diff --git a/game/modules/tome/data/locales/zh_hans.lua b/game/modules/tome/data/locales/zh_hans.lua index 274c03ac78b714b3e2bbf2ec07dcb6d2a0e7dfcb..13a79d08ea286f5ba7839366db8ad0acdaf82782 100644 --- a/game/modules/tome/data/locales/zh_hans.lua +++ b/game/modules/tome/data/locales/zh_hans.lua @@ -1077,6 +1077,7 @@ t("at %s", "在 %s", "tformat") t("interesting terrain", "有趣的地形", "_t") t("interesting character", "有趣的角色", "_t") t("store entrance spotted", "商店的入å£", "_t") +t("You cannot do that on the world map.", "ä½ åœ¨ä¸–ç•Œåœ°å›¾ä¸Šä¸èƒ½è¿™æ ·åšã€‚", "logPlayer") t("Item not found", "找ä¸åˆ°ç‰©å“", "_t") t("You do not have any %s.", "ä½ æ²¡æœ‰ä»»ä½•%s。", "tformat") t("Pickup", "拾å–", "_t") @@ -1126,7 +1127,7 @@ t("%s's %s", "%sçš„%s", "tformat") ------------------------------------------------ section "game/modules/tome/class/Store.lua" -t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ä½ çš„æ—¶é—´ç©¿è¶Šå¯¹è¿™ç§å·²ç»é¢„设好的结局没有任何作用。", "log") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ä½ çš„æ—¶é—´ç©¿è¶Šå¯¹è¿™ç§å·²ç»é¢„设好的结局没有任何作用。", "_t") t("Not enough gold", "金å¸ä¸è¶³", "_t") t("You do not have the %0.2f gold needed!", "ä½ æ²¡æœ‰æ‰€éœ€çš„ %0.2f 金å¸ï¼", "tformat") t("Buy %d %s for %0.2f gold%s?", "ä½ è¦è´ä¹°%d个%s,花费 %0.2f 金å¸%så—?", "tformat") @@ -1846,7 +1847,7 @@ Crit reduction reduces the chance an opponent has of landing a critical strike w t([[#GOLD#Crits Shrug Off#LAST# Gives a chance to ignore the bonus critical damage from any direct damage attacks (melee, spells, ranged, mind powers, ...). ]], [[#GOLD#暴击摆脱#LAST# -è®©ä½ åœ¨å—到任何形å¼çš„暴击时,有一定概率é¿å…暴击的é¢å¤–ä¼¤å®³ã€‚ï¼ˆæ— è®ºæ˜¯è¿‘æˆ˜ï¼Œæ³•æœ¯ï¼Œè¿œç¨‹ï¼Œç²¾ç¥žåŠ›é‡ï¼Œè¿˜æ˜¯â€¦ï¼‰ +è®©ä½ åœ¨å—到直接暴击伤害时,é™ä½Žæš´å‡»çš„é¢å¤–ä¼¤å®³ã€‚ï¼ˆæ— è®ºæ˜¯è¿‘æˆ˜ï¼Œæ³•æœ¯ï¼Œè¿œç¨‹ï¼Œç²¾ç¥žåŠ›é‡ï¼Œè¿˜æ˜¯â€¦ï¼‰ ]], "_t") t([[#GOLD#Defense#LAST# Defense represents your chance to avoid melee weapon attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy. @@ -3127,7 +3128,7 @@ t("Stairs can not be used for 2 turns after a kill.", "ä½ æ€æ»ç”Ÿç‰© 2 å›žåˆ t("Nightmare", "梦é‡", "birth descriptor name") t("#GOLD##{bold}#Nightmare mode#WHITE##{normal}#", "#GOLD##{bold}#噩梦难度#WHITE##{normal}#", "_t") t("Unfair game setting", "高难度游æˆè®¾å®š", "_t") -t("All zone levels increased by 50% by the time Player reaches level 10", "玩家ç‰çº§ 10 åŽï¼Œæ‰€æœ‰åœ°åŒºç‰çº§æ高 50% ", "_t") +t("All zone levels increased by 25% by the time Player reaches level 10", "玩家ç‰çº§ 10 åŽï¼Œæ‰€æœ‰åœ°åŒºç‰çº§æ高 25%", "_t") t("All creature talent levels increased by 30%", "所有生物技能ç‰çº§æ高 30%", "_t") t("Unique (fixed) bosses advance in bonus classes 30% faster", "固定或éšæœºBossçš„èŒä¸šæŠ€èƒ½ç‰çº§ä¸Šå‡é€Ÿåº¦å¢žåŠ 30%", "_t") t("Rare creatures are slightly more frequent", "ç¨€æœ‰ç”Ÿç‰©å‡ºçŽ°çŽ‡ç•¥å¾®å¢žåŠ ", "_t") @@ -3145,7 +3146,7 @@ t("Player can earn Insane version of achievements if also playing in Roguelike o t("Madness", "ç»æœ›", "birth descriptor name") t("Insane is for the weak! Bring on the true mind-shattering experience!", "疯狂难度也弱爆了ï¼æ¥ä½“验真æ£è®©å¤§è„‘崩溃的感觉å§ï¼", "_t") t("#GOLD##{bold}#Madness mode#WHITE##{normal}#", "#GOLD##{bold}#ç»æœ›éš¾åº¦#WHITE##{normal}#", "_t") -t("Absolutely unfair game setting. You are really mentally ill and wish to get worse to play this mode!", "ç»å¯¹ä¸å…¬å¹³çš„游æˆè®¾å®šã€‚选这个模å¼çš„都是疯åï¼", "_t") +t("Absolutely unfair game setting. Prepare for the full wrath of DarkGod!", "ç»å¯¹ä¸å…¬å¹³çš„游æˆè®¾å®šã€‚æ„Ÿå—DarkGod的愤怒å§ï¼", "_t") t("All zone levels increased by 150% + 2 by the time Player reaches level 10", "在10级åŽï¼Œæ‰€æœ‰åŒºåŸŸéš¾åº¦å¢žåŠ 相当于人物ç‰çº§çš„ 150% + 1 级", "_t") t("All creature talent levels increased by 170%", "所有生物技能ç‰çº§å¢žåŠ 170%", "_t") t("Unique (fixed) bosses advance in bonus classes 170% faster", "固定或éšæœºBossçš„èŒä¸šæŠ€èƒ½ç‰çº§ä¸Šå‡é€Ÿåº¦å¢žåŠ 170%", "_t") @@ -5078,6 +5079,7 @@ t("weird", "奇怪的", "_t") t("Imbue which amulet?", "镶嵌哪个项链?", "_t") t("Use which first gem?", "使用哪颗åšç¬¬ä¸€ä¸ªå®çŸ³ï¼Ÿ", "_t") t("Use which second gem?", "使用哪颗åšç¬¬äºŒä¸ªå®çŸ³ï¼Ÿ", "_t") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ä½ çš„æ—¶é—´ç©¿è¶Šå¯¹è¿™ç§å·²ç»é¢„设好的结局没有任何作用。", "_t") t("Limmir needs more gold for the magical plating.", "利米尔需è¦æ›´å¤šé’±ç”¨äºŽé•€é‡‘工艺", "_t") t("Not enough money", "金钱ä¸è¶³", "_t") t("Imbue cost", "é•¶åµŒä»·æ ¼", "_t") @@ -5234,7 +5236,7 @@ t("dragonbone wand", "龙骨é”æ–", "_t") t("dragonbone totem", "龙骨图腾", "_t") t("voratun torque", "沃瑞钽项圈", "_t") t("I've changed my mind.", "我决定ä¸ä¹°äº†ã€‚", "_t") -t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ä½ çš„æ—¶é—´ç©¿è¶Šå¯¹è¿™ç§å·²ç»é¢„设好的结局没有任何作用。", "log") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ä½ çš„æ—¶é—´ç©¿è¶Šå¯¹è¿™ç§å·²ç»é¢„设好的结局没有任何作用。", "_t") t([[Do you want to name your item? %s]], [[ä½ æƒ³è¦å‘½åä½ çš„ç‰©å“å—? %s]], "tformat") @@ -5266,6 +5268,7 @@ t("Please take this. It is nothing compared to the life of my child. Oh, and she t("Melinda", "ç±³ç³è¾¾", "_t") t("Thank you.", "谢谢。", "_t") t("Melinda's father gives you: %s", "梅ç³è¾¾çš„çˆ¶äº²äº¤ç»™äº†ä½ ï¼š%s", "logPlayer") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ä½ çš„æ—¶é—´ç©¿è¶Šå¯¹è¿™ç§å·²ç»é¢„设好的结局没有任何作用。", "_t") t("@playername@! #LIGHT_GREEN#*She jumps for joy and hugs you while her father returns to his shop.*#WHITE#", "@playername@! #LIGHT_GREEN#*当她父亲返回商店时,她高兴地跳了起æ¥ï¼Œç»™äº†ä½ 一个拥抱。*#WHITE#", "_t") t("I am glad to see you are fine. It seems your scars are healing quite well.", "çœ‹åˆ°ä½ ä¸€åˆ‡å®‰å¥½çœŸæ˜¯å¤ªå¥½äº†ã€‚ä½ çš„ä¼¤ç–¤çœ‹ä¸ŠåŽ»ä¹Ÿå·²ç»ç—Šæ„ˆäº†ã€‚", "_t") t("I am glad to see you well. Take care.", "å¾ˆé«˜å…´çœ‹åˆ°ä½ æ²¡äº‹ï¼Œå¤šä¿é‡ã€‚", "_t") @@ -6998,6 +7001,10 @@ t("thaumic energy", "奇术能é‡", "_t") t("annihilated", "被æ¼ç", "_t") t("disintegrated", "被分解", "_t") t("utterly vaporized", "被完全汽化", "_t") +t("black-hole gravity", "黑洞引力", "_t") +t("%s is pulled in!", "%s 被拉了进去ï¼", "logSeen") +t("%s resists the gravity!", "%s 抵抗引力!", "logSeen") +t("solar blood", "太阳之血", "_t") ------------------------------------------------ @@ -7260,6 +7267,7 @@ t("You have survived the onslaught of undead. You notice a way to climb up you h t("grave", "åŸå¢“", "_t") t("Do you wish to disturb the grave?", "ä½ æƒ³è¦æŒ–掘这个åŸå¢“å—?", "_t") t("Grave", "墓穴", "_t") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ä½ çš„æ—¶é—´ç©¿è¶Šå¯¹è¿™ç§å·²ç»é¢„设好的结局没有任何作用。", "_t") t("opened grave", "打开的åŸå¢“", "_t") t("As you began digging up the grave, the ground collapsed beneath you. You fall into an eerily lit cavern.", "å½“ä½ è¯•å›¾æŒ–æŽ˜åœ°ä¸Šçš„åŸå¢“时,åŸå¢“çªç„¶è£‚å¼€ï¼Œä½ å‘现自己è½åˆ°äº†ä¸€åº§é˜´æ£®çš„洞穴里,通é“两边有ç«æŠŠç‚¹äº®å››å‘¨ã€‚", "_t") t("Fall...", "è·Œè½â€¦â€¦", "_t") @@ -7348,6 +7356,7 @@ section "game/modules/tome/data/general/events/tombstones.lua" t("grave", "åŸå¢“", "_t") t("Do you wish to disturb the grave?", "ä½ æƒ³è¦æŒ–掘这个åŸå¢“å—?", "_t") t("Grave", "墓穴", "_t") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ä½ çš„æ—¶é—´ç©¿è¶Šå¯¹è¿™ç§å·²ç»é¢„设好的结局没有任何作用。", "_t") t("grave (opened)", "被打开的墓碑", "_t") t("You were not the first here: the corpse was turned into an undead.", "ä½ ä¸æ˜¯ç¬¬ä¸€ä¸ªæ¥åˆ°è¿™é‡Œçš„:那个人的尸体已ç»å˜æˆäº†äº¡çµï¼", "log") t("There is nothing there.", "那里什么也没有。", "log") @@ -10640,8 +10649,9 @@ t("wrathful ", "愤怒的", "entity name") t("wrathful", "愤怒", "entity keyword") t("Deals #VIOLET#%d#LAST# light and fire damage to each enemy blocked", "å¯¹æ ¼æŒ¡çš„æ•Œäººé€ æˆ#VIOLET#%d#LAST#光系和ç«ç„°ä¼¤å®³ã€‚", "tformat") t("impervious ", "密实的", "entity name") -t("swashbuckler's ", "游è¡å‰‘客的", "entity name") t("impervious", "密实", "entity keyword") +t("swashbuckler's ", "游è¡å‰‘客的", "entity name") +t("swashbuckler", "游è¡å‰‘客", "entity keyword") t(" of resistance", "抵抗之", "entity name") t("resistance", "抵抗", "entity keyword") t(" of patience", "å¿è€ä¹‹", "entity name") @@ -12793,6 +12803,7 @@ t("jagged, segmented, sword", "锯齿状的剑", "_t") t("This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.", "这把沉é‡çš„,有ç€é”¯é½¿çŠ¶åˆ€åˆƒçš„长剑æ£åœ¨å‘外散å‘强大的é”æ³•æ³¢åŠ¨ï¼Œå½“ä½ æ¡ä½å‰‘时,一阵寒æ„ä»Žå‰‘æŸ„ä¼ æ¥ï¼Œç›´åˆºçµé‚ã€‚ä½ ä»¿ä½›æ„Ÿè§‰åˆ°äº†è‘¬èº«å‰‘ä¸‹çš„äº¡çµï¼Œä»–们渴望ç€æ›´å¤šåŒä¼´çš„到æ¥ã€‚", "_t") t("deal %0.2f arcane and %0.2f darkness damage (based on Magic) in a radius 1 around the target", "åœ¨ç›®æ ‡å‘¨å›´1ç èŒƒå›´å†…ï¼Œé€ æˆ%0.2f奥术和%0.2f暗影伤害(基于é”法)", "tformat") t("swallows the victim's soul, gaining a new power", "åžå™¬ç›®æ ‡çš„çµé‚,获得新的能力。", "_t") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ä½ çš„æ—¶é—´ç©¿è¶Šå¯¹è¿™ç§å·²ç»é¢„设好的结局没有任何作用。", "_t") t("@Source@ taps the #SALMON#trapped soul#LAST# of %s, xmanifesting %s!", "@Source@放出了%s#SALMON#被æŸç¼šçš„çµé‚#LAST#,模仿了%s!", "tformat") t("%s's %s #SALMON#CONSUMES THE SOUL#LAST# of %s, gaining the power of %s!", "%sçš„%s #SALMON#消耗了#LAST#%s#SALMON#çš„çµé‚#LAST#,获得了%s的能力ï¼", "logSeen") t("Hydra's Bite", "三头龙之牙", "entity name") @@ -19987,7 +19998,7 @@ t("#SLATE# * 'Needed: one %s. %s'#WHITE#", "#SLATE# * '需è¦ï¼šä¸€ä¸ª%s。 %s t("#LIGHT_GREEN# * You've found the needed %s.#WHITE#", "#LIGHT_GREEN# * ä½ æ‰¾åˆ°äº†æ‰€éœ€è¦çš„%s。#WHITE#", "tformat") t("#VIOLET#You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.", "#VIOLET#ä½ çŽ°åœ¨å¯ä»¥æŒ‰ESC调出游æˆèœå•ï¼Œé€‰æ‹©â€œæŸ¥çœ‹ææ–™â€æ£€æŸ¥è‡ªå·±æ‰€æ‹¥æœ‰çš„æ料。", "log") t("You receive: %s", "ä½ æ”¶åˆ°ï¼š%s 。", "logPlayer") -t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ä½ çš„æ—¶é—´ç©¿è¶Šå¯¹è¿™ç§å·²ç»é¢„设好的结局没有任何作用。", "log") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ä½ çš„æ—¶é—´ç©¿è¶Šå¯¹è¿™ç§å·²ç»é¢„设好的结局没有任何作用。", "_t") t("elixir of the fox", " 狡诈è¯å‰‚ ", "_t") t("elixir of avoidance", " é—ªé¿è¯å‰‚ ", "_t") t("elixir of precision", " 精准è¯å‰‚ ", "_t") @@ -20194,6 +20205,7 @@ t("#LIGHT_GREEN#* You are now on the path of lichdom.#WHITE#", "#LIGHT_GREEN#* t("#SLATE#* Use the control orb of Yiilkgur to begin the ceremony.#WHITE#", "#SLATE#* ä½¿ç”¨ä¼Šå…‹æ ¼çš„æŽ§åˆ¶æ°´æ™¶çƒæ¥å¼€å¯ä»ªå¼ã€‚#WHITE#", "_t") t("#SLATE#* Your lair must amass enough energy to use in your rebirth (40 energy).#WHITE#", "#SLATE#* ä½ çš„å ¡åž’ä¸å¿…须积累足够的能é‡æ‰èƒ½å¼€å¯é‡ç”Ÿä»ªå¼ã€‚(40 能é‡ï¼‰#WHITE#", "_t") t("#SLATE#* The ceremony will require a suitable location, secluded and given to the channelling of energy#WHITE#", "#SLATE#* 仪å¼å¿…须在一个åˆé€‚的地方进行,è¦è¶³å¤Ÿéšè”½ä½†æ˜¯åˆèƒ½ä¼ 输能é‡ã€‚#WHITE#", "_t") +t("#CRIMSON#* You have ascended to Lichdom!#WHITE#", "#CRIMSON#* ä½ å®Œæˆäº†å·«å¦–转生ï¼#WHITE#", "_t") t("Lichform", "巫妖转生", "_t") t("The secrets of death lay open to you! You are to become a Lich upon your next death!", "æ»äº¡çš„秘密已ç»æœä½ 打开了ï¼ä½ 下一次æ»äº¡å°±ä¼šè½¬ç”Ÿä¸ºå·«å¦–ï¼", "_t") @@ -20788,6 +20800,31 @@ t("necromancy", "æ»çµæ³•æœ¯", "_t") t("usable during Aether Avatar", "å¯ä»¥åœ¨ä»¥å¤ªå½¢æ€ä¸‹ä½¿ç”¨", "_t") +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/black-sun.lua" + +t("Breach", "ç ´ç", "talent name") +t([[Open a radius 1 rift in spacetime at the targeted location for %d turns, increasing in radius by 1 each turn to a maximum of %d. + All caught within the rift are pulled towards the center and take %0.2f gravity damage. +The damage will increase with your Spellpower.]], [[åœ¨ç›®æ ‡åœ°ç‚¹å¼€å¯åŠå¾„1的时空裂ç¼ï¼ŒæŒç» %d 回åˆã€‚æ¯å›žåˆåŠå¾„å¢žåŠ 1,最大 %d 。 + 所有被裂ç¼æ³¢åŠçš„ç›®æ ‡éƒ½ä¼šè¢«æœä¸å¿ƒç‰µå¼•ï¼Œå—到 %0.2f é‡åŠ›ä¼¤å®³ã€‚ +伤害éšæ³•æœ¯å¼ºåº¦å¢žåŠ 。]], "tformat") +t("Devourer Stance", "势åžå¹²æˆˆ", "talent name") +t([[Attune yourself to the endless hunger of distant dead suns. For the next %d turns, your attacks will inflict an additional %0.2f gravity damage and attempt to pull enemies closer. After three turns, you will recover half of all damage taken during this effect. +The damage will increase with your Spellpower.]], [[ä½ å°†æ»æ˜Ÿé‚£æ— 尽的饥饿赋予自己。在接下æ¥çš„ %d 回åˆé‡Œï¼Œä½ çš„æ”»å‡»é€ æˆé¢å¤– %0.2f é‡åŠ›ä¼¤å®³å¹¶ä¼šè¯•å›¾å°†æ•Œäººæ‹‰è¿‘。3回åˆä¹‹åŽï¼Œä½ 获得æ¤æ•ˆæžœæœŸé—´æ‰€å—伤害一åŠçš„回å¤ã€‚ +伤害éšæ³•æœ¯å¼ºåº¦å¢žåŠ 。]], "tformat") +t("Singularity Armor", "æ˜Ÿæ ¸æŠ¤ç”²", "talent name") +t("Create a gravity field around you that converts %d%% of all damage you deal into physical damage, slows incoming projectiles by %d%%, and causes your gravity damage to reduce the target's knockback resistance by half for two turns.", "åœ¨ä½ èº«è¾¹åˆ¶é€ ä¸€ä¸ªé‡åŠ›åœºï¼Œå°†ä½ é€ æˆä¼¤å®³çš„%d%%转化为物ç†ä¼¤å®³ï¼Œä½¿å‘ä½ å‘射的飞行物å‡é€Ÿ%d%%ï¼Œå¹¶ä½¿ä½ çš„é‡åŠ›ä¼¤å®³å‡åŠç›®æ ‡çš„击退抗性两回åˆã€‚", "tformat") +t("Doom Spiral", "æ¯ç螺旋", "talent name") +t([[Infuse your weapon with overwhelming gravitational power while spinning around. + All creatures within radius 2 take %d%% weapon damage as physical (gravity) and are pulled closer. + Then, all adjacent creatures take %d%% weapon damage. This second strike shields you for between %d and %d, increasing with more enemies hit. The shield lasts for 2 turns. +The shield strength will increase with your Spellpower.]], [[旋转一周,åŒæ—¶å°†æ¯ç性的é‡åŠ›æ³¨å…¥æ¦å™¨ã€‚ + åŠå¾„2以内的生物å—到 %d%% 物ç†ï¼ˆé‡åŠ›ï¼‰æ¦å™¨ä¼¤å®³å¹¶è¢«æ‹‰è¿‘。 + 然åŽæ‰€æœ‰ç›¸é‚»çš„生物å—到 %d%% æ¦å™¨ä¼¤å®³ã€‚è¿™ç¬¬äºŒæ¬¡æ”»å‡»ç»™äºˆä½ %d 到 %d 的护盾,数值éšè¢«å‡»ä¸çš„敌人数é‡å¢žå¤§ï¼ŒæŒç»2回åˆã€‚ +护盾é‡éšæ³•æœ¯å¼ºåº¦å¢žåŠ 。]], "tformat") + + ------------------------------------------------ section "game/modules/tome/data/talents/celestial/celestial.lua" @@ -20820,8 +20857,15 @@ t("The moment of the Eclipse is the moment of Truth, when Sun and Moon are in ta t("eclipse", "日蚀", "_t") t("Other celestial powers.", "其他天空系能力。", "_t") t("Various celestial talents.", "å„ç§å¤©ç©ºç³»èƒ½åŠ›ã€‚", "_t") -t("celestial", "天空", "talent category") t("other", "其他", "_t") +t("The songs the Fallen sing.", "å •è½è€…å’唱之æŒ", "_t") +t("Darkside", "背光é¢", "_t") +t("Signature magics of the Fallen. The sun shines for the guilty and the innocent alike.", "å •è½è€…的特有é”法。 æ— è®ºç½ªæ¶ä¸Žå¦ï¼Œé˜³å…‰ä¾ç„¶é—ªè€€ã€‚", "_t") +t("Black Sun", "æ— å…‰ä¹‹é˜³", "_t") +t("Celestial combat techniques inspired by the dark places that are not empty.", "并éžè™šæ— 的黑暗,亦能激å‘太阳般的作战技巧。", "_t") +t("Dirges", "挽æŒ", "_t") +t("Sing of death and damnation.", "æ»äº¡å’Œæ¯ç之æŒ", "_t") +t("celestial", "天空", "talent category") ------------------------------------------------ @@ -20971,6 +21015,98 @@ t([[Infuse your two handed weapon with light while spinning around. 技能ç‰çº§ 4 æˆ–ä»¥ä¸Šæ—¶ï¼Œåœ¨æ—‹è½¬æ—¶ä½ ä¼šåˆ¶é€ ä¸€å±‚æŠ¤ç›¾ï¼Œå¸æ”¶ 1 回åˆå†…的所有攻击。]], "tformat") +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/darkside.lua" + +t("Brutalize", "æš´è¡Œ", "talent name") +t("%s resists the brutality!", "%s抵抗了暴行ï¼", "logSeen") +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target is stunned for %d turns and has their bleed resistance reduced by 50%%. +The stun chance increases with your Physical Power. + +#{italic}#It may not bleed, exactly, but you'll make it hurt.#{normal}#]], [[æ”»å‡»ç›®æ ‡é€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚如果命ä¸ï¼Œç›®æ ‡éœ‡æ…‘ %d 回åˆä¸”æµè¡€æŠ—性é™ä½Ž 50%%。 +震慑概率éšç‰©ç†å¼ºåº¦å¢žåŠ 。 + +#{italic}#或许ä¸ä¼šå‡ºè¡€ï¼Œä½†ç»å¯¹å¾ˆç–¼ã€‚#{normal}#]], "tformat") +t("Lunacy", "错乱", "talent name") +t([[Your curse feeds on the magic, which in turn is powered by the curse. +You gain a bonus to Spellpower equal to %d%% of your Willpower. +You gain a bonus to Mindpower equal to %d%% of your Magic. + +#{italic}#Something is not quite right inside you. Your solar spells are somehow twisted, but your bloody rites make things clear as day.#{normal}#]], [[ä½ çš„è¯…å’’æ±²å–ç€é”法åŒæ—¶åˆé©±åŠ¨ç€é”法。 +ä½ èŽ·å¾—ç›¸å½“äºŽ %d%% æ„å¿—çš„æ³•æœ¯å¼ºåº¦åŠ å€¼ã€‚ +ä½ èŽ·å¾—ç›¸å½“äºŽ %d%% é”æ³•çš„ç²¾ç¥žå¼ºåº¦åŠ å€¼ã€‚ + +#{italic}#ä½ é‡Œé¢æœ‰äº›ä¸å¯¹åŠ²ã€‚ä½ çš„å¤ªé˜³æ³•æœ¯è¢«é®è”½äº†ï¼Œä½†ä½ 血腥的行径使得事物ä¾ç„¶å¦‚åŒç™½æ˜¼ä¸€æ ·æ¸…晰。#{normal}#]], "tformat") +t("Flee the Sun", "阴走", "talent name") +t("%s emerges from the darkness!", "%s从黑暗ä¸çŽ°èº«äº†!", "logSeen") +t([[Fade into the darkness and reappear elsewhere within range %d. When you emerge from the shadows, you are accompanied by a bright flash, dealing %0.2f light damage to enemies in radius 1. + The damage will increase with your Spellpower.]], [[匿迹于黑暗之ä¸å¹¶åœ¨è·ç¦» %d ç 范围内的å¦ä¸€å¤„é‡çŽ°ã€‚一é“闪光会伴éšç€ä½ 从阴影ä¸çŽ°èº«ï¼Œå¯¹åŠå¾„1ç èŒƒå›´å†…çš„æ•Œäººé€ æˆ %0.2f 光系伤害。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Final Sunbeam", "夕阳烈暮", "talent name") +t([[Put all of your physical and magical might into one devastating attack. +Strike all adjacent enemies for %d%% weapon damage and daze them (using your highest power) for 3 turns. + +Using this talent consumes all of your Positive Energy and prevents you from generating positive energy for 5 turns. +Every point of positive energy increases the damage by %.2f%%. +Every %d points of positive energy increase the radius by 1 (up to 10).]], [[å°†ä½ æ‰€æœ‰çš„ç‰©ç†å’Œé”法力é‡åŒ–作一次æ¯ç性的攻击。 +æ”»å‡»æ‰€æœ‰ç›¸é‚»çš„æ•Œäººé€ æˆ %d%% æ¦å™¨ä¼¤å®³å¹¶çœ©æ™•å®ƒä»¬3回åˆï¼ˆä½¿ç”¨ä½ 最高的强度)。 + +使用æ¤æŠ€èƒ½ä¼šè€—å°½ä½ çš„æ£èƒ½é‡ä¸”5回åˆå†…ä½ æ— æ³•å›žå¤æ£èƒ½é‡ã€‚ +æ¯ä¸€ç‚¹æ£èƒ½é‡å¢žåŠ 伤害 %.2f%% 。 +æ¯ %d 点æ£èƒ½é‡å¢žåŠ åŠå¾„1(最大10)。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/dirge.lua" + +t("Dirge of Famine", "饥è’挽æŒ", "talent name") +t([[Sing a song of wasting and desolation which sustains you in hard times. + +This dirge increases your health regeneration by %d. The regeneration will increase with your level.]], [[为è’废和å¤å¯‚悲å¹ä¸€æ›²æ¥æ”¯æŒå›°å¢ƒä¸çš„ä½ ã€‚ + +å¢žåŠ ä½ çš„ç”Ÿå‘½å›žå¤%d。回å¤éšä½ çš„ç‰çº§å¢žåŠ 。]], "tformat") +t("Dirge of Conquest", "å¾æœæŒ½æŒ", "talent name") +t([[Sing a song of violence and victory (mostly violence) and sustain yourself through cruelty. +Each time you deal a critical strike you gain 10%% of a turn (only once per turn). +Each time you kill a creature you gain 50%% of a turn (only once per turn). +]], [[为暴力和(通过暴力å–得的)胜利高æŒä¸€æ›²æ¥æ”¯æŒè¢«æ®‹é…·å¯¹å¾…çš„ä½ ã€‚ +ä½ æ¯æ¬¡æš´å‡»æ—¶èŽ·å¾— 10%% 回åˆçš„时间(æ¯å›žåˆé™ä¸€æ¬¡ï¼‰ã€‚ +ä½ æ¯æ¬¡æ€æˆ®æ—¶èŽ·å¾— 50%% 回åˆçš„时间(æ¯å›žåˆé™ä¸€æ¬¡ï¼‰ã€‚ +]], "tformat") +t("Dirge of Pestilence", "瘟疫挽æŒ", "talent name") +t([[Sing a song of decay and defiance and sustain yourself through spite. + Each time you suffer a detrimental effect, you gain a shield with strength %d, that lasts as long as the effect would. + This can only trigger once every %d turns]], [[为è…败和暴乱轻唱一曲æ¥æ”¯æŒä»‡æ¨ä¸çš„ä½ ã€‚ + æ¯æ¬¡ä½ å—到负é¢çŠ¶æ€æ—¶ä½ 获得 %d 的护盾,æŒç»æ—¶é—´ä¸Žé‚£ä¸ªçŠ¶æ€ç›¸åŒã€‚ + æ¯ %d 回åˆåªèƒ½è§¦å‘一次。]], "tformat") +t("Dirge Acolyte", "挽æŒå…¥é—¨", "talent name") +t([[Even now, something compels you to sing. + Dirge of Famine: Increases health regen by %d. + Dirge of Conquest: Gives you part of a turn on critical (10%%) or kill (50%%). + Dirge of Pestilence: Shields you for %d when an enemy inflicts a detrimental effect on you. + You may only have one Dirge active at a time.]], [[æ¯æ—¶æ¯åˆ»ï¼Œéƒ½æœ‰ä»€ä¹ˆé©±ä½¿ç€ä½ æŒå”±ã€‚ + 饥è’挽æŒï¼šå¢žåŠ ç”Ÿå‘½å›žå¤ %d 。 + å¾æœæŒ½æŒï¼šç»™äºˆä½ 暴击时 10%% 回åˆæˆ–æ€æˆ®æ—¶ 50%% 回åˆçš„时间。 + 瘟疫挽æŒï¼šæ•Œäººå¯¹ä½ é€ æˆè´Ÿé¢æ•ˆæžœæ—¶èŽ·å¾— %d 的护盾。 + ä½ åŒæ—¶åªèƒ½æ¿€æ´»ä¸€ç§æŒ½æŒã€‚]], "tformat") +t("Dirge Intoner", "悲æ¸ä¹‹å£°", "talent name") +t([[Your dirges carry the pain within you, which threatens to swallow those who come too close. Anyone who hits you in melee suffers %0.2f mind damage. + You, on the other hand, are steadied by the song. Your dirges increase your resistance to stun and knockback by %d%%. + The damage will increase with your Mindpower and your level.]], [[ä½ çš„æŒ½æŒä¸å¯„寓ç€ç—›è‹¦ï¼Œè¿‡äºŽæŽ¥è¿‘ä½ çš„ç”Ÿç‰©å¯èƒ½ä¼šè¢«è¿™ä»½ç—›è‹¦åžå™¬ã€‚任何近战击ä¸ä½ 的敌人会å—到 %0.2f 精神伤害。 + è€Œä½ åˆ™è¢«è¿™æŒå£°æ¿€åŠ±ç€ã€‚挽æŒå¢žåŠ ä½ %d%% 的震慑和击退抗性。 + 伤害éšä½ 的精神强度和ç‰çº§å¢žåŠ 。]], "tformat") +t("Dirge Adept", "挽æŒä¸“家", "talent name") +t([[Your dirges echo mournfully through the air. When you end a dirge, you continue to gain its acolyte-level effects for %d turns. You can only benefit from one such lingering dirge at a time. + +Furthermore, you are given focus by the song. Your dirges increase your resistance to confusion and fear by %d%%.]], [[ä½ çš„æŒ½æŒåœ¨å‘¨å›´å›žè¡ç€æ‚²ä¼¤ã€‚å½“ä½ ç»“æŸæŒ½æŒæ—¶ï¼Œä½ æŒç»èŽ·å¾—其入门效果 %d 回åˆã€‚ä½ åŒæ—¶åªèƒ½å—到一ç§æŒ½æŒçš„余音效果。 + +而且æŒå£°ä½¿å¾—ä½ æ›´åŠ ä¸“æ³¨ã€‚æŒ½æŒå¢žåŠ ä½ %d%% 的混乱和æ惧抗性。]], "tformat") +t("Dirge Nihilist", "è™šæ— ä¸»ä¹‰", "talent name") +t([[Your dirges deaden you to the outside world, reducing all incoming damage by %d. +The damage reduction will increase with your Spellpower.]], [[ä½ çš„æŒ½æŒä½¿ä½ 对外界å˜å¾—è¿Ÿé’,å‡å…所有伤害 %d 。 +伤害å‡å…éšæ³•æœ¯å¼ºåº¦å¢žåŠ 。]], "tformat") + + ------------------------------------------------ section "game/modules/tome/data/talents/celestial/eclipse.lua" @@ -21005,7 +21141,7 @@ t("trap", "陷阱", "_t") t("Explodes knocking the enemy 1 space in a random direction and dealing %d light and %d darkness damage.", "爆炸将敌人å‘éšæœºæ–¹å‘击退1æ ¼ï¼Œé€ æˆ %d 光系和 %d 暗影伤害。", "tformat") t([[When one of your spells goes critical, you bind glyphs in radius 1 centered on a random target in range %d at the cost of 5 positive and 5 negative energy. Glyphs last for %d turns and cause various effects when an enemy enters their grid. - Glyphs will only spawn on enemies that aren't adjacent to an existing glyph and will prioritize your own position if it is valid. + Glyphs will only spawn on enemies that aren't adjacent to an existing glyph. This can only happen every %d game turns. Glyph effects will scale with your Spellpower. @@ -21015,7 +21151,7 @@ t([[When one of your spells goes critical, you bind glyphs in radius 1 centered #9D9DC9#Glyph of Twilight#LAST#: Bind twilight into a glyph. When triggered it will release a burst of twilight, dealing %0.2f light and %0.2f darkness damage and knocking the foe back %d tiles. ]], [[æ¯å½“ä½ çš„æ³•æœ¯æš´å‡»æ—¶ï¼Œä½ æ¶ˆè€— 5 点æ£èƒ½é‡å’Œè´Ÿèƒ½é‡ï¼Œåœ¨èŒƒå›´ %d 内的éšæœºç›®æ ‡å‘¨å›´ 1 ç åŠå¾„的区域内放置éšæœºåœ£å°ã€‚ 圣å°æŒç» %d 回åˆï¼Œå½“敌人踩上时,会对其产生特殊效果。 - 圣å°åªä¼šåœ¨å‘¨å›´æ²¡æœ‰åœ£å°çš„敌人周围产生,并且会尽å¯èƒ½åœ¨ä½ 的周围产生。 + 圣å°åªä¼šåœ¨å‘¨å›´æ²¡æœ‰åœ£å°çš„敌人周围产生。 æ¯ %d 游æˆå›žåˆæœ€å¤šè§¦å‘一次该效果。 圣å°æ•ˆæžœå—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ @@ -21214,28 +21350,30 @@ section "game/modules/tome/data/talents/celestial/radiance.lua" t("Radiance", "光辉", "talent name") t([[You are so infused with sunlight that your body glows permanently in radius %d, even in dark places. - Your vision adapts to this glow, giving you %d%% blindness resistance. + Your vision and body adapt to this glow, giving you %d%% blindness resistance, %d%% light resistance, and %d%% light affinity. The light radius overrides your normal light if it is bigger (it does not stack). ]], [[ä½ çš„ä½“å†…å……æ»¡äº†é˜³å…‰ï¼Œä½ çš„èº«ä½“ä¼šå‘光,åŠå¾„ %d 。 - ä½ çš„çœ¼ç›é€‚应了光明,获得 %d%% 目盲å…疫。 + ä½ çš„çœ¼ç›å’Œèº«ä½“适应了光明,获得 %d%% 目盲å…疫, %d%% 光系抗性和 %d%% 光系伤害å¸æ”¶ã€‚ å…‰ç…§è¶…è¿‡ä½ çš„ç¯å…·æ—¶å–代之,ä¸ä¸Žç¯å…·å åŠ å…‰ç…§ã€‚ ]], "tformat") -t("Illumination", "照明", "talent name") -t([[The light of your Radiance allows you to see that which would normally be unseen. - All enemies in your Radiance aura have their invisibility and stealth power reduced by %d. - In addition, all actors affected by illumination are easier to see and therefore hit; their defense is reduced by %d and all evasion bonuses from being unseen are negated. - The effects increase with your Spellpower.]], [[ä½ çš„å…‰è¾‰è®©ä½ èƒ½çœ‹è§å¹³æ—¶çœ‹ä¸è§çš„东西。 - æ‰€æœ‰åœ¨ä½ å…‰è¾‰èŒƒå›´å†…çš„æ•Œäººå‡å°‘ %d 点潜行和éšèº«å¼ºåº¦ï¼Œå‡å°‘ %d é—ªé¿ï¼ŒåŒæ—¶ä¸å¯è§å¸¦æ¥çš„é—ªé¿åŠ æˆæ— 效。 - 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") -t("Searing Sight", "ç¼çƒ§", "talent name") -t([[Your Radiance is so powerful it burns all foes caught in it, doing %0.1f light damage to all non-dazed foes caught inside. - Each enemy effected has a %d%% chance of being dazed for 5 turns. - The damage increases with your Spellpower.]], [[ ä½ çš„å…‰è¾‰å˜å¾—如æ¤å¼ºçƒˆï¼Œæ‰€æœ‰å…‰ç…§èŒƒå›´å†…的敌人都会被ç¼ä¼¤ï¼Œå—到 %0.1f 点光系伤害。 - 被照耀的敌人有 %d%% å‡ çŽ‡è¢«çœ©æ™•5回åˆã€‚ - 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") t("Judgement", "è£å†³", "_t") -t("Fire a glowing orb of light at each enemy within your Radiance. Each orb will slowly follow its target until it connects dealing %d light damage to anything else it contacts along the way. When the target is reached the orb will explode dealing %d light damage in radius 1 and healing you for 50%% of the damage dealt.", [[å‘光辉覆盖的敌人å‘射光明çƒï¼Œæ¯ä¸ªçƒä¼šç¼“慢移动,直到命ä¸ï¼ŒåŒæ—¶å¯¹è·¯å¾„上的障ç¢ç‰©é€ æˆ %d 点光系伤害。 - 当击ä¸ç›®æ ‡æ—¶ï¼Œçƒä½“会爆炸,在åŠå¾„1çš„èŒƒå›´å†…é€ æˆ %d 点光系伤害,åŒæ—¶ 50%% çš„ä¼¤å®³ä¼šæ²»ç–—ä½ ã€‚]], "tformat") +t([[Fire a glowing orb of light at each enemy within your Radiance. Each orb will slowly follow its target until it connects, dealing %d light damage to anything else it contacts along the way. When the target is reached the orb will explode dealing %d light damage in radius 1 and healing you for 50%% of the damage dealt. + All targets struck by your Judgement will be blighted by light, reducing saves by %d, reducing critical power by %d%%, and causing light damage received to splash in radius 2 for %d%% damage against all hostile targets for 4 turns.]], [[åœ¨ä½ çš„å…‰è¾‰ä¸ï¼Œå‘æ¯ä¸€ä¸ªæ•Œäººå‘射一个å‘光的çƒä½“。çƒä½“ä¼šç¼“æ…¢è¿½è¸ªä¼šç›®æ ‡ï¼Œç›´åˆ°å‡»ä¸ç›®æ ‡ï¼Œå¯¹å®ƒæ²¿é€”æŽ¥è§¦åˆ°çš„å…¶ä»–ç‰©ä½“é€ æˆ %d ç‚¹å…‰ç³»ä¼¤å®³ã€‚å½“åˆ°è¾¾ç›®æ ‡æ—¶ï¼Œçƒä½“将爆炸,在åŠå¾„ 1 ç èŒƒå›´å†…é€ æˆ %d ç‚¹å…‰ç³»ä¼¤å®³ï¼Œå¹¶æ²»ç–—ä½ 50%% 伤害é‡çš„生命值。 + æ‰€æœ‰è¢«ä½ çš„è£å†³å‡»ä¸çš„ç›®æ ‡éƒ½å°†å—到光的照耀,é™ä½Ž %d å…¨è±å…,é™ä½Ž %d%% 暴击伤害,å—到的光系伤害将会在 2 ç èŒƒå›´å†…æº…å°„ï¼Œå¯¹æ•Œå¯¹ç›®æ ‡é€ æˆ %d%% 伤害,æŒç» 4 回åˆã€‚]], "tformat") +t("Searing Sight", "ç¼çƒ§", "talent name") +t([[Your Radiance is so powerful it burns all foes caught in it, dealing %0.1f light damage to all foes caught inside every turn. + Each enemy effected has a %d%% chance of being dazed and blinded by the light for 3 turns. The daze and blind can be applied to each enemy at most once every 7 turns. + The damage increases with your Spellpower.]], [[ä½ å¼ºå¤§çš„å…‰è¾‰ç¼çƒ§å…¶ä¸çš„ç›®æ ‡ï¼Œå¯¹é‡Œé¢æ‰€æœ‰çš„敌人æ¯å›žåˆé€ æˆ %0.1f 光系伤害。 + æ¯ä¸ªè¢«è¿™ä¸€æ•ˆæžœå½±å“的敌人会有 %d%% å‡ çŽ‡è¢«å…‰éœ‡æ…‘æˆ–è‡´ç›²ï¼ŒæŒç» 3 回åˆã€‚震慑或致盲对å•ä¸ªæ•Œäººæœ€å¤šæ¯ 7 回åˆè§¦å‘一次。