diff --git a/game/modules/tome/data/quests/high-peak.lua b/game/modules/tome/data/quests/high-peak.lua
index 4888249e8f101948e28935d7bd3a435ace21074b..12167caa3d4d8305828439e0ff7682a5ee4cd4bc 100644
--- a/game/modules/tome/data/quests/high-peak.lua
+++ b/game/modules/tome/data/quests/high-peak.lua
@@ -58,7 +58,7 @@ on_status_change = function(self, who, status, sub)
 			self:end_end_combat()
 
 			local Chat = require"engine.Chat"
-			local chat = Chat.new("sorcerer-end", {name="Endgame"}, game.player)
+			local chat = Chat.new("sorcerer-end", {name="Endgame"}, game:getPlayer(true))
 			chat:invoke()
 		end
 	end
diff --git a/game/modules/tome/dialogs/GameOptions.lua b/game/modules/tome/dialogs/GameOptions.lua
index 4b8b856704d8a69658f7d48ceb8c1460281991b7..a4ab07325108c9e51cae925e17c57c75cf7ee6bf 100644
--- a/game/modules/tome/dialogs/GameOptions.lua
+++ b/game/modules/tome/dialogs/GameOptions.lua
@@ -83,7 +83,7 @@ function _M:generateList()
 		self.c_list:drawItem(item)
 	end,}
 
-	local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Forces the game to save each level instead of each zone.\nThis makes it save more often but the game will use less memory when deep in a dungeon.\n\n#LIGHT_RED#Changing this option will not affect already visited zones.#WHITE#"}
+	local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Forces the game to save each level instead of each zone.\nThis makes it save more often but the game will use less memory when deep in a dungeon.\n\n#LIGHT_RED#Changing this option will not affect already visited zones.\n*THIS DOES NOT MAKE A FULL SAVE EACH LEVEL*.#WHITE#"}
 	list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Zone save per level#WHITE##{normal}#", status=function(item)
 		return tostring(config.settings.tome.save_zone_levels and "enabled" or "disabled")
 	end, fct=function(item)