diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua
index 9e840ec89590c4f1224d6d1da5daa5665d3328ab..9279526bb47152ae3622006004c82b7829c50e81 100644
--- a/game/modules/tome/class/Game.lua
+++ b/game/modules/tome/class/Game.lua
@@ -250,6 +250,14 @@ function _M:newGame()
 	self.state = GameState.new{}
 	local birth_done = function()
 		if self.player.__allow_rod_recall then game.state:allowRodRecall(true) self.player.__allow_rod_recall = nil end
+		if self.player.__allow_transmo_chest and profile.mod.allow_build.transmo_chest then
+			self.player.__allow_transmo_chest = nil
+			local chest = game.zone:makeEntityByName(game.level, "object", "TRANSMO_CHEST")
+			if chest then
+				game.zone:addEntity(game.level, chest, "object")
+				self.player:addObject(self.player:getInven("INVEN"), chest)
+			end
+		end
 
 		for i = 1, 50 do
 			local o = self.state:generateRandart(true)
diff --git a/game/modules/tome/data/birth/descriptors.lua b/game/modules/tome/data/birth/descriptors.lua
index 06f146bb953f8afd95289b291ce70763a16e43c2..b3f5268c0448a5d267114eb7f198871980e027e0 100644
--- a/game/modules/tome/data/birth/descriptors.lua
+++ b/game/modules/tome/data/birth/descriptors.lua
@@ -130,6 +130,7 @@ newBirthDescriptor{
 		easy_mode_lifes = 99999,
 		__game_difficulty = 1,
 		__allow_rod_recall = false,
+		__allow_transmo_chest = false,
 	},
 }
 newBirthDescriptor{
diff --git a/game/modules/tome/data/birth/worlds.lua b/game/modules/tome/data/birth/worlds.lua
index b8a79d473d2ac697be55bea5f1422b23f4aee8a4..6fec99f9b0d61869518c9a0c1162c7c1690200ee 100644
--- a/game/modules/tome/data/birth/worlds.lua
+++ b/game/modules/tome/data/birth/worlds.lua
@@ -75,6 +75,7 @@ newBirthDescriptor{
 	descriptor_choices = default_eyal_descriptors{},
 	copy = {
 		__allow_rod_recall = true,
+		__allow_transmo_chest = true,
 	}
 }
 
@@ -94,6 +95,8 @@ newBirthDescriptor{
 	},
 	descriptor_choices = default_eyal_descriptors{ difficulty = { Tutorial = "never"} },
 	copy = {
+		__allow_transmo_chest = true,
+
 		-- Can levelup forever
 		resolvers.generic(function(e) e.max_level = nil end),
 		no_points_on_levelup = function(self)
diff --git a/game/modules/tome/data/chats/shertul-fortress-butler.lua b/game/modules/tome/data/chats/shertul-fortress-butler.lua
index 12027c3fa937b7fdfc1b7deb48ff0267f0268902..8925fa74077b171499b8ce1168e50e3e4bb9a19d 100644
--- a/game/modules/tome/data/chats/shertul-fortress-butler.lua
+++ b/game/modules/tome/data/chats/shertul-fortress-butler.lua
@@ -99,7 +99,16 @@ However, the Fortess is badly damaged and has lain dormant for too long. Its ene
 Take this Transmogrification Chest. It is linked by a permanent farportal to the Fortress. Any item you put inside will be sent to the power core and dismantled for energy.
 There are, however, unwanted byproducts to this operation: the generation of a metal known as gold. It is of no use to the Fortress and thus will be sent back to you.]],
 	answers = {
-		{"I will, thanks.", jump="welcome", action=function() q:spawn_transmo_chest() end},
+		{"I will, thanks.", jump="welcome", action=function() q:spawn_transmo_chest() end, cond=function(npc, player) return not player:attr("has_transmo") end},
+		{"I have already found such a chest in my travel, will it work?", jump="alreadychest", cond=function(npc, player) return player:attr("has_transmo") end},
+	}
+}
+
+newChat{ id="alreadychest",
+	text = [[Yes it will, I will attune it to this fortress.
+Done.]],
+	answers = {
+		{"Thanks.", jump="welcome"},
 	}
 }
 