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Illumination", "照明", "talent name") +t([[The light of your Radiance allows you to see that which would normally be unseen and strike that which would normally be protected. + All enemies in your Radiance aura have their invisibility and stealth power reduced by %d; all actors affected by illumination have their defense reduced by %d as well as all evasion bonuses from being unseen negated. + In addition, your light damage is increased by %d%% and your strikes ignore %d%% of the light resistance of your targets. + The invisibility, stealth power, and defense reductions increase with your Spellpower.]], [[光辉å¯ä»¥è®©ä½ çœ‹åˆ°å¹³æ—¶æ— æ³•è§åˆ°çš„敌人,并攻击被ä¿æŠ¤çš„敌人。 + 在光辉光环的影å“下的敌人,其éšå½¢å’Œæ½œè¡Œå¼ºåº¦é™ä½Ž %d ã€‚æ‰€æœ‰è¢«å…‰ç…§çš„ç›®æ ‡ï¼Œé—ªé¿å€¼é™ä½Ž %d ,且ä¸å—ä¸å¯è§å¸¦æ¥çš„é—ªé¿åŠ æˆå½±å“。 + æ¤å¤–ï¼Œä½ çš„å…‰ç³»ä¼¤å®³é™ä½Ž %d%% ï¼Œä½ çš„æ”»å‡»æ— è§†æ•Œäºº %d%% 的光系伤害抗性。 + éšå½¢ã€æ½œè¡Œå¼ºåº¦å’Œé—ªé¿å€¼é™ä½Žæ•ˆæžœå—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") ------------------------------------------------ @@ -23624,6 +23762,82 @@ t([[Share your hatred with all shadows within sight range, gaining temporary ful 伤害å—ç²¾ç¥žå¼ºåº¦åŠ æˆã€‚]], "tformat") +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/bloodstained.lua" + +t("Blood Clot", "è¡€æ “", "talent name") +t("Reduces the damage you take from bleeds by %d%%", "å‡å°‘ä½ å—到的æµè¡€ä¼¤å®³%d%%。", "tformat") +t("Blood Rush", "血腥冲锋", "talent name") +t("Nowhere to appear!", "没有å¯ç”¨åœ°ç‚¹ï¼", "logSeen") +t("The bloodrush fizzles!", "血腥冲锋失败了ï¼", "logSeen") +t([[Teleport to an enemy, striking them for 100%% weapon damage, bleeding them for %d%% weapon damage over five turns, and marking them for six turns. + +When the marked enemy dies, the cooldown of this talent will be reduced by two turns for every turn the mark had remaining. + +Each point in Bloodstained talents reduces the amount of damage you take from bleed effects by 2%%]], [[ä¼ é€è‡³ä¸€ä¸ªæ•Œäººé¢å‰ï¼Œæ”»å‡»é€ æˆ 100%% æ¦å™¨ä¼¤å®³ï¼Œä½¿å…¶åœ¨5回åˆé‡Œå—到 %d%% æµè¡€ä¼¤å®³ï¼Œå¹¶æ ‡è®°å®ƒ6回åˆã€‚ + +è¢«æ ‡è®°çš„æ•Œäººæ»äº¡æ—¶ï¼Œæ ‡è®°æ¯å‰©ä½™ä¸€å›žåˆæ¤æŠ€èƒ½çš„冷å´å‡å°‘2回åˆã€‚ + +æ¯ä¸€ç‚¹è¡€æŸ“ç³»æŠ€èƒ½ä½¿ä½ å—到的æµè¡€ä¼¤å®³å‡å°‘2%%。]], "tformat") +t("Blood Rage", "血腥暴怒", "talent name") +t([[Cut into an enemy and twist the blade, dealing %d%% damage and increasing the intensity of their existing bleed effects by %d%%. + +Each point in Bloodstained talents reduces the amount of damage you take from bleed effects by 2%%]], [[将刀锋切入敌人的身体然åŽæ—‹è½¬ï¼Œé€ æˆ %d%% ä¼¤å®³å¹¶å¢žåŠ å…¶æµè¡€å¼ºåº¦ %d%% 。 + +æ¯ä¸€ç‚¹è¡€æŸ“ç³»æŠ€èƒ½ä½¿ä½ å—到的æµè¡€ä¼¤å®³å‡å°‘2%%。]], "tformat") +t("Blood Bath", "血洗", "talent name") +t([[Your melee attacks also cause the target to bleed for %d%% of the damage dealt over five turns. + +Each point in Bloodstained talents reduces the amount of damage you take from bleed effects by 2%%]], [[ä½ çš„è¿‘æˆ˜æ”»å‡»è¿˜ä¼šä½¿ç›®æ ‡åœ¨5回åˆå†…å—åˆ°æ‰€é€ æˆä¼¤å®³ %d%% æµè¡€ä¼¤å®³ã€‚ + +æ¯ä¸€ç‚¹è¡€æŸ“ç³»æŠ€èƒ½ä½¿ä½ å—到的æµè¡€ä¼¤å®³å‡å°‘2%%。]], "tformat") +t("Blood Thirst", "嗜血狂é”", "talent name") +t([[Your hunger for violence and suffering sustains you. All damage you do heals you for a portion of the damage done, from %d%% (at 0 Hate to) %d%% (at max Hate). You can recover no more than 1/6 of your max life each turn this way. + +Each point in Bloodstained talents reduces the amount of damage you take from bleed effects by 2%%]], [[ä½ å¯¹äºŽæš´åŠ›å’Œç—›è‹¦çš„æ¸´æ±‚æ”¯æ’‘ç€ä½ ã€‚ä½ é€ æˆçš„æ‰€æœ‰ä¼¤å®³éƒ½ä¼šæ²»ç–—ä½ ï¼Œä¾ç…§ %d%% (0仇æ¨ï¼‰è‡³ %d%% (满仇æ¨ï¼‰çš„æ¯”ä¾‹ã€‚ä½ æ— æ³•é€šè¿‡è¿™ç§æ–¹å¼åœ¨ä¸€å›žåˆå†…回å¤è¶…è¿‡ä½ æœ€å¤§ç”Ÿå‘½1/6çš„é‡ã€‚ + +æ¯ä¸€ç‚¹è¡€æŸ“ç³»æŠ€èƒ½ä½¿ä½ å—到的æµè¡€ä¼¤å®³å‡å°‘2%%。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/crimson-templar.lua" + +t("Shared Agony", "共享痛苦", "talent name") +t("%s(%d shared agony)#LAST#", "%s(%d 共享痛苦)#LAST#", "tformat") +t([[You displace %d%% of any damage you receive onto a random bleeding enemy within range 5. This redirected damage is amplified by %d%%. + +#{italic}#All living things are linked by blood. It is one river, flowing through all.#{normal}#]], [[ä½ å°†å—到伤害的 %d%% 转移到åŠå¾„5以内的一个éšæœºçš„æµè¡€æ•Œäººèº«ä¸Šã€‚转移的伤害é‡ä¼šå¢žåŠ %d%% 。 + +#{italic}#所有的活物都被鲜血连接ç€ï¼Œå°±å¥½åƒä¸€æ¡æ²³æµç»ç€å®ƒä»¬ã€‚#{normal}#]], "tformat") +t("Splatter Sigils", "溅射污å°", "talent name") +t([[When you kill an enemy, their death forms a cursed magical pattern on the ground. This creates a circle of radius %d which blinds enemies and deals them %0.2f light damage, while giving you %d positive energy per turn. The circle lasts for %d turns. + The damage will increase with your Spellpower. + The duration of the circle can be increased by a critical hit. + The blind chance increases with your Spellpower. + You can activate this talent to draw the pattern in your own blood, creating it underneath you at the cost of %d%% of your maximum life. +]], [[å½“ä½ æ€æ»æ•Œäººæ—¶ï¼Œæ»äº¡ä¼šåœ¨åœ°é¢ä¸Šå½¢æˆä¸€ä¸ªé”法咒å°ã€‚产生一个åŠå¾„ %d 的法阵,æ¯è½®ä¼šè‡´ç›²æ•Œäººå¹¶é€ æˆ %0.2f 光系伤害,åŒæ—¶ç»™äºˆä½ %d æ£èƒ½é‡ã€‚法阵æŒç» %d 回åˆã€‚ + 致盲概率和伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + æŒç»æ—¶é—´å¯ä»¥æš´å‡»ã€‚ + ä½ å¯ä»¥æ”¯ä»˜ %d%% 最大生命以主动使用æ¤æŠ€èƒ½ï¼Œç”¨è‡ªå·±çš„鲜血在脚下绘制咒å°ã€‚ +]], "tformat") +t("Mark of the Vampire", "å¸è¡€é¬¼å°è®°", "talent name") +t([[Dooms your target and everything within a radius 2 ball around it for 20 turns. Each time an affected target uses a talent, it takes %0.2f physical damage as its life is drawn out. In addition, any bleed applied to the target will have its power increased by %d%%. + The damage will increase with your Spellpower. + The chance to apply will increase with your Spellpower.]], [[å¯¹ç›®æ ‡å’ŒåŠå¾„2çƒå½¢å†…的一切é™ä¸‹åŠ«æ•°ï¼ŒæŒç»20回åˆã€‚æ¯æ¬¡å—å½±å“çš„ç›®æ ‡ä½¿ç”¨æŠ€èƒ½æ—¶ï¼Œä¼šéšç€å…¶ç”Ÿå‘½è¢«æŠ½å‡ºè€Œå—到 %0.2f 物ç†ä¼¤å®³ã€‚æ¤å¤–ï¼Œç›®æ ‡çš„æ‰€æœ‰æµè¡€åŠ›åº¦å¢žåŠ %d%%。 + æˆåŠŸæ¦‚率和伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Rosebloom", "血绽", "talent name") +t("%s resists the sleep!", "%s抵抗了ç¡çœ ï¼", "logSeen") +t([[Draw on the wounds of nearby enemies, healing yourself and putting them into a merciful sleep. + The sleep chance increases with your Spellpower. + You are healed for %d%% of the remaining damage of bleed effects on enemies in range (minimum %d per bleed). Enemies fall asleep for %d turns longer than their longest-lasting bleed, rendering them unable to act. The strength of the sleep effect is based on the strength of the bleed. Excess damage will reduce their sleep duration. + + When the sleep ends, each target will benefit from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50%% sleep immunity.]], [[å¸æ”¶é™„近敌人的伤痕以治疗自己,并ä»æ…ˆåœ°ä½¿å®ƒä»¬å…¥ç¡ã€‚ + ç¡çœ 概率å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + ä½ èŽ·å¾—è·ç¦»å†…敌人剩余æµè¡€ä¼¤å®³ %d%% 的治疗(æ¯ä¸ªæµè¡€æ•Œäººè‡³å°‘ %d 点)。敌人ç¡çœ çš„æŒç»æ—¶é—´ä¸º %d 回åˆåŠ 上æµè¡€æ•ˆæžœä¸æœ€é•¿çš„æŒç»æ—¶é—´ï¼ŒæœŸé—´æ— 法行动。ç¡çœ 效果的强度由æµè¡€çš„力度决定,é¢å¤–的伤害会缩çŸå®ƒä»¬ç¡çœ 的时间。 + + ç¡çœ 结æŸæ—¶ï¼Œç›®æ ‡ä¼šå—å¤±çœ æ•ˆæžœèŽ·å¾—50%%ç¡çœ å…疫,æŒç»æ—¶é—´ç‰äºŽå®ƒç¡ç€çš„时间(最大10回åˆï¼‰ã€‚]], "tformat") + + ------------------------------------------------ section "game/modules/tome/data/talents/cursed/cursed-aura.lua" @@ -23747,8 +23961,16 @@ t("cursed aura", "诅咒光环", "_t") t("The effects of cursed objects.", " æå‡å„ç§è¯…咒效果。", "_t") t("curses", "诅咒", "_t") t("Use the fear that lies at the heart of your curse to attack the minds of your enemies.", " 使用内心æ惧直接打击敌人的心智。", "_t") -t("cursed", "诅咒", "talent category") t("fears", "æ惧", "_t") +t("Bloodstained", "血染", "_t") +t("You, like your weapons, are tainted forever.", "ä½ çš„æ¦å™¨åƒä½ ä¸€æ ·æ°¸ä¹…å •è½ã€‚", "_t") +t("Blood is power. Let the rivers run red.", "鲜血å³åŠ›é‡ã€‚ 让河水å˜çº¢å§ã€‚", "_t") +t("Crimson Templar", "赤红守å«", "_t") +t("Of all the things in this dark world, you are the worst. Torment yourself and find the power therein.", "在这黑暗世界ä¸ï¼Œä½ 是最糟糕的事物。 折磨自身,于其ä¸å¯»æ±‚力é‡ã€‚", "_t") +t("Self-Hatred", "自我憎æ¨", "_t") +t("Cursed", "被诅咒者", "_t") +t("Hate-powered abilities that don't belong anywhere else.", "ä¸é€‚于其他地方的仇æ¨ä¹‹åŠ›ã€‚", "_t") +t("cursed", "诅咒", "talent category") ------------------------------------------------ @@ -23988,9 +24210,11 @@ t([[Each turn, those caught in your gloom must save against your Mindpower, or h å‡ çŽ‡å—精神速度影å“。 é»‘æš—å…‰çŽ¯æ ‘ä¸‹çš„æ¯ä¸ªæŠ€èƒ½éƒ½ä¼šå¢žåŠ ä½ çš„ç²¾ç¥žå¼ºåº¦ï¼ˆå½“å‰æ€»è®¡ï¼š %d )。]], "tformat") t("Mindrot", "æ€ç»´è…蚀", "talent name") -t([[Every time you act, all enemies in your gloom take %0.2f mind damage and %0.2f darkness damage. +t([[Every turn, all enemies in your gloom take %0.2f mind damage and %0.2f darkness damage. + This damage is increased by your global speed but only happens ever game turn. The damage scales with your Mindpower. - Each point in Gloom talents increases your Mindpower (current total: %d).]], [[æ¯å½“ä½ è¡ŒåŠ¨æ—¶ï¼Œæ‰€æœ‰åœ¨ä½ é»‘æš—å…‰çŽ¯å†…çš„æ•Œäººéƒ½ä¼šå—到 %0.2f 精神伤害和 %0.2f 暗影伤害。 + Each point in Gloom talents increases your Mindpower (current total: %d).]], [[æ‰€æœ‰åœ¨ä½ é»‘æš—å…‰çŽ¯å†…çš„æ•Œäººæ¯å›žåˆä¼šå—到 %0.2f 精神伤害和 %0.2f 暗影伤害。 + 伤害å—æ•´ä½“é€Ÿåº¦åŠ æˆï¼Œä½†æ¯ä¸ªæ¸¸æˆå›žåˆæœ€å¤šè§¦å‘一次。 伤害å—精神强度影å“。 é»‘æš—å…‰çŽ¯æ ‘ä¸‹çš„æ¯ä¸ªæŠ€èƒ½éƒ½ä¼šå¢žåŠ ä½ çš„ç²¾ç¥žå¼ºåº¦ï¼ˆå½“å‰æ€»è®¡ï¼š %d )。]], "tformat") t("Sanctuary", "庇护光环", "talent name") @@ -24128,6 +24352,47 @@ t([[While rampaging, you slam up to %d adjacent opponents, stunning them for %d 伤害å—物ç†å¼ºåº¦åŠ æˆã€‚]], "tformat") +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/self-hatred.lua" + +t("Self-Harm", "自残", "talent name") +t("You can only use this while in combat", "ä½ åªèƒ½åœ¨æˆ˜æ–—ä¸ä½¿ç”¨æ¤æŠ€èƒ½ã€‚", "logPlayer") +t([[At the start of each turn, if you're bleeding, you gain %d hate. + +You can activate this talent to quickly draw a blade across your skin, bleeding yourself for a small portion of your maximum life (%0.2f damage) over the next 5 turns. This bleed cannot be resisted or removed, but can be reduced by Bloodstained. + +#{italic}#Pain is just about the only thing you can still feel.#{normal}#]], [[æ¯å›žåˆå¼€å§‹æ—¶å¦‚æžœä½ æ£åœ¨æµè¡€ï¼Œä½ 获得 %d 仇æ¨ã€‚ + +ä½ å¯ä»¥ä¸»åŠ¨ä½¿ç”¨æ¤æŠ€èƒ½æ¥åˆ’è‡ªå·±ä¸€åˆ€ï¼Œä½¿ä½ åœ¨5回åˆé‡Œå—到最大生命一å°éƒ¨åˆ†çš„æµè¡€ä¼¤å®³ï¼ˆ %0.2f 伤害)。æ¤æµè¡€æ•ˆæžœä¸èƒ½è¢«æŠµæŠ—ï¼Œæ— æ³•è¢«ç§»é™¤ï¼Œä½†å¯ä»¥è¢«è¡€æŸ“系技能å‡å°‘。 + +#{italic}#ä½ è¿˜ä¿ç•™çš„感觉也åªå‰©ä¸‹ç–¼ç—›äº†ã€‚#{normal}#]], "tformat") +t("Self-Loathing", "自愤", "talent name") +t([[Increases critical chance by %d%% (at all times) and critical strike power by up to %d%% (based on hate). + +#{italic}#Anger makes you strong. And you're always angry.#{normal}#]], [[å¢žåŠ %d%% 暴击率(始终)和最多 %d%% 暴击伤害(ä¾æ®å½“å‰ä»‡æ¨ï¼‰ã€‚ + +#{italic}#æ„¤æ€’ä½¿ä½ æ›´å¼ºï¼Œè€Œä½ å§‹ç»ˆæ„¤æ€’ã€‚#{normal}#]], "tformat") +t("Self-Destruction", "自æ¯", "talent name") +t([[Call upon your deepest reserves of strength to win no matter the cost. +Immediately upon activation and every turn while this talent is active, your detrimental effects expire and your talents cool down as if an extra turn had passed. +This bonus cooldown occurs even if your talents would not normally cool down. +This talent deactivates automatically upon rest. +This strength comes at a cost: you lose %d%% of your maximum life every turn. This can kill you. + +#{italic}#If you're lucky, this will take everything you've got.#{normal}#]], [[å”¤èµ·ä½ ä¿ç•™åœ¨æœ€æ·±å¤„的力é‡ï¼Œä»¥ä¸é¡¾ä¸€åˆ‡ä»£ä»·å–胜。 +使用的瞬间和之åŽè¿™ä¸€æŠ€èƒ½æŒç»çš„æ¯ä¸€å›žåˆï¼Œä½ çš„è´Ÿé¢æ•ˆæžœæŒç»æ—¶é—´å’ŒæŠ€èƒ½å†·å´æ—¶é—´éƒ½ä¼šå‡å°‘é¢å¤–一轮,å³ä½¿æ¤æ—¶ä½ 的技能本æ¥ä¸ä¼šå†·å´ã€‚ +这一技能在休æ¯æ—¶è‡ªåŠ¨å…³é—。 +这一力é‡çš„ä»£ä»·æ˜¯ä½ æ¯å›žåˆæŸå¤± %d%% 的最大生命。这一效果å¯ä»¥æ€æ»ä½ 。 + +#{italic}#å¦‚æžœä½ èµ°è¿ï¼Œä»£ä»·å°±æ˜¯ä½ 的一切。#{normal}#]], "tformat") +t("Self-Judgement", "自è£", "talent name") +t([[Any direct damage that exceeds %d%% of your maximum life has the excess damage converted to a shallow wound that bleeds over the next %d turns. This bleed cannot be resisted or removed, but can be reduced by Bloodstained. Extremely powerful hits (more than %d%% of your max life) are not fully converted. + +#{italic}#You can't just die. That would be too easy. You deserve to die slowly.#{normal}#]], [[ä»»ä½•è¶…è¿‡ä½ æœ€å¤§ç”Ÿå‘½ %d%% 的伤害ä¸çš„é¢å¤–部分会å˜æˆä¸€é“浅表伤å£ï¼Œåœ¨æŽ¥ä¸‹æ¥çš„ %d 回åˆä¸é€ æˆæµè¡€ä¼¤å®³ã€‚æ¤æµè¡€æ•ˆæžœä¸èƒ½è¢«æŠµæŠ—或去除,但力度å¯ä»¥è¢«è¡€æŸ“系技能é™ä½Žã€‚æžå…¶å¼ºåŠ›çš„攻击(超过 %d%% æœ€å¤§ç”Ÿå‘½ï¼‰æ— æ³•è¢«å®Œå…¨è½¬åŒ–ã€‚ + +#{italic}#ä½ ä¸èƒ½å°±è¿™ä¹ˆæ»äº†ã€‚ 这太轻æ¾äº†ã€‚ ä½ å°±è¯¥ç—›è‹¦è€Œç¼“æ…¢åœ°æ»åŽ»ã€‚#{normal}#]], "tformat") + + ------------------------------------------------ section "game/modules/tome/data/talents/cursed/shadows.lua" @@ -24404,7 +24669,7 @@ t([[You focus on a target zone of radius 2 to make up to %d corrosive seeds appe 伤害å—ç²¾ç¥žå¼ºåº¦åŠ æˆã€‚]], "tformat") t("Acidic Soil", "酸化大地", "talent name") t([[Surround yourself with natural forces, ignoring %d%% acid resistance of your targets. - In addition, the acid will nourish your bloated oozes, giving them an additional %0.1f life regeneration per turn.]], [[ ä½ çš„å‘¨å›´å……æ»¡äº†è‡ªç„¶åŠ›é‡ï¼Œå¿½ç•¥ç›®æ ‡ %d%% 的酸性伤害抵抗。 + In addition, the acid will nourish your bloated oozes, giving them an additional %0.1f life regeneration per turn.]], [[ ä½ çš„å‘¨å›´å……æ»¡äº†è‡ªç„¶åŠ›é‡ï¼Œå¿½ç•¥ç›®æ ‡ %d%% 的酸性伤害抵抗。 åŒæ—¶é…¸æ€§èƒ½é‡ä¼šæ²»ç–—ä½ çš„æµ®è‚¿è½¯æ³¥æ€ªï¼Œå¢žåŠ ä»–ä»¬æ¯å›žåˆ %0.1f 的生命回å¤ã€‚]], "tformat") @@ -24471,14 +24736,16 @@ t([[The first time you take damage each turn, you regenerate %d%% of the damage åŒæ—¶ï¼Œä½ 的近战攻击附带一次盾牌攻击。]], "tformat") t("Stone Fortress", "岩石å£åž’", "talent name") t([[When you use your Resilience of the Dwarves racial power your skin becomes so tough that it even absorbs damage from non-physical attacks. - Non-physical damage is reduced by %d%% of your total armour value (ignoring hardiness).]], [[å½“ä½ ä½¿ç”¨é’¢ç‹é“éª¨æ—¶ï¼Œä½ çš„çš®è‚¤ä¼šå˜å¾—éžå¸¸åšç¡¬ï¼Œç”šè‡³èƒ½å¸æ”¶éžç‰©ç†æ”»å‡»ã€‚ - 所有éžç‰©ç†ä¼¤å®³å‡å… %d%% æŠ¤ç”²å€¼ï¼ˆæ— è§†æŠ¤ç”²å¼ºåº¦ï¼‰ã€‚]], "tformat") + Non-physical damage is reduced by %d%% of your total armour value (ignoring hardiness). + While this effect is not active, half of it is still applied against foes entangled by your stone vines.]], [[å½“ä½ ä½¿ç”¨é’¢ç‹é“éª¨æ—¶ï¼Œä½ çš„çš®è‚¤ä¼šå˜å¾—éžå¸¸åšç¡¬ï¼Œç”šè‡³èƒ½å¸æ”¶éžç‰©ç†æ”»å‡»ã€‚ + 所有éžç‰©ç†ä¼¤å®³å‡å… %d%% æŠ¤ç”²å€¼ï¼ˆæ— è§†æŠ¤ç”²å¼ºåº¦ï¼‰ã€‚ + é’¢ç‹é“骨没有å¯ç”¨çš„æ—¶å€™ï¼Œè¢«ä½ å²©çŸ³è—¤è”“ç¼ ç»•çš„æ•Œäººå¯¹ä½ çš„æ”»å‡»ä¹Ÿä¼šèŽ·å¾—ä¸€åŠçš„伤害å‡å…效果。]], "tformat") t("Shards", "岩石碎片", "talent name") t([[Sharp shards of stone grow from your shields. When you are hit in melee, you will get a free attack against the attacker with the shards doing %d%% shield damage (as Nature). - This effect can only happen once per turn.]], [[å°–é”的岩石碎片从盾牌生长出æ¥ã€‚ - æ¯æ¬¡ä½ 承å—è¿‘æˆ˜æ”»å‡»æ—¶ï¼Œä½ èƒ½åˆ©ç”¨è¿™äº›ç¢Žç‰‡åå‡»æ”»å‡»è€…ï¼Œé€ æˆ %d%% 自然伤害。 - æ¯å›žåˆåªèƒ½å击一次。]], "tformat") + This effect can only happen once per turn and is not affected by counterstrike.]], [[å°–é”的岩石碎片从盾牌生长出æ¥ã€‚ + æ¯æ¬¡ä½ 承å—è¿‘æˆ˜æ”»å‡»æ—¶ï¼Œä½ èƒ½åˆ©ç”¨è¿™äº›ç¢Žç‰‡åå‡»æ”»å‡»è€…ï¼Œé€ æˆ %d%% 自然盾牌伤害。 + æ¯å›žåˆåªèƒ½åå‡»ä¸€æ¬¡ï¼Œä¸”æ— æ³•è§¦å‘æ ¼æŒ¡å击。]], "tformat") t("Eldritch Stone", "岩石护盾", "talent name") t([[Creates a shield of impenetrable stone around you for %d turns, absorbing up to %d damage. Your equilibrium will increase by twice the damage absorbed. @@ -24996,7 +25263,7 @@ t([[You use your psiblades to fire a small worm at a foe. 概率å—ç²¾ç¥žå¼ºåº¦åŠ æˆã€‚]], "tformat") t("Unstoppable Nature", "自然世界", "talent name") t([[Surround yourself with natural forces, ignoring %d%% nature resistance of your targets. - In addition, any time you deal damage with a wild gift there is a %d%% chance that one of your mucus oozes will spit at the target as a free action.]], [[ä½ çš„å‘¨å›´å……æ»¡äº†è‡ªç„¶åŠ›é‡ï¼Œå¿½ç•¥ç›®æ ‡ %d%% 的自然伤害抵抗。 + In addition, any time you deal damage with a wild gift there is a %d%% chance that one of your mucus oozes will spit at the target as a free action.]], [[ä½ çš„å‘¨å›´å……æ»¡äº†è‡ªç„¶åŠ›é‡ï¼Œå¿½ç•¥ç›®æ ‡ %d%% 的自然伤害抵抗。 åŒæ—¶ï¼Œæ¯æ¬¡ä½ 使用自然力é‡é€ æˆä¼¤å®³æ—¶ï¼Œæœ‰ %d%% æ¦‚çŽ‡ä½ çš„ä¸€ä¸ªç²˜æ¶²è½¯æ³¥æ€ªä¼šå‘ç›®æ ‡é‡Šæ”¾å–·å,这个攻击ä¸æ¶ˆè€—时间。]], "tformat") @@ -25098,7 +25365,7 @@ t([[You transform into pure lightning, moving %d%% faster for %d game turns. Note: since you will be moving very fast, game turns will pass very slowly. Levels in Lightning Speed additionally raises your Movement Speed by %d%%, passively. Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[ä½ è½¬åŒ–ä¸ºé—ªç”µï¼Œå¢žåŠ %d%% 移动速度,æŒç» %d 回åˆã€‚ - åŒæ—¶æä¾› 30%% 物ç†ä¼¤å®³æŠµæŠ—å’Œ 100%% 闪电抵抗。 + åŒæ—¶æä¾› 30%% 物ç†ä¼¤å®³æŠµæŠ—å’Œ 100%% 闪电抵抗。 除了移动外,任何动作都会打æ–æ¤æ•ˆæžœã€‚ 注æ„ï¼šç”±äºŽä½ çš„ç§»åŠ¨é€Ÿåº¦éžå¸¸å¿«ï¼Œæ¸¸æˆå›žåˆæ—¶é—´ä¼šæ˜¾å¾—éžå¸¸æ…¢ã€‚ 这个技能还能被动æå‡ä½ %d%% 移动速度。 @@ -27425,7 +27692,7 @@ t([[Focus your will into a powerful thrust of your telekinetically-wielded weapo è¿™æ¬¡æ”»å‡»å°†é€ æˆ %d%% æ¦å™¨ä¼¤å®³ï¼Œå¹¶ä½¿ç›®æ ‡æµè¡€ 4 回åˆï¼Œç´¯è®¡é€ æˆ %0.1f 物ç†ä¼¤å®³ã€‚ 在 3 级时,æ¦å™¨å°†åŠ¿ä¸å¯æŒ¡åœ°çªè¿›ï¼Œæœ‰ %d%% å‡ çŽ‡å‡»ç¢Žç›®æ ‡èº«ä¸Šä¸€ä¸ªä¸´æ—¶æ€§çš„ä¼¤å®³æŠ¤ç›¾ï¼ˆå¦‚æžœå˜åœ¨ï¼‰ã€‚ 判定æ¤æ¬¡æ”»å‡»çš„伤害和命ä¸æ—¶ï¼Œæ„å¿—å’Œçµå·§è®²æ›¿ä»£åŠ›é‡å’Œæ•æ·ã€‚ - æµè¡€ä¼¤å®³éšç²¾ç¥žå¼ºåº¦å¢žåŠ 。]], "tformat") + æµè¡€ä¼¤å®³å—ç²¾ç¥žå¼ºåº¦åŠ æˆã€‚]], "tformat") ------------------------------------------------ @@ -27982,7 +28249,9 @@ t([[Each time you or your undead minions deal damage to a creature you apply Sou %s- rare: at most every %d turns %s- unique: at most every %d turns %s- boss: at most every %d turns - %s- elite boss: at most every %d turns + %s- elite boss: at most every %d turns#WHITE# + + Also increases your maximum souls capacity by %d . ]], [[æ¯å½“ä½ æˆ–ä½ çš„ä¸æ»éšä»Žå¯¹æ•Œäººé€ æˆä¼¤å®³ï¼Œå°†ä¼šå¯¹å…¶é™„åŠ çµé‚å¸å–效果。 如果敌人在çµé‚å¸å–状æ€ä¸‹æ»åŽ»ï¼Œä½ 将会å·å–它的çµé‚。 强大的敌人和Bossçš„çµé‚力é‡å¦‚æ¤å¼ºå¤§ï¼Œä½ å¯ä»¥æ¯éš”å‡ ä¸ªå›žåˆä»Žå®ƒä»¬çš„身上å·å–一个çµé‚: @@ -27990,6 +28259,8 @@ t([[Each time you or your undead minions deal damage to a creature you apply Sou %s- å²è¯—ï¼šæ¯ %d 回åˆå·å–一个çµé‚ %s- Bossï¼šæ¯ %d 回åˆå·å–一个çµé‚ %s- 精英Bossï¼šæ¯ %d 回åˆå·å–一个çµé‚ + + æ¤å¤–ï¼Œå¢žåŠ ä½ çš„æœ€å¤§çµé‚å‚¨é‡ %d 。 ]], "tformat") t("Consume Soul", "消耗çµé‚", "talent name") t([[Consume a soul whole to rebuild your body, healing you for %d and generating %d mana. @@ -27999,20 +28270,19 @@ t([[Consume a soul whole to rebuild your body, healing you for %d and generating 治疗é‡å’Œæ³•åŠ›å€¼å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") t("Torture Souls", "折磨çµé‚", "talent name") t([[Unleash dark forces to all foes in sight that are afflicted by Soul Leech, dealing %0.2f frostdusk damage to them and tearing apart their souls. - This returns up to %d souls to you (based on number of foes hit). + This returns up to %d souls to you (one for each foe hit). The damage increases with your Spellpower.]], [[æœè§†é‡Žå†…所有被çµé‚å¸æ”¶å½±å“的敌人放出黑暗能é‡ï¼Œå¯¹å…¶é€ æˆ %0.2f 霜暮伤害,并撕裂它们的çµé‚。 - è¿™å°†ä¼šè®©ä½ èŽ·å¾—æœ€å¤š %d 个çµé‚(基于被击ä¸çš„敌人数é‡ï¼‰ã€‚ - 伤害å—法术强度æå‡ã€‚]], "tformat") + è¿™å°†ä¼šè®©ä½ èŽ·å¾—æœ€å¤š %d 个çµé‚(æ¯å‡»ä¸ä¸€ä¸ªèŽ·å¾—一个)。 + 伤害å—法术强度æå‡ã€‚ + ]], "tformat") t("Reaping", "çµé‚收割", "talent name") t([[You draw constant power from the souls you hold within your grasp. If you hold at least 2, your mana regeneration is increased by %0.1f per turn. If you hold at least 5, your spellpower is increased by %d. - If you hold at least 8, all your resistances are increased by %d. - Also increases your maximum souls capacity by %d.]], [[ä½ ä»ŽæŽŒæ¡çš„çµé‚ä¸æŒç»æ±²å–力é‡ï¼Œæ ¹æ®å½“å‰çµé‚æ•°é‡èŽ·å¾—以下效果: - 2 个以上: ä½ çš„æ¯å›žåˆæ³•åŠ›å€¼æ¢å¤é€Ÿåº¦å¢žåŠ %0.1f 。 - 5 个以上: ä½ çš„æ³•æœ¯å¼ºåº¦å¢žåŠ %d 。 - 8 个以上: ä½ çš„å…¨ä½“ä¼¤å®³æŠ—æ€§å¢žåŠ %d%% 。 - æ¤å¤–ï¼Œä½ èƒ½å®¹çº³çš„æœ€å¤§çµé‚æ•°å¢žåŠ %d 。]], "tformat") + If you hold at least 8, all your resistances are increased by %d.]], [[ä½ ä»ŽæŽŒæ¡çš„çµé‚ä¸æŒç»æ±²å–力é‡ï¼Œæ ¹æ®å½“å‰çµé‚æ•°é‡èŽ·å¾—以下效果: + 2 个以上: ä½ çš„æ¯å›žåˆæ³•åŠ›å€¼æ¢å¤é€Ÿåº¦å¢žåŠ %0.1f 。 + 5 个以上: ä½ çš„æ³•æœ¯å¼ºåº¦å¢žåŠ %d 。 + 8 个以上: ä½ çš„å…¨ä½“ä¼¤å®³æŠ—æ€§å¢žåŠ %d%% 。]], "tformat") ------------------------------------------------ @@ -28229,7 +28499,19 @@ section "game/modules/tome/data/talents/spells/dreadmaster.lua" t("Dread", "梦é‡", "talent name") t([[Summon a Dread of level %d that will annoyingly blink around, hexing your foes. + It knows the following spells: + - Burning Hex at level %d + - Empathic Hex at level %d + - Pacification Hex at level %d + - Blur Sight at level %d + - Phase Door at level %d ]], [[å¬å”¤ä¸€ä¸ªç‰çº§ %d 的梦é‡ã€‚梦é‡ä¼šå››å¤„ä¼ é€ï¼Œå¹¶å¯¹æ•Œäººé‡Šæ”¾é‚ªæœ¯ã€‚ + 它会使用以下技能: + - 燃烧邪术ç‰çº§ %d + - 转移邪术ç‰çº§ %d + - å®ç¥žé‚ªæœ¯ç‰çº§ %d + - 模糊视觉ç‰çº§ %d + - 相ä½ä¹‹é—¨ç‰çº§ %d ]], "tformat") t("Souleater", "噬é‚者", "talent name") t("#GREY#%s has fed on enough minions and starts to randomly hex foes!", "#GREY#%så¸å–了足够多的éšä»Žï¼Œå¼€å§‹éšæœºå¯¹æ•Œäººé‡Šæ”¾é‚ªæœ¯ï¼", "logSeen") @@ -28297,8 +28579,10 @@ t([[Channel eldritch forces into a melee attack, hitting the target with your we t("Eldritch Infusion", "奥术充能", "talent name") t("You require a shield to use this talent.", "ä½ éœ€è¦ä¸€é¢ç›¾ç‰Œæ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") t([[Imbues your shields with arcane power, dealing %0.2f arcane damage with each melee strike and %0.2f arcane damage when hit. + Your shields radiate with eldritch forces, imbuing you back with %d spellpower and mindpower per tier of your shields (offhand counts for half). Current bonus is %d. Allows counterstrikes after incomplete blocks and the cooldown of Block is reduced by %d turns. - The damage will increase with Spellpower.]], [[用奥术能é‡ç»™ç›¾ç‰Œå†²èƒ½ï¼Œæ¯æ¬¡è¿‘æˆ˜æ”»å‡»é™„åŠ %0.2f 奥术伤害,åŒæ—¶æ¯æ¬¡å—到近战攻击时å击 %0.2f 点奥术伤害。 + The damage will increase with Spellpower.]], [[用奥术能é‡ç»™ç›¾ç‰Œå……能,æ¯æ¬¡è¿‘æˆ˜æ”»å‡»é™„åŠ %0.2f 奥术伤害,åŒæ—¶æ¯æ¬¡å—到近战攻击时å击 %0.2f 点奥术伤害。 + ä½ çš„ç›¾ç‰Œæ”¾å°„å‡ºåŸƒå°”å¾·é‡Œå¥‡èƒ½é‡ï¼Œç›¾ç‰Œæ¯æè´¨ç‰çº§èŽ·å¾— %d æ³•æœ¯å’Œç²¾ç¥žå¼ºåº¦ï¼ˆå‰¯æ‰‹ç›¾ç‰ŒåŠ æˆå‡åŠï¼‰ã€‚当å‰åŠ æˆä¸º %d 。 å½“ä½ ä¸å®Œå…¨æ ¼æŒ¡æ—¶ï¼Œä¹Ÿå¯ä»¥è¿›è¡Œåå‡»ã€‚æ ¼æŒ¡æŠ€èƒ½çš„å†·å´æ—¶é—´é™ä½Ž %d 回åˆã€‚ 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") t("Eldritch Fury", "奥术连击", "talent name") @@ -28520,6 +28804,10 @@ t("Fireflash", "爆裂ç«çƒ", "talent name") t([[Conjures up a bolt of fire that moves toward the target and explodes into a flash of fire, doing %0.2f fire damage in a radius of %d. The damage will increase with your Spellpower.]], [[å‘ä½ çš„ç›®æ ‡å‘射一枚爆裂ç«çƒï¼Œé€ æˆ %0.2f ç«ç„°ä¼¤å®³ï¼Œæœ‰æ•ˆèŒƒå›´ %d ç 。 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Inferno", "地狱ç«", "talent name") +t([[Raging flames burn foes and allies alike, doing %0.2f fire damage in a radius of %d each turn for %d turns. + The damage will increase with your Spellpower.]], [[å‘地上释放一片ç«ç„°ï¼Œæ¯å›žåˆå¯å¯¹æ•Œæˆ‘åŒæ–¹é€ æˆ %0.2f ç«ç„°ä¼¤å®³ï¼ŒåŠå¾„ %d ç ,æŒç» %d 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") ------------------------------------------------ @@ -28798,9 +29086,15 @@ t([[Your mastery of necromancy becomes so total that an aura of undeath radiates ]], "tformat") t("Surge of Undeath", "ä¸æ»ç‹‚æ½®", "talent name") t([[Sends out a surge of undeath energies into your aura. - All minions inside gain 25%% speed for %d turns and are healed by %d%%. + All minions inside gain 25%% speed for %d turns + All non-ghoul minions are healed by %d%%. + If you know Call of the Mausoleum, the time remaining to the next free ghoul is reduced by %d. + if you know Corpse Explosion or Putrescent Liquefaction the duration of those effects are increased by %d. All non-undead foes caught inside are dazed for %d turns.]], [[åœ¨ä½ çš„å…‰çŽ¯ä¸æ”¾å‡ºä¸€è‚¡ä¸æ»èƒ½é‡ã€‚ - 所有éšä»ŽèŽ·å¾— 25%% 速度,æŒç» %d 回åˆï¼Œå¹¶è¢«æ²»ç–— %d%% 。 + 所有éšä»ŽèŽ·å¾— 25%% 速度,æŒç» %d 回åˆã€‚ + 所有éžé£Ÿå°¸é¬¼çš„éšä»Žè¢«æ²»ç–— %d%% 。 + å¦‚æžœä½ æŽŒæ¡é™µå¢“å¬å”¤æŠ€èƒ½ï¼Œåˆ°ä¸‹ä¸€ä¸ªå…费食尸鬼的时间é™ä½Ž %d 。 + å¦‚æžœä½ æŽŒæ¡å¤ºå‘½å°¸çˆ†æˆ–è…烂液化技能,这些效果的æŒç»æ—¶é—´å»¶é•¿ %d 。 所有éžä¸æ»ç”Ÿç‰©çš„敌人都会被眩晕 %d 回åˆã€‚]], "tformat") t("Recall Minions", "å¬å›žéšä»Ž", "talent name") t([[Tighten the ethereal leash to some of your minions currently within your aura of undeath, pulling them to you and swapping place with any eventual foes in the way. @@ -28824,27 +29118,26 @@ section "game/modules/tome/data/talents/spells/master-of-bones.lua" t("Call of the Crypt", "墓穴å¬å”¤", "talent name") t([[Call upon the battlefields of old, collecting bones, fusing them with souls, and forging them into skeletal minions. - Up to %d skeleton warriors of level %d are summonedn, and up to %d skeletons can be controlled at once. + Up to %d skeleton warriors of level %d are summoned, and up to %d skeletons can be controlled at once. At level 3 the summons become armoured skeletons warriors. - At level 5, for every 3 skeleton warriors, a skeleton mage or archer will also be created without costing any souls. + At level 5, for every 3 skeleton warriors, a skeleton mage or archer will also be created without costing any souls. If this makes you go over your skeleton limit, a normal skeleton will be removed and its soul refunded. #GREY##{italic}#Skeleton minions come in fewer numbers than ghoul minions but are generally more durable.#{normal}# ]], [[从å¤æˆ˜åœºä¸æ”¶é›†ç™½éª¨ï¼Œå°†çµé‚附ç€åœ¨ç™½éª¨ä¸Šï¼Œå°†å…¶è½¬åŒ–ä¸ºä½ çš„éª·é«…éšä»Žã€‚ 使用技能将会å¬å”¤ %d 个ç‰çº§ %d 的骷髅战士。最多åŒæ—¶æŽŒæŽ§ %d 个骷髅战士。 技能ç‰çº§ 3 æ—¶ï¼Œä½ å°†ä¼šæ”¹ä¸ºå¬å”¤æ¦è£…骷髅战士。 - 技能ç‰çº§ 5 时,æ¯å½“ä½ å¬å”¤ 3 个骷髅战士,将会é¢å¤–å¬å”¤ä¸€ä¸ªéª·é«…法师或骷髅弓ç®æ‰‹ï¼Œä¸æ¶ˆè€—çµé‚。 + 技能ç‰çº§ 5 时,æ¯å½“ä½ å¬å”¤ 3 个骷髅战士,将会é¢å¤–å¬å”¤ä¸€ä¸ªéª·é«…法师或骷髅弓ç®æ‰‹ï¼Œä¸æ¶ˆè€—çµé‚ã€‚å¦‚æžœè¿™è¶…è¿‡äº†ä½ çš„éª·é«…æ•°é‡ä¸Šé™ï¼Œä¼šç§»é™¤ä¸€ä¸ªæ™®é€šéª·é«…,并返还其çµé‚消耗。 #GREY##{italic}#骷髅的数é‡ä¸€èˆ¬æ¥è¯´æ¯”食尸鬼更少,但是它们一般æ¥è¯´æ›´åŠ 强韧。