSettings("tome.hotkey_icons", ("tome.hotkey_icons = %s\n"):format(tostring(config.settings.tome.hotkey_icons))) + game.player.changed = true game:resizeIconsHotkeysToolbar() self.c_list:drawItem(item) - end, 1)) - end,} + end,} + end + + if game.uiset:checkGameOption("hotkeys_rows") then + local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Number of rows to show in the icons hotkeys toolbar.#WHITE#"} + list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Icons hotkey toolbar rows#WHITE##{normal}#", status=function(item) + return tostring(config.settings.tome.hotkey_icons_rows) + end, fct=function(item) + game:registerDialog(GetQuantity.new("Number of icons rows", "From 1 to 4", config.settings.tome.hotkey_icons_rows, 4, function(qty) + qty = util.bound(qty, 1, 4) + game:saveSettings("tome.hotkey_icons_rows", ("tome.hotkey_icons_rows = %d\n"):format(qty)) + config.settings.tome.hotkey_icons_rows = qty + game:resizeIconsHotkeysToolbar() + self.c_list:drawItem(item) + end, 1)) + end,} + end local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Size of the icons in the hotkeys toolbar.#WHITE#"} list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Icons hotkey toolbar icon size#WHITE##{normal}#", status=function(item) diff --git a/game/modules/tome/load.lua b/game/modules/tome/load.lua index c80fba9939..eae921d07a 100644 --- a/game/modules/tome/load.lua +++ b/game/modules/tome/load.lua @@ -70,6 +70,7 @@ if type(config.settings.tome.chat_log) == "nil" then config.settings.tome.chat_l if type(config.settings.tome.actor_based_movement_mode) == "nil" then config.settings.tome.actor_based_movement_mode = true end if not config.settings.tome.fonts then config.settings.tome.fonts = {type="fantasy", size="normal"} end if not config.settings.tome.ui_theme2 then config.settings.tome.ui_theme2 = "metal" end +if not config.settings.tome.uiset_mode then config.settings.tome.uiset_mode = "Minimalist" end if not config.settings.tome.log_lines then config.settings.tome.log_lines = 5 end if not config.settings.tome.log_fade then config.settings.tome.log_fade = 3 end if not config.settings.tome.scroll_dist then config.settings.tome.scroll_dist = 20 end -- GitLab