diff --git a/game/modules/tome/data/talents/chronomancy/spacetime-weaving.lua b/game/modules/tome/data/talents/chronomancy/spacetime-weaving.lua index 0f037706dc42a40588edf900317a2112f2c3ffb9..f26a878867210bb443e5c6577b9f8582d016861d 100644 --- a/game/modules/tome/data/talents/chronomancy/spacetime-weaving.lua +++ b/game/modules/tome/data/talents/chronomancy/spacetime-weaving.lua @@ -268,7 +268,7 @@ newTalent{ range = 0, radius = function(self, t) return math.floor(self:combatTalentScale(t, 1, 2)) end, target = function(self, t) - return {type="ball", range=100, radius=self:getTalentRadius(t), selffire=false, talent=t} + return {type="ball", range=100, radius=self:getTalentRadius(t), friendlyfire=false, talent=t} end, getDuration = function(self, t) return getExtensionModifier(self, t, math.floor(self:combatTalentScale(t, 2, 3))) end, getChance = function(self, t) return 2 + math.floor(self:combatTalentScale(t, 2, 10)) end, diff --git a/game/modules/tome/data/talents/chronomancy/temporal-combat.lua b/game/modules/tome/data/talents/chronomancy/temporal-combat.lua index 792d8883b03ccef3a360e16f4716d0e025b35bd1..f28067e9ac13cf709d2d75f90c1a43901d09fdca 100644 --- a/game/modules/tome/data/talents/chronomancy/temporal-combat.lua +++ b/game/modules/tome/data/talents/chronomancy/temporal-combat.lua @@ -99,7 +99,6 @@ newTalent{ if rng.percent(t.getChance(self, t)) then if not self:isTalentCoolingDown(t.id) then -- Warp Burst - local tgts = 0 local tg = self:getTalentTarget(t) self:project(tg, target.x, target.y, function(px, py, tg, self) local target = game.level.map(px, py, Map.ACTOR)