diff --git a/game/modules/tome/data/general/objects/quest-artifacts.lua b/game/modules/tome/data/general/objects/quest-artifacts.lua
index 64b920a7e08defca95e9a1e4e714bbb67cf22563..328a2448fa5e9f7a95cce07e4272f5677a5e2ef3 100644
--- a/game/modules/tome/data/general/objects/quest-artifacts.lua
+++ b/game/modules/tome/data/general/objects/quest-artifacts.lua
@@ -348,3 +348,62 @@ You have heard of such items before. They are very useful to adventurers, allowi
 		end
 	end,
 }
+
+newEntity{ base = "BASE_WAND",
+	power_source = {unknown=true, arcane=false},
+	type = "chest", subtype = "sher'tul",
+	define_as = "TRANSMO_CHEST",
+	add_name = false,
+	identified=true, force_lore_artifact=true,
+	name = "Transmogrification Chest", display = '~', color=colors.GOLD, unique=true, image = "object/chest4.png",
+	desc = [[This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy.
+The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you.
+
+When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
+Simply go to your inventory to move them out of the chest if you wish to keep them.
+Items in the chest will not encumber you.]],
+	cost = 0, quest=true,
+
+	carrier = {
+		has_transmo = 1,
+	},
+
+	max_power = 1000, power_regen = 1,
+	use_power = { name = "transmogrify all the items in your chest at once(also done automatically when you change level)", power = 0,
+		use = function(self, who)
+			local inven = who:getInven("INVEN")
+			local nb = 0
+			for i = #inven, 1, -1 do
+				local o = inven[i]
+				if o.__transmo then nb = nb + 1 end
+			end
+			if nb <= 0 then require("engine.ui.Dialog"):simplePopup("Transmogrification Chest", "You do not have any items to transmogrify in your chest.") return {id=true, used=true} end
+
+			require("engine.ui.Dialog"):yesnoPopup("Transmogrification Chest", "Transmogrify all "..nb.." item(s) in your chest?", function(ret)
+				if not ret then return end
+				for i = #inven, 1, -1 do
+					local o = inven[i]
+					if o.__transmo then
+						who:transmoInven(inven, i, o)
+					end
+				end
+			end)
+			return {id=true, used=true}
+		end
+	},
+
+	on_pickup = function(self, who)
+		require("engine.ui.Dialog"):simpleLongPopup("Transmogrification Chest", [[This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy.
+The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you.
+
+When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
+To take an item out, simply go to your inventory to move them out of the chest.
+Items in the chest will not encumber you.]], 500)
+	end,
+	on_drop = function(self, who)
+		if who == game.player then
+			game.logPlayer(who, "You cannot bring yourself to drop the %s", self:getName())
+			return true
+		end
+	end,
+}
diff --git a/game/modules/tome/data/quests/shertul-fortress.lua b/game/modules/tome/data/quests/shertul-fortress.lua
index 231224e5ea4783d20bc904cc3a5395a5286481dc..5b92264d3ced978dc9c369c9eb6a23322ac37d53 100644
--- a/game/modules/tome/data/quests/shertul-fortress.lua
+++ b/game/modules/tome/data/quests/shertul-fortress.lua
@@ -86,6 +86,8 @@ spawn_transmo_chest = function(self, energy)
 	game.zone:addEntity(game.level, chest, "object", spot.x + 1, spot.y)
 	game.level.map:particleEmitter(spot.x, spot.y, 1, "demon_teleport")
 	game.player:setQuestStatus(self.id, self.COMPLETED, "transmo-chest")
+
+	game:setAllowedBuild("transmo_chest", true)
 end
 