#{normal}# ]], "tformat") -t("Bone Wall", "白骨之墙", "talent name") -t("bone wall", "白骨之墙", "_t") -t("a summoned wall of bones", "å¬å”¤çš„一é¢ç™½éª¨ä¹‹å¢™", "_t") -t([[Sacrifice one skeleton to turn it into a wall of bones of length %d for %d turns. - The wall is strong enough to block movement but projectiles and sight are not hampered. - Any foes adjacent to it take %0.2f frostdusk damage and has %d%% chances to be pinned for 4 turns. - ]], [[牺牲一个骷髅,将其化为长度为 %d 的骨墙,æŒç» %d 回åˆã€‚ - 骨墙å¯ä»¥é˜»æŒ¡ç§»åŠ¨ï¼Œä½†æ˜¯ä¸ä¼šé˜»æŒ¡æŠ›å°„物和射线。 - 所有骨墙周围的敌人都会å—到 %0.2f 霜暮伤害,并有 %d%% å‡ çŽ‡è¢«å®šèº« 4 回åˆã€‚ +t("Shattered Remains", "粉碎骸骨", "talent name") +t("#GREY#%s shatters!", "#GREY#%s 粉碎了ï¼", "logSeen") +t([[Any time one of your skeleton or bone giant dies, it shatters in radius %d, making any foe bleed for %0.2f physical damage over 5 turns. + If any other skeleton or bone giant minion is in the radius it will pickup some of the bones to enhance itself, increasing maximum and current life by %d, armour by %d and gain %0.2f physical melee retaliation for 20 turns. + This talent never works when you kill your own minions. + ]], [[æ¯å½“ä½ çš„éª·é«…æˆ–éª¨å·¨äººæ»åŽ»æ—¶ï¼Œå®ƒä¼šåœ¨åŠå¾„ %d ç 范围内粉碎,使敌人å—到 %0.2f 物ç†æµè¡€ä¼¤å®³ï¼ŒæŒç» 5 回åˆã€‚ + å¦‚æžœèŒƒå›´å†…æœ‰å…¶ä»–éª·é«…æˆ–éª¨å·¨äººï¼Œå®ƒä»¬ä¼šä½¿ç”¨è¿™äº›éª¸éª¨å¼ºåŒ–è‡ªå·±ï¼Œå¢žåŠ æœ€å¤§å’Œå½“å‰ç”Ÿå‘½å€¼ %d,护甲值 %d ,并获得 %0.2f 物ç†è¿‘战报å¤æ•ˆæžœï¼ŒæŒç» 20 回åˆã€‚ + å¦‚æžœä½ æ€æ»è‡ªå·±çš„éšä»Žï¼Œè¿™ä¸€æ•ˆæžœä¸ä¼šè§¦å‘。 ]], "tformat") t("Assemble", "亡çµç»„åˆ", "talent name") t("A towering creature, made from the bones of dozens of dead bodies. It is covered by an unholy aura.", "åƒé“å¡”ä¸€æ ·çš„ç”Ÿç‰©ï¼Œç”±æ•°ä¸æ¸…的骨头构æˆã€‚它全身围绕ç€é‚ªæ¶çš„æ°”æ¯ã€‚", "_t") @@ -28884,31 +29177,25 @@ t([[Consume a soul to empower one of your skeleton, making it into a Lord of Sku section "game/modules/tome/data/talents/spells/master-of-flesh.lua" t("Call of the Mausoleum", "陵墓å¬å”¤", "talent name") +t("\ +#DARK_SEA_GREEN#Next free ghoul in %d turn(s).\ +#LAST#", "\ +#DARK_SEA_GREEN#下一个å…费食尸鬼在 %d 回åˆåŽå‡ºçŽ°ã€‚\ +#LAST#", "tformat") t([[You control dead matter around you, lyring in the ground, decaying. When you enter combat and every %d turns thereafter a ghoul of level %d automatically raises to fight for you. At level 3 you can forcefully activate this spell to summon up to %d ghasts around you. At level 5 every 4 summoned ghouls or ghasts a ghoulking is summoned for free. Ghouls, ghasts and ghoulkings last for %d turns. - + %s #GREY##{italic}#Ghoul minions come in larger numbers than skeleton minions but are generally more frail and disposable.#{normal}# ]], [[ä½ æ“控大地上的æ»äº¡è¡€è‚‰ï¼Œè®©å…¶è…烂。 ä½ è¿›å…¥æˆ˜æ–—æ—¶ï¼Œä»¥åŠä¹‹åŽæ¯éš” %d 个回åˆï¼Œå°†ä¼šè‡ªåŠ¨å¬å”¤ä¸€ä¸ªç‰çº§ %d 的食尸鬼æ¥ä¸ºä½ 而战。 技能ç‰çº§ 3 æ—¶ï¼Œä½ å¯ä»¥ä¸»åŠ¨æ¿€æ´»è¯¥æŠ€èƒ½ï¼Œåœ¨èº«è¾¹å¬å”¤æœ€å¤š %d 个妖鬼。 技能ç‰çº§ 5 æ—¶ï¼Œä½ æ¯å¬å”¤ 4 个食尸鬼或妖鬼,将会é¢å¤–å¬å”¤ä¸€ä¸ªé£Ÿå°¸é¬¼çŽ‹ã€‚ 食尸鬼,妖鬼和食尸鬼王æŒç» %d 个回åˆã€‚ - - #GREY##{italic}#食尸鬼通常数é‡æ¯”éª·é«…æ›´å¤šï¼Œä½†æ˜¯å®ƒä»¬ç›¸å¯¹æ›´åŠ è„†å¼±ï¼Œå®¹æ˜“è¢«å‡»å€’ã€‚#{normal}# - ]], "tformat") -t("Putrescent Liquefaction", "è…烂液化", "talent name") -t("#GREY#%s dissolves into the cloud of gore.", "#GREY#%s化为一团血肉的云雾。", "logSeen") -t([[Shattering up to %d ghouls or ghasts you create a putrescent swirling cloud of radius %d that follows you around for 3 turns per dead ghoul. Oldest ghouls are prioritized for destruction. - Any ghoul or ghast dying or expiring within this cloud increases its duration by %d turn and every two aborbed ghoul/ghast your gain back one soul. - The cloud deals %0.2f frostdusk damage to any foes caught inside. - The damage will increase with your Spellpower. - ]], [[ä½ ç²‰ç¢Žæœ€å¤š %d ä¸ªé£Ÿå°¸é¬¼æˆ–å¦–é¬¼ï¼Œåœ¨èº«è¾¹åˆ›é€ å‡ºåŠå¾„ %d ç çš„è…败云雾,æŒç»æ—¶é—´ä¸ºæ€æ»çš„食尸鬼数é‡ä¹˜ 3 ã€‚ä½ ä¼šä¼˜å…ˆé€‰æ‹©æŒç»æ—¶é—´æœ€çŸçš„食尸鬼。 - æ¯ä¸ªåœ¨äº‘雾ä¸æ»åŽ»çš„é£Ÿå°¸é¬¼æˆ–å¦–é¬¼ä¼šå¢žåŠ å®ƒçš„æŒç»æ—¶é—´ %d 回åˆï¼Œæ¯æ»äº¡2个食尸鬼或妖鬼会æ¢å¤1点çµé‚。 - 云雾会对其ä¸çš„æ‰€æœ‰æ•Œäººé€ æˆ %0.2f 霜暮伤害。 - 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + %s + #GREY##{italic}#食尸鬼通常数é‡æ¯”éª·é«…æ›´å¤šï¼Œä½†æ˜¯å®ƒä»¬æ˜¯ç›¸å¯¹æ›´åŠ è„†å¼±ï¼Œå®¹æ˜“è¢«å‡»å€’çš„æ¶ˆè€—å“。#{normal}# ]], "tformat") t("Corpse Explosion", "夺命尸爆", "talent name") t([[Ghouls are nothing but mere tools to you, for %d turns you render them bloated with dark forces. @@ -28922,18 +29209,28 @@ t([[Ghouls are nothing but mere tools to you, for %d turns you render them bloat æ¯å›žåˆå†…最多åªèƒ½æœ‰ä¸€ä¸ªé£Ÿå°¸é¬¼çˆ†ç‚¸ã€‚ä½ ä¼šä¼˜å…ˆè®©å‰©ä½™æ—¶é—´æœ€çŸçš„食尸鬼爆炸。 伤害和疾病强度å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ ]], "tformat", {1,3,2,5,4}) +t("Putrescent Liquefaction", "è…烂液化", "talent name") +t("#GREY#%s dissolves into the cloud of gore.", "#GREY#%s化为一团血肉的云雾。", "logSeen") +t([[Shattering up to %d ghouls or ghasts you create a putrescent swirling cloud of radius %d that follows you around for 3 turns per dead ghoul plus one turn. Oldest ghouls are prioritized for destruction. + Any ghoul or ghast dying or expiring within this cloud increases its duration by %d turn and every two absorbed ghoul/ghast your gain back one soul. + The cloud deals %0.2f frostdusk damage to any foes caught inside. + The damage will increase with your Spellpower. + ]], [[ä½ ç²‰ç¢Žæœ€å¤š %d ä¸ªé£Ÿå°¸é¬¼æˆ–å¦–é¬¼ï¼Œåœ¨èº«è¾¹åˆ›é€ å‡ºåŠå¾„ %d ç çš„è…败云雾,æŒç»æ—¶é—´ä¸ºæ€æ»çš„食尸鬼数é‡ä¹˜ 3 å†åŠ 一回åˆã€‚ä½ ä¼šä¼˜å…ˆé€‰æ‹©æœ€è€çš„食尸鬼。 + æ¯ä¸ªåœ¨äº‘雾ä¸æ»åŽ»çš„é£Ÿå°¸é¬¼æˆ–å¦–é¬¼ä¼šå¢žåŠ å®ƒçš„æŒç»æ—¶é—´ %d 回åˆï¼Œæ¯æ»äº¡2个食尸鬼或妖鬼会æ¢å¤1点çµé‚。 + 云雾会对其ä¸çš„æ‰€æœ‰æ•Œäººé€ æˆ %0.2f 霜暮伤害。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + ]], "tformat") t("Discarded Refuse", "æŽä»£æ¡ƒåƒµ", "talent name") -t("%s sacrifice a ghoul to avoid being affected by %s!", "%s牺牲了一个食尸鬼,é¿å…了陷入%s状æ€ï¼", "logSeen") +t("%s sacrifices a ghoul to avoid being affected by %s!", "%s牺牲了一个食尸鬼,é¿å…了陷入%s状æ€ï¼", "logSeen") t([[Whenever you would be affected by a detrimental physical effect you instead transfer it instantly to one of your ghouls. The ghoul dies from the process. While under 1 life it also affects magical and mental effects. - Cross-tier effects are never affected. - This spell can only be used in comabt and will automatically unsustain if you have no more ghouls or if you leave combat. - ]], [[å½“ä½ å³å°†å—到一个物ç†è´Ÿé¢æ•ˆæžœæ—¶ï¼Œä½ è‡ªåŠ¨å°†å…¶è½¬ç§»åˆ°ä½ çš„é£Ÿå°¸é¬¼èº«ä¸Šï¼Œå¹¶ä½¿å®ƒç«‹åˆ»æ»äº¡ã€‚ + At most %d effects can be affected per turn. + Cross-tier effects are never affected.]], [[å½“ä½ å³å°†å—到一个物ç†è´Ÿé¢æ•ˆæžœæ—¶ï¼Œä½ è‡ªåŠ¨å°†å…¶è½¬ç§»åˆ°ä½ çš„é£Ÿå°¸é¬¼èº«ä¸Šã€‚ + 这一食尸鬼会在这个过程ä¸ç«‹åˆ»æ»äº¡ã€‚ å½“ä½ çš„ç”Ÿå‘½å€¼ä½ŽäºŽ 1 æ—¶ï¼Œä½ ä¹Ÿä¼šè½¬ç§»é”法和精神负é¢æ•ˆæžœã€‚ - ä¸ä¼šè½¬ç§»è¶Šå±‚è´Ÿé¢æ•ˆæžœï¼ˆå¤±åŽ»å¹³è¡¡ï¼Œæ³•æœ¯å†²å‡»å’Œæ€ç»´å°é”)。 - 这一法术åªèƒ½åœ¨æˆ˜æ–—ä¸ä½¿ç”¨ã€‚å¦‚æžœä½ æ²¡æœ‰é£Ÿå°¸é¬¼æˆ–è„±ç¦»æˆ˜æ–—ï¼Œè¿™ä¸€æ³•æœ¯ä¼šè‡ªåŠ¨ç»ˆæ¢ã€‚ - ]], "tformat") + æ¯å›žåˆæœ€å¤šè½¬ç§» %d 个效果。 + ä¸ä¼šè½¬ç§»è¶Šå±‚è´Ÿé¢æ•ˆæžœï¼ˆå¤±åŽ»å¹³è¡¡ï¼Œæ³•æœ¯å†²å‡»å’Œæ€ç»´å°é”)。]], "tformat") ------------------------------------------------ @@ -29018,10 +29315,10 @@ t([[Conjures up a beam of darkness, doing %0.2f darkness damage. 技能ç‰çº§ 5 时,射线会å˜å®½ï¼Œå¯ä»¥å‡»ä¸ä¸¤ä¾§çš„ç›®æ ‡ã€‚ 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") t("Night Sphere", "暗夜笼罩", "talent name") -t([[Dark fumes erupt from the ground for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness. +t([[Dark fumes erupt from the ground in radius %d for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness. Only one bane can affect a creature. Banes last for %d turns, and also deal %0.2f darkness damage. - The damage will increase with your Spellpower.]], [[é»‘æš—ä¹‹é›¾ç¬¼ç½©åœ°é¢ 5 回åˆã€‚任何生物走进去都会å—到混乱ç¾ç¥¸æˆ–致盲ç¾ç¥¸çš„å½±å“。 + The damage will increase with your Spellpower.]], [[黑暗之雾笼罩 %d ç èŒƒå›´çš„åœ°é¢ 5 回åˆã€‚任何生物走进去都会å—到混乱ç¾ç¥¸æˆ–致盲ç¾ç¥¸çš„å½±å“。 åŒä¸€ä¸ªç”Ÿç‰©åŒæ—¶åªä¼šè¢«ä¸€ç§ç¾ç¥¸æ•ˆæžœå½±å“。 ç¾ç¥¸æ•ˆæžœæŒç» %d 回åˆï¼Œé€ æˆ %0.2f 暗影伤害。 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") @@ -29051,7 +29348,7 @@ t([[Creates a globe of pure light within a radius of %d that illuminates the are t("Phantasmal Shield", "幻象护盾", "talent name") t([[Surround yourself with a phantasmal shield of pure light. Whenever you would take damage there is %d%% chance to become ethereal for an instant and fully ignore it. - If you do get hit, the shield glow brightly, sending triggering a flash of light on the attacker, dealing %0.2f light damage in radius %d around it and dazzling any affected creature (deal 10%% less damage) for 5 turns. This can only happen every %d turns. + If you do get hit, the shield glows brightly, sending triggering a flash of light on the attacker, dealing %0.2f light damage in radius %d around it and dazzling any affected creature (deal 10%% less damage) for 5 turns. This can only happen every %d turns. The damage and ignore chance will increase with your Spellpower.]], [[使用纯净的光构æˆå¹»è±¡æŠ¤ç›¾ï¼Œä¿æŠ¤ä½ 自己。 æ¯å½“ä½ å—åˆ°ä¼¤å®³æ—¶ï¼Œä½ æœ‰ %d%% çš„å‡ çŽ‡çž¬é—´å˜å¾—è™šæ— ï¼Œå®Œå…¨æ— è§†è¿™ä¸€ä¼¤å®³ã€‚ å¦‚æžœä½ è§¦å‘了这一效果,护盾会å‘æ”»å‡»ä½ çš„æ•Œäººå‘出明亮的闪光,在其周围 %d ç èŒƒå›´å†…é€ æˆ %0.2f 光系伤害,并炫目所有å—到伤害的敌人(å‡å°‘ 10%% 的伤害),æŒç» 5 回åˆã€‚è¿™ä¸€æ•ˆæžœæœ€å¤šæ¯ %d 回åˆè§¦å‘一次。 @@ -29101,11 +29398,11 @@ t("Frigid Plunge", "寒æµæ¶ŒåŠ¨", "talent name") t([[When switching targets your rime wraith now always prefers the one farther away if possible. Any creatures on the path of the wraith while it travels are affected: - if friendly: they are healed for %d - - if hostile: they take %0.2f cold damage + - if hostile: they take %0.2f cold damage, because the wraith is inside the creature the damage fully ignores any damage shield The damage and healing will increase with your Spellpower.]], [[当冰é‚é€‰æ‹©ç›®æ ‡çš„æ—¶å€™ï¼Œå®ƒä¼šä¼˜å…ˆé€‰æ‹©å°½å¯èƒ½è¿œçš„ç›®æ ‡ã€‚ 在冰é‚转移的时候,所有在路径上的生物将会å—到以下影å“: - å‹æ–¹ç›®æ ‡ï¼šæ²»ç–— %d 生命值 - - æ•Œå¯¹ç›®æ ‡ï¼šå—到 %0.2f 寒冷伤害。 + - æ•Œå¯¹ç›®æ ‡ï¼šå—到 %0.2f å¯’å†·ä¼¤å®³ã€‚å› ä¸ºå†°é‚在敌人体内,这一效果穿é€ä¼¤å®³æŠ¤ç›¾ã€‚ 伤害和治疗效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") t("Gelid Host", "霜寒宿主", "talent name") t([[By crushing one more soul you reinforce your existing rime wraith, duplicating it out of its current host. @@ -29343,7 +29640,7 @@ t([[You root yourself into the earth, and transform your flesh into stone. Whil 当æ¤æŠ€èƒ½è¢«æ¿€æ´»æ—¶ä½ ä¸èƒ½ç§»åŠ¨å¹¶ä¸”任何移动会打æ–æ¤æŠ€èƒ½æ•ˆæžœã€‚ 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œå—ä½ çš„çŸ³åŒ–å½¢æ€å’ŒåœŸå£¤ç›¸å…³å½±å“,会产生以下效果: * å‡å°‘岩石飞弹ã€ç²‰ç¢Žé’»å‡»ã€åœ°éœ‡å’Œå±±å´©åœ°è£‚冷å´æ—¶é—´å›žåˆæ•°ï¼š %d%% - * 获得 %d%% ç«ç„°æŠµæŠ—, %d%% 闪电抵抗, %d%% 酸性抵抗和 %d%% 震慑抵抗。 + * 获得 %d%% ç«ç„°æŠµæŠ—, %d%% 闪电抵抗, %d%% 酸性抵抗和 %d%% 震慑抵抗。 å—法术强度影å“ï¼ŒæŠµæŠ—æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") t("Earthquake", "地震", "talent name") t([[Causes a violent earthquake that deals %0.2f physical damage in a radius of %d each turn for %d turns, and potentially stuns any and all creatures it affects. @@ -29410,17 +29707,19 @@ t("Orb of Thaumaturgy", "奇术之çƒ", "talent name") t([[You create an orb attuned to thaumaturgy for %d turns. While it lasts, any beam spell you cast will be duplicated and also cast for free at the orb for %d%% of the normal damage. ]], [[ä½ æ”¾å‡ºä¸€ä¸ªå¥‡æœ¯ä¹‹çƒï¼ŒæŒç» %d 回åˆã€‚ - 在这个çƒæŒç»æœŸé—´ï¼Œä½ 释放的所有射线类法术将会被å¤åˆ¶å°„å‘这个çƒï¼Œé€ æˆ %d%% 原伤害。 + 在这个çƒæŒç»æœŸé—´ï¼Œä½ 释放的射线类法术将会被å¤åˆ¶ä¸€æ¬¡ï¼ŒæŒ‡å‘奇术之çƒï¼Œå¹¶é€ æˆ %d%% 原伤害。 ]], "tformat") t("Multicaster", "多é‡æ–½æ³•", "talent name") t([[Casting beam spells has become so instinctive for you that you can now easily weave in other spells at the same time. - Anytime you cast a beam spell there is a %d%% chance to automatically cast an offensive spell that you know. This can only happen once per turn. + Anytime you cast a beam spell there is a %d%% chance to automatically cast an offensive spell that you know. Beam spells duplicated by the Orb of Thaumaturgy can also trigger this effect. + This can only happen once (or twice with Orb of Thaumaturgy) per turn. The additional cast will cost mana but no turn and will not active its cooldown. - During Aether Avatar only compatible spells are used.]], [[é‡Šæ”¾å°„çº¿ç±»æ³•æœ¯å¯¹ä½ æ¥è¯´æ˜¯å¦‚æ¤è‡ªç„¶çš„äº‹æƒ…ï¼Œä½ å¯ä»¥å’Œå…¶ä»–法术穿æ’释放。 - æ¯å½“ä½ é‡Šæ”¾å°„çº¿ç±»æ³•æœ¯çš„æ—¶å€™ï¼Œä½ æœ‰ %d%% å‡ çŽ‡è‡ªåŠ¨é‡Šæ”¾ä¸€ä¸ªä½ çŸ¥é“的其他攻击类法术。这一效果一回åˆåªèƒ½è§¦å‘一次。 - 奇术之çƒé‡Šæ”¾çš„射线类法术也能触å‘这一效果。 - é¢å¤–释放的法术ä»ç„¶ä¼šæ¶ˆè€—法力值,但ä¸ä¼šæ¶ˆè€—回åˆï¼Œä¹Ÿä¸ä¼šä½¿å…¶è¿›å…¥å†·å´ã€‚ + During Aether Avatar only compatible spells are used.]], [[é‡Šæ”¾å°„çº¿ç±»æ³•æœ¯å¯¹ä½ æ¥è¯´å¦‚æ¤è‡ªç„¶ï¼Œä»¥è‡³äºŽå¯ä»¥å’Œå…¶ä»–法术穿æ’释放。 + æ¯å½“é‡Šæ”¾å°„çº¿ç±»æ³•æœ¯æ—¶ï¼Œä½ æœ‰ %d%% å‡ çŽ‡è‡ªåŠ¨é‡Šæ”¾ä¸€ä¸ªå·²ä¹ å¾—çš„å…¶ä»–æ”»å‡»ç±»æ³•æœ¯ã€‚ + 奇术之çƒå¤åˆ¶çš„射线类法术也能触å‘这一效果。 + 该效果一回åˆåªèƒ½è§¦å‘一次(使用奇术之çƒå¯ä»¥è§¦å‘两次)。 + é¢å¤–释放的法术ä»ç„¶ä¼šæ¶ˆè€—法力值,但ä¸ä¼šæ¶ˆè€—时间,也ä¸ä¼šä½¿è¯¥æ³•æœ¯è¿›å…¥å†·å´ã€‚ 以太之体状æ€ä¸‹ï¼Œåªä¼šé‡Šæ”¾ä»¥å¤ªä¹‹ä½“下能释放的技能。]], "tformat") t("Slipstream", "能é‡æ»‘æµ", "talent name") t("#PURPLE#Your Slipstream does not have enough resources!", "#PURPLE#ä½ çš„èƒ½é‡æ»‘æµé”力ä¸è¶³äº†", "logPlayer") @@ -29429,9 +29728,9 @@ t([[By weaving arcane triggers around you feet you can use the residual energies Each time you cast a beam spell you can move right afterwards without spending a turn. This spell has %d charges. Once all charges are spent it unsustains. If you exit combat with some charges left it will after 10 turn regenerates its charges, if you have enough mana.]], [[ä½ å°†å¥¥æœ¯åŠ›é‡ç¼–织于åŒè„šï¼Œå¯ä»¥ä½¿ç”¨å°„线类法术æ¥è¿›è¡Œå…费移动。 - æ¯å½“ä½ é‡Šæ”¾ä¸€ä¸ªå°„çº¿ç±»æ³•æœ¯ï¼Œä½ å¯ä»¥ç«‹åˆ»ç§»åŠ¨ä¸€æ¬¡ï¼Œä¸éœ€è¦æ¶ˆè€—回åˆã€‚ + æ¯å½“ä½ é‡Šæ”¾ä¸€ä¸ªå°„çº¿ç±»æ³•æœ¯ï¼Œä½ å¯ä»¥ç«‹åˆ»ç§»åŠ¨ä¸€æ¬¡ï¼Œä¸éœ€è¦æ¶ˆè€—时间。 这一法术有 %d 次充能。当充能耗尽时,这一法术将会解除æŒç»ã€‚ - å¦‚æžœä½ ç¦»å¼€æˆ˜æ–—ï¼Œåœ¨ 10 回åˆå†…将会用é”力值补充充能到满。]], "tformat") + 脱离战斗10 回åˆå†…将会消耗法力值补充充能。]], "tformat") t("Elemental Array Burst", "å…ƒç´ é˜µçˆ†å‘", "talent name") t([[Using your near-perfect knowledge of beam spells you combine them all into a powerful 3-wide beam of pure energy. The beam deals %0.2f thaumic damage and always goes as far as possible. @@ -29440,7 +29739,7 @@ t([[Using your near-perfect knowledge of beam spells you combine them all into a It is affected by the wet status (+30%% damage) if you are in Shivgoroth Form. It has a 25%% chance to either stun or freeze the targets for 3 turns (if Crystalline Focus or Uttercold are active, respectively). Each time you deal damage with a beam spell, the remaining cooldown is reduced by 1 (this can happen only once per turn). - The damage will increase with your Spellpower.]], [[ä½ åˆ©ç”¨è‡ªå·±å¯¹å°„çº¿ç±»æ³•æœ¯è‡»äºŽåŒ–å¢ƒçš„æŽŒæ¡ï¼Œå°†å„ç§å…ƒç´ åˆå¹¶èµ·æ¥ï¼Œå‘射出纯粹能é‡æž„æˆï¼Œå®½åº¦ä¸º3的强力射线。 + The damage will increase with your Spellpower.]], [[ä½ çš„å°„çº¿ç±»æ³•æœ¯å·²è‡»åŒ–å¢ƒï¼Œå¯ä»¥å°†å„ç§å…ƒç´ åˆå¹¶èµ·æ¥ï¼Œå‘射出纯粹能é‡æž„æˆï¼Œå®½åº¦ä¸º3的强力射线。 å°„çº¿é€ æˆ %0.2f 奇术伤害,且必定å‘射到最远è·ç¦»ã€‚ å¥‡æœ¯ä¼¤å®³æ— æ³•è¢«â€œå…¨ä½“æŠ—æ€§â€ä¹‹å¤–çš„ä»»ä½•æŠ—æ€§é˜»æŒ¡ï¼Œä½¿ç”¨ä½ æœ€é«˜çš„æŠ—æ€§ç©¿é€å±žæ€§å’Œæœ€é«˜çš„ä¼¤å®³åŠ æˆå±žæ€§ï¼Œä¸”æ— æ³•è¢«å˜ä¸ºå…¶ä»–伤害类型。 这一技能å¯ä»¥è§¦å‘æ— å°½ä¹‹ç‚Žå’Œé£Žæš´ä¹‹æ€’ã€‚ @@ -29448,7 +29747,7 @@ t([[Using your near-perfect knowledge of beam spells you combine them all into a 在开å¯æ°´æ™¶åŠ›åœºæˆ–ç»å¯¹é›¶åº¦çš„情况下,技能分别有 25%% å‡ çŽ‡éœ‡æ…‘æˆ–å†»ç»“ç›®æ ‡ 3 回åˆã€‚ æ¯å½“ä½ ä½¿ç”¨å°„çº¿ç±»æŠ€èƒ½é€ æˆä¼¤å®³ï¼Œè¿™ä¸€æŠ€èƒ½çš„冷å´æ—¶é—´é™ä½Ž 1 回åˆï¼ˆè¿™ä¸€æ•ˆæžœæ¯å›žåˆæœ€å¤šè§¦å‘一次)。 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") -t("Thaumaturgy Unlock Checker", "å…ƒç´ é˜µçˆ†å‘检测", "talent name") +t("Thaumaturgy Unlock Checker", "奇术解é”检测", "talent name") ------------------------------------------------ @@ -29917,12 +30216,14 @@ t("You have learned to focus your blows to hit your target, granting +%d accurac t("Blinding Speed", "急速", "talent name") t("Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by %d%% for 5 turns.", "é€šè¿‡ä¸¥æ ¼çš„è®ç»ƒä½ å·²ç»å¦ä¼šåœ¨çŸæ—¶é—´å†…爆å‘ä½ çš„é€Ÿåº¦ï¼Œæé«˜ä½ %d%% 速度 5 回åˆã€‚", "tformat") t("Quick Recovery", "快速æ¢å¤", "talent name") +t("Your combat focus allows you to keep your hatred burning (%0.1f hate refunded after spending hate on a talent)", "ä½ ä¸“æ³¨äºŽæˆ˜æ–—ï¼Œä½¿ä½ æ¯æ¬¡æ¶ˆè€—仇æ¨åŽï¼Œæ¢å¤ %0.1f 仇æ¨ã€‚", "tformat") t("Your combat focus allows you to regenerate stamina faster (+%0.1f stamina/turn).", "ä½ ä¸“æ³¨äºŽæˆ˜æ–—ï¼Œä½¿å¾—ä½ å¯ä»¥æ›´å¿«çš„回å¤ä½“力( +%0.1f 体力/回åˆï¼‰ã€‚", "tformat") t("Fast Metabolism", "快速代谢", "talent name") t("Your combat focus allows you to regenerate life faster (+%0.1f life/turn).", "ä½ ä¸“æ³¨äºŽæˆ˜æ–—ï¼Œä½¿ä½ å¯ä»¥æ›´å¿«çš„回å¤ç”Ÿå‘½å€¼ï¼ˆ +%0.1f 生命值/回åˆï¼‰ã€‚", "tformat") t("Spell Shield", "法术抵抗", "talent name") t("Rigorous training allows you to be more resistant to some spell effects (+%d spell save).", "ä¸¥æ ¼çš„è®ç»ƒä½¿å¾—ä½ å¯¹æŸäº›æ³•æœ¯æ•ˆæžœå…·æœ‰æ›´é«˜çš„抗性( +%d 法术è±å…)。", "tformat") t("Unending Frenzy", "æ— å°½æ€’ç«", "talent name") +t("You revel in the death of your foes, regaining %0.1f additional hate with each death you cause.", "ä½ é™¶é†‰åœ¨æ•Œäººçš„æ»äº¡ä¸ï¼Œæ¯æ€æ»ä¸€ä¸ªæ•Œäººå›žå¤é¢å¤– %0.1f 仇æ¨å€¼ã€‚", "tformat") t("You revel in the death of your foes, regaining %0.1f stamina with each death you cause.", "ä½ é™¶é†‰åœ¨æ•Œäººçš„æ»äº¡ä¸ï¼Œæ¯æ€æ»ä¸€ä¸ªæ•Œäººå›žå¤ %0.1f 体力值。", "tformat") @@ -30330,11 +30631,11 @@ t([[Load incendiary ammunition, causing attacks to deal an additional %d%% weapo t("Venomous Ammunition", "剧毒弹", "talent name") t([[Load venomous ammunition, causing ranged attacks to deal %0.2f nature damage and inflict numbing poison, dealing %0.2f nature damage over 5 turns and reducing all damage dealt by %d%%. The damage will scale with your Physical Power.]], [[装填毒弹, å¯¹ç›®æ ‡é€ æˆ %0.2f è‡ªç„¶ä¼¤å®³å¹¶æ„ŸæŸ“éº»ç—¹æ¯’ç´ , 在 5 回åˆå†…é€ æˆ %0.2f 自然伤害并削弱其 %d%% 的伤害。 - 伤害éšç‰©ç†å¼ºåº¦å¢žåŠ .]], "tformat") + 伤害å—物ç†å¼ºåº¦åŠ æˆ.]], "tformat") t("Piercing Ammunition", "穿甲弹", "talent name") t([[Load piercing ammunition, causing attacks to reduce the target's armor and saves by %d for 3 turns, and increasing your physical penetration by %d%%. The armor and save reduction will scale with your Physical Power.]], [[装填穿甲弹, ä½¿ç›®æ ‡çš„æŠ¤ç”²å’Œè±å…å‡å°‘ %d æŒç» 3 回åˆ, ä½ çš„ç‰©ç†ç©¿é€å¢žåŠ %d%% 。 - 护甲和è±å…削å‡éšç‰©ç†å¼ºåº¦å¢žåŠ .]], "tformat") + 护甲和è±å…削å‡å—物ç†å¼ºåº¦åŠ æˆ.]], "tformat") t("Explosive Shot", "爆炸射击", "talent name") t("You require incendiary, venomous or piercing ammunition to use this talent!", "ä½ éœ€è¦è‡³å°‘一ç§ç‰¹æ®Šå¼¹è¯ï¼ˆç‡ƒçƒ§å¼¹ã€å‰§æ¯’å¼¹ã€ç©¿ç”²å¼¹ï¼‰æ¥ä½¿ç”¨è¯¥æŠ€èƒ½ï¼", "logPlayer") t([[Fires a special shot based on your currently loaded ammo: @@ -30743,7 +31044,14 @@ section "game/modules/tome/data/talents/techniques/tireless-combatant.lua" t("Breathing Room", "å–˜æ¯é—´éš™", "talent name") t("Any time you do not have an opponent in a square adjacent to you, you gain %0.1f Stamina regeneration. With the third talent point, you also gain an equal amount of life regen when Breathing Room is active.", "å½“æ²¡æœ‰æ•Œäººä¸Žä½ ç›¸é‚»çš„æ—¶å€™ï¼Œä½ èŽ·å¾— %0.1f 体力回å¤ã€‚在第 3 çº§æ—¶ï¼Œè¿™ä¸ªæŠ€èƒ½å¸¦ç»™ä½ ç‰é‡çš„生命回å¤.", "tformat") t("Pace Yourself", "调整æ¥ä¼", "talent name") -t("Control your movements to conserve your energy. While this talent is activated, you are globally slowed by %0.1f%%, and your fatigue is decreased by %d%% (to a minimum of 0%%).", "æŽ§åˆ¶ä½ çš„è¡ŒåŠ¨æ¥èŠ‚çœä½“åŠ›ã€‚å½“è¿™ä¸ªæŠ€èƒ½æ¿€æ´»æ—¶ï¼Œä½ çš„æ•´ä½“é€Ÿåº¦é™ä½Ž %0.1f%% ï¼Œä½ çš„ç–²åŠ³å€¼é™ä½Ž %d%% (最多é™è‡³ 0%% )。", "tformat") +t([[Control your movements to increase your defenses. This allows you to shrug off minor damage and, if you have a shield equipped, preemptively Block in reaction to incoming damage. + While this talent is activated, you are globally slowed by %0.1f%% and all damage you take is reduced by a flat %0.1f. + If you have a shield equipped and Block is not on cooldown, any blockable damage that is greater than 25%% of your block value (before resistances) will have a %d%% chance to instantly activate Block. + The flat damage reduction will increase with your defense.]], [[æŽ§åˆ¶ä½ çš„åŠ¨ä½œæ¥å¼ºåŒ–ä½ çš„é˜²å¾¡ã€‚è¿™å¯ä»¥è®©ä½ 对轻微的伤害ä¸å±‘ä¸€é¡¾ï¼Œå¦‚æžœä½ è£…å¤‡äº†ç›¾ç‰Œï¼Œä½ å¯ä»¥å…ˆå‘åˆ¶äººåœ°æ ¼æŒ¡æ¥è¢çš„伤害。 + æ¿€æ´»è¿™ä¸€æŠ€èƒ½æ—¶ï¼Œä½ çš„æ•´ä½“é€Ÿåº¦é™ä½Ž %0.1f%% ï¼Œä½ æ‰€å—的所有伤害é™ä½Ž %0.1f 。 + å¦‚æžœä½ è£…å¤‡äº†ç›¾ç‰Œï¼Œå¹¶ä¸”æ ¼æŒ¡æŠ€èƒ½æ²¡æœ‰åœ¨å†·å´ä¸ï¼Œä»»ä½•å¤§äºŽä½ æ ¼æŒ¡å€¼ 25%% çš„å¯æ ¼æŒ¡ä¼¤å®³ï¼ˆæŠ—性之å‰ï¼‰å°†æœ‰ %d%% å‡ çŽ‡ç«‹å³æ¿€æ´»æ ¼æŒ¡ã€‚ + 固定伤害å‡å…å—é—ªé¿å€¼åŠ æˆã€‚ + ]], "tformat") t("Dauntless Challenger", "ä¸å±ˆåº•åŠ›", "talent name") t("When the going gets tough, you get tougher. You gain %0.1f Stamina regen per enemy in sight, and beginning with the third talent point, you also gain %0.1f life regen per enemy. The bonuses cap at 4 enemies.", "当战斗å˜å¾—è‰°éš¾æ—¶ï¼Œä½ å˜å¾—æ›´åŠ é¡½å¼ºã€‚è§†é‡Žå†…æ¯æœ‰ä¸€å敌人å˜åœ¨ï¼Œä½ 就获得 %0.1f 体力回å¤ã€‚从第三级起,æ¯å敌人åŒæ—¶èƒ½å¢žåŠ %0.1f 生命回å¤ã€‚åŠ æˆä¸Šé™ä¸º 4 å敌人。", "tformat") t("The Eternal Warrior", "ä¸ç战士", "talent name") @@ -31038,7 +31346,7 @@ t([[%s This can only happen once per turn per type, and cannot affect the talent that triggers it.]], [[%s æ¯ç§ç±»åž‹æ¯å›žåˆæœ€å¤šè§¦å‘一次,ä¸èƒ½å½±å“触å‘该效果的技能。]], "tformat") t("Worldly Knowledge", "渊åšå¦è¯†", "_t") -t([[Gain 5 generic talent points and learn a new talent category from one of the below at 1.0 mastery, unlocked. Group 1 categories are available to anyone; Group 2 are available only to people without any spells or runes, and Group 3 are not available to followers of Zigur. +t([[Gain 5 generic talent points and learn a new talent category from one of the below at 1.0 mastery, unlocked. Group 1 categories are available to anyone; Group 2 are available only to characters that know antimagic, and Group 3 are not available to antimagic characters. GROUP 1: - Technique / Conditioning - Cunning / Survival @@ -31059,8 +31367,8 @@ t([[Gain 5 generic talent points and learn a new talent category from one of the - Celestial / Chants - Chronomancy / Chronomancy]], [[获得 5 点通用技能点,以 1.0 的技能系数å¦ä¼šä»¥ä¸‹æŠ€èƒ½æ ‘ä¸çš„一个。 分组 1 ä¸çš„技能,所有èŒä¸šéƒ½å¯å¦ã€‚ - 分组 2 ä¸çš„技能,åªé€‚用于ä¸å¦æ³•æœ¯å’Œç¬¦æ–‡çš„èŒä¸šã€‚ - 分组 3 ä¸çš„技能,ä¸é€‚用于åé”神教的信徒。 + 分组 2 ä¸çš„技能,åªé€‚用于了解åé”的角色。 + 分组 3 ä¸çš„技能,ä¸é€‚用于åé”角色。 分组 1: - æ ¼æ–—/体质强化系 - çµå·§/生å˜ç³» @@ -31156,11 +31464,13 @@ t([[You gain 25%% absolute damage resistance and 25%% all damage penetration. E æ¯å½“ä½ è¢«æ¦å™¨æ”»å‡»çš„时候,这项增益会å‡å°‘ 5%% ,8 回åˆåŽå®Œå…¨æ¢å¤ã€‚ æ¤å¤–ï¼Œä½ å°†èŽ·å¾—ç›¸å½“äºŽä½ é”力和æ•æ·ä¸æœ€é«˜çš„一项 70%% çš„é—ªé¿å€¼ (%d)]], "tformat") t("Aether Permeation", "以太渗é€", "talent name") -t("Have at least 25% arcane damage reduction and have been exposed to the void of space", "拥有至少 25% ä»¥ä¸Šçš„å¥¥æœ¯æŠ—æ€§ï¼Œå¹¶ä¸”æ›¾åŽ»è¿‡æ— å°½è™šç©º", "_t") -t([[You manifest a thin layer of aether all around you. Any attack passing through it will check arcane resistance instead of the incoming damage resistance. - In effect, all of your resistances are equal to 66%% of your arcane resistance, which is increased by 20%% (and cap increased by 10%%).]], [[åœ¨ä½ çš„å‘¨å›´åˆ›é€ ä¸€å±‚åŽšå®žçš„ä»¥å¤ªå±‚ï¼Œä»»ä½•ä¼¤å®³å‡ä¼šä½¿ç”¨å¥¥æœ¯æŠµæŠ—代替原本攻击类型抵抗进行抵抗计算。 - å®žé™…ä¸Šï¼Œä½ çš„æ‰€æœ‰æŠµæŠ—çº¦ç‰äºŽä½ 66%% 的奥术抗性。 - ä½ çš„å¥¥æœ¯æŠ—æ€§å¢žåŠ 20%% ,抗性上é™å¢žåŠ 10%%。]], "tformat") +t("Have been exposed to the void of space", "æ›¾åŽ»è¿‡æ— å°½è™šç©º", "_t") +t("#ORCHID#Aether Permeation protects %s from a dispel!", "#ORCHID#以太渗é€ä¿æŠ¤ %s 抵消了驱散ï¼", "logSeen") +t([[You manifest a thin layer of aether all around you. + Any time you are the target of a dispel effect the aether strengthens around you, protecting you from the dispel and any further ones for 6 turns and unsustaining this spell. + While undisturbed the layer of aether provides you with 40 raw spellpower.]], [[ä½ åœ¨èº«è¾¹å½¢æˆè–„薄的一层以太层。 + æ¯å½“ä½ å—到解除效果的影å“ï¼Œä»¥å¤ªå±‚ä¼šåœ¨ä½ çš„èº«è¾¹å¼ºåŒ–ï¼Œä¿æŠ¤ä½ å…å—这一解除效果的影å“,并在 6 回åˆå†…ä¸å—解除,然åŽå…³é—这一技能。 + 当这一以太层ä¿æŒçš„æ—¶å€™ï¼Œä½ èŽ·å¾— 40 法术强度。]], "tformat") t("Mystical Cunning", "é”之秘术", "talent name") t("Know how to either prepare traps or apply poisons", "掌æ¡é™·é˜±æˆ–者毒è¯æŠ€èƒ½", "_t") t([[Your study of arcane forces has let you develop a new way of applying your aptitude for trapping and poisons. @@ -31440,6 +31750,51 @@ t([[Transcend the physical and rule over all with an iron will! Additionally, you gain +30%% mind resistance penetration, and +10%% mind damage.]], [[用钢é“般的æ„志驱使整个身体。 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œä½ 33%% 的伤害会转化为精神伤害。 æ¤å¤–ï¼Œä½ èŽ·å¾— 30%% 精神抵抗穿é€å¹¶å¢žåŠ 10%% 精神伤害。]], "tformat") +t("Fallen", "å •è½è€…", "talent name") +t("Unlocked the Fallen evolution", "解é”å •è½è€…进化", "_t") +t("Committed a heinous act", "干出一件æ¶è¡Œ", "_t") +t("#CRIMSON#You give in to the darkness. You have fallen!", "#CRIMSON#ä½ æŠ•èº«äºŽé»‘æš—ã€‚ä½ å •è½äº†ï¼", "say") +t([[The code of the Sun Paladins can be a heavy burden. Wouldn't you like to let go? + #{italic}##GREY#To give in to the darkness?#LAST##{normal}# + + #CRIMSON#This evolution fundamentally alters your class and character in a huge way. Do not take it lightly.#LAST# + + Any offensive combat techniques or unlockable Celestial talent trees you know will be exchanged for cursed versions, allowing you to cut a bloody trail through enemies, turning your radiance to gloom, and more while also gaining new combat styles and defenses. + + The following talent trees are swapped: + - #GOLD#Radiance#LAST# turns into #CRIMSON#Gloom#LAST#: Project onto others your own hate, hindering them + - #GOLD#Guardian#LAST# turns into #CRIMSON#Crimson Templar#LAST#: Use the power of blood to control and defeat the fools that oppose you + - #GOLD#Crusader#LAST# turns into #CRIMSON#Black Sun#LAST#: Call upon the energies of dead suns to crush your foes + + You will learn the following talents trees: + - #CRIMSON#Bloodstained#LAST#: Make your foes bleed! + - #CRIMSON#Darkside#LAST#: Every light casts a shadow, yours is powerful indeed + - #CRIMSON#Self-Hatred#LAST#: Manifest your self hatred through bleeding + - #CRIMSON#Dirge#LAST#: Sing of death and sorrow to strength your resolve + + You will forget the following talent trees: Shield Offense, Two-handed Assault. + Also the cost of any talents of the Combat Techniques tree will be converted to hate instead of stamina. + ]], [[太阳骑士的行动守则也是一个é‡æ‹…ã€‚ä½ æœ‰æ²¡æœ‰æƒ³è¿‡å°†å…¶æŠ›å¼ƒï¼Ÿ + #{italic}##GREY#并投身黑暗?