diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index 794d1fba2486f21acfeb664f1523387bb9b7e29c..6af40442edec35bce7f17b303b7bfff588fcf99e 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -4447,10 +4447,11 @@ function _M:removeEffectsFilter(t, nb, silent, force)
 		local e = self.tempeffect_def[eff_id]
 		if type(t) == "function" then 
 			if t(e) then effs[#effs+1] = eff_id end
-		elseif (not t.type or t.type == e.type) and (not t.status or e.status == t.status) then
+		elseif (not t.type or t.type == e.type) and (not t.status or e.status == t.status) and (not t.ignore_crosstier or not e.subtype["cross tier"]) then
 			effs[#effs+1] = eff_id
 		end
 	end
+	table.print(effs)
 
 	while #effs > 0 and nb > 0 do
 		local eff = rng.tableRemove(effs)
diff --git a/game/modules/tome/data/talents/misc/inscriptions.lua b/game/modules/tome/data/talents/misc/inscriptions.lua
index 5217b2f9e3b16613bdb5fb6bb5faff359c0759ee..b761ad7e4d7b81baff3462cea946764cc1d72197 100644
--- a/game/modules/tome/data/talents/misc/inscriptions.lua
+++ b/game/modules/tome/data/talents/misc/inscriptions.lua
@@ -291,7 +291,7 @@ newInscription{
 		local x, y = self:getTarget(tg)
 		if not x or not y then return nil end
 		self:projectile(tg, x, y, DamageType.INSIDIOUS_POISON, {dam=data.power + data.inc_stat, dur=7, heal_factor=data.heal_factor}, {type="slime"})
-		self:removeEffectsFilter({status="detrimental", type="magical"}, 1)
+		self:removeEffectsFilter({status="detrimental", type="magical", ignore_crosstier=true}, 1)
 		game:playSoundNear(self, "talents/slime")
 		return true
 	end,
@@ -613,7 +613,7 @@ newInscription{
 		self:project(tg, x, y, DamageType.FIREBURN, {dur=5, initial=0, dam=data.power + data.inc_stat})
 		local _ _, x, y = self:canProject(tg, x, y)
 		game.level.map:particleEmitter(self.x, self.y, tg.radius, "flamebeam", {tx=x-self.x, ty=y-self.y})
-		self:removeEffectsFilter({status="detrimental", type="physical"}, 1)
+		self:removeEffectsFilter({status="detrimental", type="physical", ignore_crosstier=true}, 1)
 		game:playSoundNear(self, "talents/fire")
 		attack_rune(self, t.id)
 		return true
@@ -659,7 +659,7 @@ newInscription{
 		local x, y = self:getTarget(tg)
 		if not x or not y then return nil end
 		self:project(tg, x, y, DamageType.ICE, data.power + data.inc_stat, {type="freeze"})
-		self:removeEffectsFilter({status="detrimental", type="mental"}, 1)
+		self:removeEffectsFilter({status="detrimental", type="mental", ignore_crosstier=true}, 1)
 		game:playSoundNear(self, "talents/ice")
 		attack_rune(self, t.id)
 		return true