 gain_energy = function(self, energy)
diff --git a/game/modules/tome/data/texts/unlock-transmo_chest.lua b/game/modules/tome/data/texts/unlock-transmo_chest.lua
new file mode 100644
index 0000000000000000000000000000000000000000..7749eae922452994dc1e7f728669782b44587f02
--- /dev/null
+++ b/game/modules/tome/data/texts/unlock-transmo_chest.lua
@@ -0,0 +1,25 @@
+-- ToME - Tales of Maj'Eyal
+-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
+--
+-- This program is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+--
+-- Nicolas Casalini "DarkGod"
+-- darkgod@te4.org
+
+return "New birth equipment: #LIGHT_GREEN#Transmogrification Chest",
+[[You have discovered an old Fortress belonging to the mysterious Sher'tul race.
+The fortress shadow gave you a transmogrification chest which shall make your dealing with storage and gold much easier.
+
+All your new characters will now start with a transmogrification chest at birth. All items transmogrified before you find the Fortress with them will only yield gold.
+]]
diff --git a/game/modules/tome/data/zones/shertul-fortress/objects.lua b/game/modules/tome/data/zones/shertul-fortress/objects.lua
index 986ea6a590538428f0be37cf8d1d1ac8f94bb74a..51703846ecbf1be7ef107ad96124c17c7fde1e63 100644
--- a/game/modules/tome/data/zones/shertul-fortress/objects.lua
+++ b/game/modules/tome/data/zones/shertul-fortress/objects.lua
@@ -19,65 +19,6 @@
 
 load("/data/general/objects/objects-maj-eyal.lua")
 
-newEntity{ base = "BASE_WAND",
-	power_source = {unknown=true, arcane=false},
-	type = "chest", subtype = "sher'tul",
-	define_as = "TRANSMO_CHEST",
-	add_name = false,
-	identified=true, force_lore_artifact=true,
-	name = "Transmogrification Chest", display = '~', color=colors.GOLD, unique=true, image = "object/chest4.png",
-	desc = [[This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy.
-The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you.
-
-When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
-Simply go to your inventory to move them out of the chest if you wish to keep them.
-Items in the chest will not encumber you.]],
-	cost = 0, quest=true,
-
-	carrier = {
-		has_transmo = 1,
-	},
-
-	max_power = 1000, power_regen = 1,
-	use_power = { name = "transmogrify all the items in your chest at once(also done automatically when you change level)", power = 0,
-		use = function(self, who)
-			local inven = who:getInven("INVEN")
-			local nb = 0
-			for i = #inven, 1, -1 do
-				local o = inven[i]
-				if o.__transmo then nb = nb + 1 end
-			end
-			if nb <= 0 then require("engine.ui.Dialog"):simplePopup("Transmogrification Chest", "You do not have any items to transmogrify in your chest.") return {id=true, used=true} end
-
-			require("engine.ui.Dialog"):yesnoPopup("Transmogrification Chest", "Transmogrify all "..nb.." item(s) in your chest?", function(ret)
-				if not ret then return end
-				for i = #inven, 1, -1 do
-					local o = inven[i]
-					if o.__transmo then
-						who:transmoInven(inven, i, o)
-					end
-				end
-			end)
-			return {id=true, used=true}
-		end
-	},
-
-	on_pickup = function(self, who)
-		require("engine.ui.Dialog"):simpleLongPopup("Transmogrification Chest", [[This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy.
-The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you.
-
-When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
-To take an item out, simply go to your inventory to move them out of the chest.
-Items in the chest will not encumber you.]], 500)
-	end,
-	on_drop = function(self, who)
-		if who == game.player then
-			game.logPlayer(who, "You cannot bring yourself to drop the %s", self:getName())
-			return true
-		end
-	end,
-}
-
 newEntity{ base = "BASE_CLOTH_ARMOR",
 	define_as = "SIMPLE_GOWN",
 	name = "simple gown",