#LAST##{normal}# + + #CRIMSON#æ¤è¿›åŒ–ä¼šå®Œå…¨é¢ è¦†ä½ çš„èŒä¸šå¹¶å¤§å¹…度改å˜ä½ 的人物。ä¸è¦è½»æ˜“选择。#LAST# + + ä½ æ‰€çŸ¥çš„æ‰€æœ‰æ”»å‡»æ€§æ ¼æ–—ç³»æˆ–å¯è§£é”çš„å¤©ç©ºç³»æŠ€èƒ½æ ‘éƒ½ä¼šè¢«æ›¿æ¢ä¸ºè¯…å’’çš„ç‰ˆæœ¬ï¼Œä½¿ä½ èƒ½å¤Ÿä¸€è¾¹æ•£å‘ç€é»‘暗的光辉一边在敌军ä¸æ€å‡ºä¸€æ¡è¡€è·¯ï¼Œå¹¶ä¸”èŽ·å¾—æ–°çš„æˆ˜æ–—é£Žæ ¼å’Œé˜²å¾¡èƒ½åŠ›ã€‚ + + ä»¥ä¸‹æŠ€èƒ½æ ‘å°†è¢«æ›¿æ¢ï¼š + - #GOLD#光辉#LAST#å˜ä¸º#CRIMSON#黑暗光环#LAST#ï¼šå°†ä½ çš„æ†Žæ¨æŠ•å°„到他人身上以阻ç¢å®ƒä»¬ + - #GOLD#守护#LAST#å˜ä¸º#CRIMSON#血红守å«#LAST#:使用鲜血的力é‡æŽ§åˆ¶å¹¶æ‰“倒那些敢于åæŠ—ä½ çš„æ„šæ°‘ + - #GOLD#åå—军#LAST#å˜ä¸º#CRIMSON#æ— å…‰ä¹‹é˜³#LAST#:呼唤æ»æ˜Ÿçš„力é‡æ¥ç²‰ç¢Žä½ 的敌人 + + ä½ å°†å¦ä¼šä»¥ä¸‹çš„æŠ€èƒ½æ ‘ï¼š + - #CRIMSON#血染#LAST#ï¼šè®©ä½ çš„æ•Œäººè¡€æµæˆæ²³ï¼ + - #CRIMSON#背光é¢#LAST#ï¼šæ‰€æœ‰å…‰æ˜Žéƒ½ä¼šäº§ç”Ÿé˜´å½±ï¼Œè€Œä½ çš„å°¤å…¶å¼ºå¤§ + - #CRIMSON#自我憎æ¨#LAST#ï¼šå°†ä½ å¯¹è‡ªå·±çš„æ†Žæ¨åŒ–为伤痕和鲜血 + - #CRIMSON#挽æŒ#LAST#:对悲伤和æ»äº¡çš„æŒé¢‚增强ç€ä½ 的信念 + + ä½ å°†é—å¿˜ä»¥ä¸‹æŠ€èƒ½æ ‘ï¼šåŒæ‰‹æˆ˜æŠ€å’Œç›¾ç‰Œæ”»å‡»ã€‚ + åŒæ—¶ä½ 战斗技巧系的所有技能都将消耗仇æ¨è€Œéžä½“力。 + ]], "tformat") ------------------------------------------------ @@ -34078,7 +34433,7 @@ Features: - #YELLOW#Elemental Array Burst#WHITE#: The ultimate beam spell, the culmination of your deep understanding of magic. A 3-wide beam of pure thaumic energy that can never be resisted. -Class evolutions are selected as prodigies and grant new ways to build and expand you class and are only visible to the concerned class. +Class evolutions are selected as prodigies and grant new ways to build and expand your class and are only visible to the concerned class. ]], [[ä½ ä»…ç”¨å°„çº¿æ³•æœ¯ã€ä¸ä½¿ç”¨å…¶ä»–技能æ€æ»äº†ä¸€ä¸ªbossï¼Œå±•ç¤ºäº†ä½ å¯¹è¿™ç±»æ³•æœ¯çš„æ·±å…¥ç†è§£ã€‚ ä½ è§£é”äº†å…ƒç´ æ³•å¸ˆçš„#LIGHT_GREEN#高阶奇术师#WHITE#èŒä¸šè¿›é˜¶ã€‚ @@ -34096,6 +34451,46 @@ Class evolutions are selected as prodigies and grant new ways to build and expan ]], "_t") +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-paladin_fallen.lua" + +t([[#{bold}##GOLD#You aren't so different...#LAST##{normal}# + +As a sun paladin, you follow a code. But with the darkness you've seen in the world, you've started to doubt. + +You have unlocked the #LIGHT_GREEN#Fallen class evolution#WHITE# for Sun Paladins. + +New Powers:#YELLOW# +- Dirges: A new set of songs that protect you from the world. +- Self-Hatred: Spend your life for bloody destructive power. +- Cursed Aura: Corrupt the items around you. +Altered class abilities: +- Bloodstained: Dash between enemies, stacking up damage over time. You only stop when there's nothing left to kill! +- Black Sun: Crush enemies with powerful gravity attacks. +- Crimson Templar: Reflect damage to your enemies as their wounds grow worse and worse. +#WHITE# + +Class evolutions are selected as prodigies and grant new ways to build and expand your class. They are only visible to the concerned class. +]], [[#{bold}##GOLD#ä½ å¦‚æ¤ä¸Žä¼—ä¸åŒâ€¦â€¦#LAST##{normal}# + +ä½œä¸ºå¤ªé˜³éª‘å£«ä½ éµå®ˆç€è¡ŒåŠ¨å‡†åˆ™ã€‚但在ç»åŽ†äº†ä¸–上的å„ç§é»‘暗之åŽï¼Œä½ 开始怀疑。 + +ä½ ä¸ºå¤ªé˜³éª‘å£«è§£é”了#LIGHT_GREEN#å •è½è€…èŒä¸šè¿›åŒ–#WHITE#。 + +新的力é‡#YELLOW# +- 挽æŒï¼šä¸€å¥—æ–°çš„æŒæ›²æ¥ä¿æŠ¤ä½ å…å—世界的伤害。 +- 自我憎æ¨ï¼šæ”¯ä»˜ä½ çš„ç”Ÿå‘½ä»¥èŽ·å¾—è¡€è…¥çš„ç ´å力。 +- è¯…å’’å…‰çŽ¯ï¼šç»™ä½ å‘¨å›´çš„ç‰©å“下咒。 +调整的èŒä¸šèƒ½åŠ›ï¼š +- 血染:在敌人之间穿æ¢ï¼Œéšç€æ—¶é—´ç´¯è®¡ç€ä¼¤å®³ã€‚åªæœ‰å½“æ— äººå¯æ€æ—¶ä½ æ‰ä¼šåœä¸‹ï¼ +- æ— å…‰ä¹‹é˜³ï¼šç”¨å¼ºå¤§çš„é‡åŠ›æ”»å‡»ç²‰ç¢Žæ•Œäººã€‚ +- 血红守å«ï¼šæ•Œäººçš„伤å£è¶Šæ¥è¶Šä¸¥é‡è€Œä½ 还在将伤害å射给它们。 +#WHITE# + +Class evolutions are selected as prodigies and grant new ways to build and expand your class. They are only visible to the concerned class. +]], "_t") + + ------------------------------------------------ section "game/modules/tome/data/texts/unlock-psionic_mindslayer.lua" @@ -34662,10 +35057,6 @@ t("#Target#'s eyes tingle.", "#Target#的眼ç›é—ªå‡ºå…‰èŠ’。", "_t") t("#Target#'s eyes tingle no more.", "#Target#的眼ç›æ¢å¤äº†æ£å¸¸çŠ¶æ€ã€‚", "_t") t("Bane of Blindness", "致盲ç¾ç¥¸", "_t") t("The target is blinded, unable to see anything and takes %0.2f darkness damage per turn.", "ç›®æ ‡è¢«è‡´ç›²ï¼Œä¸èƒ½çœ‹åˆ°ä»»ä½•ä¸œè¥¿å¹¶æ¯å›žåˆå—到 %0.2f 暗影伤害。", "tformat") -t("#Target# loses sight!", "#Target#失明了ï¼", "_t") -t("+Blind", "+致盲", "_t") -t("#Target# recovers sight.", "#Target#æ¢å¤äº†è§†åŠ›ã€‚", "_t") -t("-Blind", "-致盲", "_t") t("Bane of Confusion", "æ··ä¹±ç¾ç¥¸", "_t") t("The target is confused, acting randomly (chance %d%%), unable to perform complex actions and takes %0.2f darkness damage per turn.", "ç›®æ ‡å¤„äºŽæ··ä¹±ï¼Œéšæœºè¡ŒåŠ¨ ( %d%% å‡ çŽ‡ ),ä¸èƒ½å®Œæˆå¤æ‚的动作,æ¯å›žåˆå—到 %0.2f 暗影伤害。", "tformat") t("bane", "ç¾ç¥¸", "effect subtype") @@ -35120,9 +35511,13 @@ t("#Target# stops shining.", "#Target#ä¸å†é—ªå…‰ã€‚", "_t") t("-Righteous Strength", "-光明之力", "_t") t("Lightburn", "ç¼çƒ§ä¹‹å…‰", "_t") t("The creature is burnt by light, dealing %0.2f light damage each turn and reducing armour by %d.", "ç›®æ ‡è¢«å…‰æ˜Žç¼çƒ§ï¼Œæ¯å›žåˆå—到 %0.2f 点光系伤害,åŒæ—¶æŠ¤ç”²é™ä½Ž %d。", "tformat") -t("#Target# burns with light!", "#Target#被光明ç¼çƒ§ï¼", "_t") t("+Lightburn", "+ç¼çƒ§ä¹‹å…‰", "_t") t("-Lightburn", "-ç¼çƒ§ä¹‹å…‰", "_t") +t("Lightblight", "被光照", "_t") +t("The creature is blighted by light reducing saves by %d, critical power by %d%%, and causing all light damage received to splash in radius 2 for %d%% damage once a turn.", "ç›®æ ‡è¢«å¼ºçƒˆçš„å…‰ç…§å°„ï¼Œé™ä½Ž %d è±å…, %d%% 暴击伤害, æ¯å›žåˆé¦–次å—到的 %d%% 光系伤害将被溅射到周围2æ ¼èŒƒå›´å†…ã€‚", "tformat") +t("#Target# burns with light!", "#Target#被光明ç¼çƒ§ï¼", "_t") +t("+Lightblight", "+被光照", "_t") +t("-Lightblight", "-被光照", "_t") t("Illumination ", "照明", "_t") t("The target glows in the light, reducing its stealth and invisibility power by %d, defense by %d and looses all evasion bonus from being unseen.", " ç›®æ ‡åœ¨å…‰æ˜Žä¸æ˜¾å½¢ï¼Œå‡å°‘ %d 潜行与éšèº«å¼ºåº¦ï¼Œå‡å°‘ %d é—ªé¿ï¼ŒåŒæ—¶å¤±åŽ»ä¸å¯è§å¸¦æ¥çš„é—ªé¿åŠ æˆã€‚", "tformat") t("+Illumination", "+照明", "_t") @@ -35297,7 +35692,6 @@ t("#Target# is free from the numbing blight.", "#Target#的麻痹枯èŽæ¯’ç´ è§£ t("-Numbing Blight", "-痳痹枯èŽæ¯’ç´ ", "_t") t("Eldritch Stone Shield", "岩石护盾", "_t") t("The target is surrounded by a stone shield absorbing %d/%d damage. When the shield is removed, it will explode for up to %d (currently %d) Arcane damage in a radius %d.", "ç›®æ ‡è¢«ä¸€å±‚å²©çŸ³æŠ¤ç›¾å›´ç»•ï¼Œå¸æ”¶ %d/%d ä¼¤å®³ã€‚å½“æŠ¤ç›¾æ¶ˆå¤±æ—¶ï¼Œç ´ç¢Žçš„å²©çŸ³ä¼šäº§ç”Ÿä¸€æ¬¡çˆ†ç‚¸ï¼Œé€ æˆè‡³å¤š %dï¼ˆå½“å‰ %d)点伤害,爆炸åŠå¾„为 %d。", "tformat") -t("shield", "护盾", "effect subtype") t("#Target# is encased in a stone shield.", "#Target#进入了岩石护盾ä¸ã€‚", "_t") t("The stone shield around #Target# %s", "#Target#周围的岩石护盾%s", "tformat") t("crumbles.", "碎裂了。", "_t") @@ -35317,7 +35711,6 @@ t("-Deeprock Form", "-深岩形æ€", "_t") t("Bathe in Light", "光之洗礼", "_t") t("Fire and Light damage increased by %d%%.", "ç«ç„°å’Œå…‰ç³»ä¼¤å®³å¢žåŠ %d%%.", "tformat") t("celestial", "天空", "effect subtype") -t("light", "光系", "effect subtype") t("#Target# glows intensely!", "#Target#å‘出强光!", "_t") t("#Target# is no longer glowing .", "#Target#ä¸å†å‘光。", "_t") t("Overseer of Nations", "è¿œè§å“识", "_t") @@ -35432,7 +35825,6 @@ t("Sustains a corpselight of radius %d that deals %0.2f cold damage per turn.", t("#Target# summons a corpselight!", "#Target#å¬å”¤é˜´ç‡ƒé¬¼ç«!", "_t") t("Crepuscule", "黄æ˜é™ä¸´", "_t") t("Bring the night!", "黑夜é™ä¸´äº†ï¼", "_t") -t("blind", "致盲", "effect subtype") t("#Target# calls the night!", "#Target# å¬å”¤äº†é»‘æš—ï¼", "_t") t("The eerie night around #target# fades away.", "在#target#周围的黑暗消é€äº†ã€‚", "_t") t("Dire Plague", "æ怖瘟疫", "_t") @@ -35450,6 +35842,12 @@ t("#Target# starts to bleed ice.", "#Target# 被冰割伤æµè¡€ã€‚", "_t") t("+Frost Cut", "+寒霜æµè¡€", "_t") t("#Target# stops bleeding ice.", "#Target# ä¸å†æµè¡€ã€‚", "_t") t("-Frost Cut", "-寒霜æµè¡€", "_t") +t("Shattered Remains", "骸骨粉碎", "_t") +t("health increased by %d, armour by %d and melee retaliation by %d.", "ç”Ÿå‘½å¢žåŠ %dï¼ŒæŠ¤ç”²å¢žåŠ %d,近战åå‡»ä¼¤å®³å¢žåŠ %d。", "tformat") +t("bone", "骨", "effect subtype") +t("skeleton", "骷髅", "effect subtype") +t("#Target# picks up the remains of its fallen comrade.", "#Target# æ¡èµ·äº†åŒä¼´çš„骨头", "_t") +t("#Target# drops its additional bones.", "#Target# 身上é¢å¤–的骨头碎è½äº†ã€‚", "_t") t("Rime Wraith", "è¿œå¤å†°é‚", "_t") t("Host of a Rime Wraith!", "è¿œå¤å†°é‚的宿主ï¼", "_t") t("Rime Wraith (Gelid Host)", "è¿œå¤å†°é‚(霜寒宿主)", "_t") @@ -35483,6 +35881,27 @@ t("Overflowing with energy, increasing all spells talent level by %d.", "èƒ½é‡ t("meta", "超é”", "effect subtype") t("#Target# is overflowing with energy!", "#Target#能é‡è¿‡è½½ï¼", "_t") t("#Target# is no more overflowing with energy.", "#Target#ä¸å†èƒ½é‡è¿‡è½½ã€‚", "_t") +t("Dirge of Famine", "饥è’挽æŒ", "_t") +t("The target is regenerating health", "ç›®æ ‡å¼€å§‹å›žå¤ç”Ÿå‘½", "tformat") +t("regen", "回å¤", "effect subtype") +t("Dirge of Conquest", "å¾æœæŒ½æŒ", "_t") +t("The target will gain a surge of energy on kill or crit", "ç›®æ ‡æš´å‡»å’Œå‡»æ€æ—¶èŽ·å¾—能é‡", "tformat") +t("haste", "åŠ é€Ÿ", "effect subtype") +t("Dirge of Pestilence", "瘟疫挽æŒ", "_t") +t("The target will gain a shield upon suffering a detrimental effect", "ç›®æ ‡æ¯æ¬¡å—到负é¢çŠ¶æ€æ•ˆæžœæ—¶ï¼ŒèŽ·å¾—护盾", "tformat") +t("shield", "护盾", "effect subtype") +t("Blinding Light", "致盲之光", "_t") +t("The target is blinded by a magical light and unable to see anything.", "ç›®æ ‡è¢«é”æ³•å…‰èŠ’è‡´ç›²ï¼Œæ— æ³•çœ‹åˆ°ä»»ä½•ä¸œè¥¿ã€‚", "tformat") +t("blind", "致盲", "effect subtype") +t("light", "光系", "effect subtype") +t("#Target# loses sight!", "#Target#失明了ï¼", "_t") +t("+Blind", "+致盲", "_t") +t("#Target# recovers sight.", "#Target#æ¢å¤äº†è§†åŠ›ã€‚", "_t") +t("-Blind", "-致盲", "_t") +t("Devourer Stance", "势åžå¹²æˆˆ", "_t") +t("The target is storing up healing energy, currently %d", "ç›®æ ‡æ£ç§¯è“„治疗能é‡ï¼Œå½“å‰ %d 点", "tformat") +t("The target is redirecting energy, adding %d gravity damage to their attacks.%s", "ç›®æ ‡æ£åœ¨è°ƒåº¦èƒ½é‡ï¼Œæ¯æ¬¡æ”»å‡»é¢å¤–é€ æˆ %d é‡åŠ›ä¼¤å®³ã€‚%s", "tformat") +t("gravity", "é‡åŠ›", "effect subtype") ------------------------------------------------ @@ -35984,10 +36403,16 @@ t("An unseen force begins to swirl around %s!", "ä¸€è‚¡æ— å½¢çš„åŠ›é‡å¼€å§‹å›´ t("The unseen force around %s subsides.", "围绕%sæ—‹è½¬çš„æ— å½¢åŠ›é‡æ¶ˆå¤±äº†ã€‚", "logSeen") t("Psionic Maelstrom", "çµèƒ½é£Žæš´", "_t") t("This creature is standing in the eye of a powerful storm of psionic forces.", "这个生物站在强大的çµèƒ½é£Žæš´ä¸å¿ƒã€‚", "tformat") -t("psionic", "çµèƒ½", "effect subtype") t("Caught Lightning", "æ•èŽ·é—ªç”µ", "_t") t("Lightning Catcher has caught energy and is empowering you for +%d%% lightning damage and +%d to all stats.", "闪电æ•æ‰å™¨æ•èŽ·äº†èƒ½é‡ï¼Œå¢žåŠ %d%%闪电伤害与%d点全属性。", "tformat") t("lightning", "闪电", "effect subtype") +t("Mark of the Vampire", "å¸è¡€é¬¼å°è®°", "_t") +t("The target is doomed to die a bloody death. Each time it uses an ability it takes %0.2f physical damage, and incoming bleeds are strengthened by %d%%.", "ç›®æ ‡æ³¨å®šä¼´éšé²œè¡€è€Œæ»åŽ»ã€‚æ¯æ¬¡ä½¿ç”¨æŠ€èƒ½æ—¶å—到%0.2f物ç†ä¼¤å®³ã€‚接下æ¥å—到的æµè¡€æ•ˆæžœå¢žå¼º %d%%。", "tformat") +t("psionic", "çµèƒ½", "effect subtype") +t("#Target# is doomed!", "#Target#éå—了厄è¿ï¼", "_t") +t("+Vampire Mark", "+å¸è¡€é¬¼å°è®°", "_t") +t("#Target# is free from their doom.", "#Target#摆脱了厄è¿ã€‚", "_t") +t("-Vampire Mark", "-å¸è¡€é¬¼å°è®°", "_t") ------------------------------------------------ @@ -36245,7 +36670,6 @@ t("Highborn's Bloom", "生命绽放", "_t") t("The target is using talents without consuming resources.", "ç›®æ ‡ä½¿ç”¨æŠ€èƒ½æ—¶ä¸å†æ¶ˆè€—能é‡ã€‚", "_t") t("Victory Rush", "胜利冲锋", "_t") t("The thrill of victory makes this creature invulnerable.", "èƒœåˆ©çš„æ¿€åŠ±ä½¿ç›®æ ‡åˆ€æžªä¸å…¥ã€‚", "_t") -t("arcane", "奥术", "effect subtype") t("Solipsism", "唯我论", "_t") t("This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-%d%% global speed).", "ç›®æ ‡è¿›å…¥å”¯æˆ‘çŠ¶æ€å¹¶ä¸”被自己的æ€ç»´æ‰€å¹²æ‰° (-%d%% 整体速度 )。", "tformat") t("Clarity", "唯我论:明晰", "_t") @@ -36328,7 +36752,6 @@ t("Your arcane powers are disrupted by your antimagic equipment. Arcane talents t("antimagic", "åé”法", "effect subtype") t("Swift Hands", "æ— å½±æ‰‹", "_t") t("You swaped an item without taking time this turn.", "这回åˆä½ 切æ¢äº†ç‰©å“,没有消耗时间。", "_t") -t("prodigy", "天赋", "effect subtype") t("Hunter!", "æ•çŒŽä¸ï¼", "_t") t("Knows where you are!", "知é“ä½ åœ¨å“ªé‡Œï¼", "_t") t("madness", "疯狂", "effect subtype") @@ -36501,6 +36924,25 @@ t("sleep", "ç¡çœ ", "effect subtype") t("Protected by a Mirror Image", "被镜åƒä¿æŠ¤", "_t") t("Target is protected by a mirror image. Increases damage dealt to blind or dazzled creatures by %d%%", "ç›®æ ‡è¢«é•œåƒä¿æŠ¤ã€‚å¢žåŠ å¯¹è‡´ç›²å’Œç‚«ç›®æ•Œäººä¼¤å®³%d%%。", "tformat") t("phantasm", "幻术", "effect subtype") +t("Aether Permeation", "以太渗é€", "_t") +t("Target is protected from dispels", "ç›®æ ‡è¢«ä¿æŠ¤ï¼ŒæŠµæ¶ˆäº†é©±æ•£ã€‚", "tformat") +t("arcane", "奥术", "effect subtype") +t("prodigy", "天赋", "effect subtype") +t("#ORCHID#Aether Permeation protects %s from a dispel!", "#ORCHID#以太渗é€ä¿æŠ¤ %s 抵消了驱散ï¼", "logSeen") +t("Marked for Death", "æ»äº¡æ ‡è®°", "_t") +t("Reduces Blood Rush cooldown if killed", "æ€æ»åŽé™ä½Žè¡€è…¥å†²é”‹å†·å´æ—¶é—´ã€‚", "tformat") +t("status", "状æ€", "effect subtype") +t("Lights Out", "熄ç", "_t") +t("The target is cut off from the sun", "ç›®æ ‡å’Œå¤ªé˜³çš„è”系切æ–了。", "_t") +t("magic", "é”法", "effect subtype") +t("Self-Judgement", "自我审判", "_t") +t("Your body is bleeding, losing %0.2f life each turn.", "ä½ çš„èº«ä½“åœ¨æµè¡€ï¼Œæ¯å›žåˆæŸå¤± %0.2f 生命。", "tformat") +t("bleed", "æµè¡€", "effect subtype") +t("#CRIMSON##Target# is torn open by the powerful blow!", "#CRIMSON##Target# 被强力攻击撕裂ï¼", "_t") +t("+Self-Judgement", "+自我审判", "_t") +t("#CRIMSON##Target#'s wound has closed.", "#CRIMSON##Target#的伤å£é—åˆäº†ã€‚", "_t") +t("-Self-Judgement", "-自我审判", "_t") +t("#CRIMSON#%d Bleed #LAST#", "#CRIMSON#%d æµè¡€ #LAST#", "tformat") ------------------------------------------------ @@ -36595,7 +37037,6 @@ t("Stunned", "震慑", "_t") t("The target is stunned, reducing damage by 50%%, putting 3 random talents on cooldown and reducing movement speed by 50%%. While stunned talents cooldown twice as slow.", "ç›®æ ‡è¢«éœ‡æ…‘ï¼Œå‡å°‘é€ æˆä¼¤å®³ 50%%, éšæœº 3 个技能进入冷å´å¹¶é™ä½Žç§»åŠ¨é€Ÿåº¦ 50%% 。 震慑时技能冷å´é€Ÿåº¦å‡åŠã€‚", "tformat") t("#Target# is stunned!", "#Target#被震慑ï¼", "_t") t("+Stunned", "+震慑", "_t") -t("#Target# is not stunned anymore.", "#Target#ä¸å†è¢«éœ‡æ…‘。", "_t") t("-Stunned", "-震慑", "_t") t("Disarmed", "缴械", "_t") t("The target is maimed, unable to correctly wield a weapon.", "ç›®æ ‡è¢«æ®‹åºŸï¼Œæ— æ³•æ£ç¡®æŠ“æ¡æ¦å™¨ã€‚", "_t") @@ -37073,7 +37514,6 @@ t("#Target# loses speed.", "#Target#速度å‡æ…¢ã€‚", "_t") t("-Directed Speed", "-定å‘åŠ é€Ÿ", "_t") t("Target is currently moving with %d%% additional speed in a single direction (%s). Stopping or changing directions will remove this effect.", "ç›®æ ‡å•æ–¹å‘(%s)移动时获得 %d%% é¢å¤–速度。åœæ¢æˆ–者改å˜æ–¹å‘å°†å–消æ¤æ•ˆæžœã€‚", "tformat", {2,1}) t("Stun Lengthen", "震慑延长", "_t") -t("stun", "震慑", "effect subtype") t("#Target# is stunned further! (now %d turns)", "#Target#被进一æ¥éœ‡æ…‘了!(现在%d回åˆ)", "tformat") t("Eternal Warrior", "æ°¸æ’战士", "_t") t("morale", "士气", "effect subtype") @@ -37309,6 +37749,13 @@ t("Intangible", "æ— å½¢æ— ä½“", "_t") t("%d%% chance to fully evade any damaging actions or negative effects.", "%d%%å‡ çŽ‡å›žé¿ä»»ä½•ä¼¤å®³æˆ–è´Ÿé¢æ•ˆæžœã€‚", "tformat") t("nature", "自然", "effect subtype") t("#LIGHT_BLUE#%s evades the effect '%s'!", "#LIGHT_BLUE#%s回é¿äº†æ•ˆæžœâ€œ%sâ€ï¼", "logSeen") +t("Brutalized", "æš´è¡Œ", "_t") +t("The target is brutally stunned, reducing damage by 50%%, movement speed by 50%%, bleed resist by 50%%, and halving talent cooldown.", "ç›®æ ‡è¢«éœ‡æ…‘ï¼Œå‡å°‘é€ æˆä¼¤å®³ 50%%, å‡å°‘50%% æµè¡€æŠ—性, éšæœº 3 个技能进入冷å´å¹¶é™ä½Žç§»åŠ¨é€Ÿåº¦ 50%% 。 震慑时技能冷å´é€Ÿåº¦å‡åŠã€‚", "tformat") +t("stun", "震慑", "effect subtype") +t("#Target# is stunned by the brutal strike!", "#Target# 被暴力攻击震慑!", "_t") +t("+Brutalized", "+æš´è¡Œ", "_t") +t("#Target# is not stunned anymore.", "#Target#ä¸å†è¢«éœ‡æ…‘。", "_t") +t("-Brutalized", "-æš´è¡Œ", "_t") ------------------------------------------------ @@ -39268,7 +39715,9 @@ t("Ruined Dungeon", "废弃地城", "_t") t("#rng# the Guardian", "守护者#rng#", "_t") t("Guardian", "守å«", "_t") t("You can hear a magical trigger firing off.", "ä½ å¬åˆ°äº†é”力开关触动的声音。", "_t") -t("The orb seems to react badly to your touch, there is a high shriek!", "è¿™åªæ°´æ™¶çƒåœ¨ä½ 的触摸下ååº”å¾ˆç³Ÿï¼Œä½ å¬åˆ°äº†ä¸€å£°å°–å«ï¼", "_t") +t("The orb seems to react badly to your touch; there is a high shriek!", "è¿™åªæ°´æ™¶çƒåœ¨ä½ 的触摸下ååº”å¾ˆç³Ÿï¼›ä½ å¬åˆ°äº†ä¸€å£°å°–å«ï¼", "_t") +t("The orb burns to your touch and a loud shout screams out!", "è¿™åªæ°´æ™¶çƒåœ¨ä½ 的触摸下开始燃烧,å‘出一声尖å«ï¼", "_t") +t("The orb reacts violently to your touch and the walls begin to rumble!", "è¿™åªæ°´æ™¶çƒåœ¨ä½ 的触摸下å应剧烈,墙å£å¼€å§‹é¢¤æŠ–ï¼", "_t") t("%s appears out of the thin air!", "%s从空气ä¸å‡ºçŽ°äº†ï¼", "logSeen") t("The orb glows brightly. There is a loud crack coming from the northern central chamber.", "水晶çƒé—ªè€€ç€å…‰èŠ’。æ¥è‡ªåŒ—部ä¸å¿ƒçš„åœ°åŒºä¼ å‡ºäº†ä¸€å£°å·¨å¤§çš„ç ´è£‚å£°ã€‚", "_t") t("Strange Orb", "奇特的水晶çƒ", "_t") @@ -39351,6 +39800,7 @@ t("Wyrm Bile", "巨龙胆æ±", "entity name") t("putrescent potion", "è…烂的液体", "_t") t("A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it?", "ä¸€ç“¶ç²˜ç¨ çš„æµ‘æµŠæ¶²ä½“ã€‚å¤©çŸ¥é“ä½ å–了它之åŽä¼šå‘生什么?", "_t") t("drink the vile fluid", "å–下这瓶è¯å‰‚", "_t") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ä½ çš„æ—¶é—´ç©¿è¶Šå¯¹è¿™ç§å·²ç»é¢„设好的结局没有任何作用。", "_t") t("#00FFFF#You drink the wyrm bile and feel forever transformed!", "#00FFFF#ä½ å–下了龙人的胆æ±ï¼Œä½ æ„Ÿè§‰ä½ çš„èº«ä½“å‘生了永久å˜åŒ–ï¼", "logPlayer") t("You have %d category point(s) to spend. Press p to use them.", "ä½ æœ‰%dç‚¹æŠ€èƒ½æ ‘è§£é”点。请按P使用。", "log") t("#00FF00#Your stats have changed! (Str %s, Dex %s, Mag %s, Wil %s, Cun %s, Con %s)", "#00FF00#ä½ çš„å±žæ€§å‘生了å˜åŒ–ï¼ï¼ˆåŠ›é‡ %s,æ•æ· %s,é”法 %s,æ„å¿— %s,çµå·§ %s,体质 %s)", "logPlayer") @@ -40385,7 +40835,7 @@ t("thalore", "自然精çµ", "entity subtype") t("Catch @himher@!", "抓ä½@himher@!", "_t") t("thalore hunter", "ç²¾çµçŒŽäºº", "entity name") t("A stern-looking guard, he will not let you disturb the town.", "一å严肃的守å«ï¼Œä»–ä¸ä¼šå…许任何人打扰镇åçš„å®é™ã€‚", "_t") -t("thalore wilder", "ç²¾çµé‡Žæ€§å¸ˆ", "entity name") +t("thalore wilder", "ç²¾çµè‡ªç„¶å¸ˆ", "entity name") t("A tall elf, his skin covered in green moss.", "一å高大的精çµï¼Œä»–的皮肤覆有é’苔。", "_t") @@ -41349,6 +41799,8 @@ t("Resurrect by cheating", "使用作弊å¤æ´»", "_t") t("Resurrect with the Blood of Life", "使用生命之血å¤æ´»", "_t") t("Re-assemble your bones and resurrect (Skeleton ability)", "é‡ç»„ä½ çš„éª¨å¤´å¤æ´»ï¼ˆéª·é«…)", "_t") t("Resurrect by consuming %s", "消耗%så¤æ´»", "tformat") +t("Resurrect with Adventurer Mode (%d life(s) left)", "以冒险模å¼å¤æ´» (%d 剩余生命)", "tformat") +t("Resurrect with Exploration Mode", "以探索模å¼å¤æ´»", "_t") t("Message Log", "消æ¯æ—¥å¿—", "_t") t("Message/Chat log (allows to talk)", "消æ¯/èŠå¤©æ—¥å¿—(å…许èŠå¤©)", "_t") t("Character dump", "å˜å‚¨è§’色", "_t") @@ -41720,6 +42172,7 @@ t("You cannot learn this talent(s): ", "ä½ æ— æ³•å¦ä¹ 该技能:", "_t") t([[#LIGHT_BLUE#Warning: You have increased some of your statistics or talent. Talent(s) actually sustained: %s If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.]], [[#LIGHT_BLUE#è¦å‘Šï¼šä½ 改å˜äº†ä½ çš„æŸäº›æŠ€èƒ½æˆ–å±žæ€§ã€‚ä½ ç›®å‰å¼€å¯çš„æŒç»æŠ€èƒ½ï¼š %s 如果其ä¸æŸäº›æŠ€èƒ½å’Œä½ 改å˜çš„å±žæ€§ç‚¹ç›¸å…³ï¼Œä½ éœ€è¦é‡æ–°ä½¿ç”¨è¯¥æŠ€èƒ½æ¥ä½¿æ–°çš„属性生效。]], "_t") +t("#LIGHT_RED#Requirements for %s not met, prodigy not learnt.", "#LIGHT_RED#未满足å¦ä¹ %sçš„æ¡ä»¶ï¼Œè§‰é†’技å¦ä¹ 失败了。", "log") t("Not enough stat points", "属性点ä¸è¶³", "_t") t("You have no stat points left!", "ä½ çš„å±žæ€§ç‚¹ä¸è¶³ï¼", "_t") t("Stat is at the maximum for your level", "已达到当å‰ç‰çº§çš„最高属性", "_t") @@ -42083,13 +42536,16 @@ t("#LIGHT_BLUE#You cannot prepare more than %d traps.", "#LIGHT_BLUE#ä½ ä¸èƒ½ section "game/modules/tome/dialogs/UberTalent.lua" t("Prodigies: %s", "觉醒点:%s", "tformat") -t([[Prodigies are special talents that only the most powerful of characters can attain. -All of them require at least 50 in a core stat and many also have more special demands. You can learn a new prodigy at level 25 and 42. -#LIGHT_GREEN#Prodigies available: %d]], [[觉醒技是角色足够强大时æ‰èƒ½èŽ·å¾—的特殊技能。 +t([[#LIGHT_GREEN#Number available: %d#LAST# +Prodigies are special talents that only the most powerful of characters can attain.%s +All of them require at least 50 in a core stat and many also have more special demands. You can learn a new prodigy at level 25 and 42.]], [[#LIGHT_GREEN#当å‰å¯ç”¨è§‰é†’技能点: %d +觉醒技是角色足够强大时æ‰èƒ½èŽ·å¾—的特殊技能。 所有觉醒技能必须在人物æŸé¡¹æ ¸å¿ƒå±žæ€§è¾¾åˆ°50点并满足所需 的特殊è¦æ±‚åŽæ‰èƒ½ä¹ 得。 -ä½ å¯ä»¥åœ¨äººç‰©ç‰çº§è¾¾åˆ°25级和42级时å„获得一个觉醒技能点。 -#LIGHT_GREEN#当å‰å¯ç”¨è§‰é†’技能点: %d]], "_t") +ä½ å¯ä»¥åœ¨äººç‰©ç‰çº§è¾¾åˆ°25级和42级时å„获得一个觉醒技能点。]], "_t") +t("\ +Evolutions are special prodigies specific to a class or race. Only one evolution can be choosen, if any are available at all.", "\ +进化是特殊的觉醒技,åªæœ‰ç‰¹å®šèŒä¸šç§æ—æ‰èƒ½å¦ä¹ 。å³ä½¿æœ‰å¤šé¡¹è¿›åŒ–å¯èƒ½ï¼Œæ¯å角色最多åªèƒ½é€‰æ‹©ä¸€é¡¹è¿›åŒ–。", "_t") ------------------------------------------------ diff --git a/game/modules/tome/data/talents/celestial/celestial.lua b/game/modules/tome/data/talents/celestial/celestial.lua index 4e1975932d35cbde685ee7d997835d11ea24c93e..1b657cc11bf7099a09825b845d3979bc5a0410ce 100644 --- a/game/modules/tome/data/talents/celestial/celestial.lua +++ b/game/modules/tome/data/talents/celestial/celestial.lua @@ -40,10 +40,10 @@ newTalentType{ allow_random=true, no_silence=true, is_spell=true, type="celestia newTalentType{ no_silence=true, is_spell=true, type="celestial/other", name = _t"other", description = _t"Various celestial talents." } -- Fallen Class Evolution -newTalentType{ allow_random=false, no_silence=true, is_spell=true, type="celestial/dirges", name = "Dirges", description = "The songs the Fallen sing." } -newTalentType{ allow_random=false, no_silence=true, is_spell=true, type="celestial/darkside", name = "Darkside", description = "Signature magics of the Fallen. The sun shines for the guilty and the innocent alike." } -newTalentType{ allow_random=false, no_silence=true, is_spell=true, type="celestial/black-sun", name = "Black Sun", description = "Celestial combat techniques inspired by the dark places that are not empty." } -newTalentType{ allow_random=false, no_silence=true, is_spell=true, generic=true, type="celestial/dirge", name = "Dirges", description = "Sing of death and damnation." } +newTalentType{ allow_random=false, no_silence=true, is_spell=true, type="celestial/dirges", name = _t"Dirges", description = _t"The songs the Fallen sing." } +newTalentType{ allow_random=false, no_silence=true, is_spell=true, type="celestial/darkside", name = _t"Darkside", description = _t"Signature magics of the Fallen. The sun shines for the guilty and the innocent alike." } +newTalentType{ allow_random=false, no_silence=true, is_spell=true, type="celestial/black-sun", name = _t"Black Sun", description = _t"Celestial combat techniques inspired by the dark places that are not empty." } +newTalentType{ allow_random=false, no_silence=true, is_spell=true, generic=true, type="celestial/dirge", name = _t"Dirges", description = _t"Sing of death and damnation." } -- Generic requires for celestial spells based on talent level divi_req1 = { diff --git a/game/modules/tome/data/talents/cursed/cursed.lua b/game/modules/tome/data/talents/cursed/cursed.lua index 7433e69b6afafb57bbe0cce5f0d1529e3efe8023..a963b2990752f61c46abbc51e22534a0deffeef2 100644 --- a/game/modules/tome/data/talents/cursed/cursed.lua +++ b/game/modules/tome/data/talents/cursed/cursed.lua @@ -42,10 +42,10 @@ newTalentType{ allow_random=false, is_mind=true, type="cursed/curses", name = _t newTalentType{ allow_random=true, is_mind=true, type="cursed/fears", name = _t"fears", description = _t"Use the fear that lies at the heart of your curse to attack the minds of your enemies." } -- Fallen Class Evolution -newTalentType{ allow_random=true, is_mind=true, type="cursed/bloodstained", name = "Bloodstained", description = "You, like your weapons, are tainted forever." } -newTalentType{ allow_random=true, is_mind=true, type="cursed/crimson-templar", name = "Crimson Templar", description = "Blood is power. Let the rivers run red." } -newTalentType{ allow_random=true, is_mind=true, generic=true, type="cursed/self-hatred", name = "Self-Hatred", description = "Of all the things in this dark world, you are the worst. Torment yourself and find the power therein." } -newTalentType{ allow_random=false, type="cursed/other", name = "Cursed", description = "Hate-powered abilities that don't belong anywhere else." } +newTalentType{ allow_random=true, is_mind=true, type="cursed/bloodstained", name = _t"Bloodstained", description = _t"You, like your weapons, are tainted forever." } +newTalentType{ allow_random=true, is_mind=true, type="cursed/crimson-templar", name = _t"Crimson Templar", description = _t"Blood is power. Let the rivers run red." } +newTalentType{ allow_random=true, is_mind=true, generic=true, type="cursed/self-hatred", name = _t"Self-Hatred", description = _t"Of all the things in this dark world, you are the worst. Torment yourself and find the power therein." } +newTalentType{ allow_random=false, type="cursed/other", name = _t"Cursed", description = _t"Hate-powered abilities that don't belong anywhere else." } cursed_wil_req1 = { stat = { wil=function(level) return 12 + (level-1) * 2 end },