diff --git a/game/modules/tome/dialogs/Shimmer.lua b/game/modules/tome/dialogs/Shimmer.lua index fe0a7e35e1527682df49c6409220a5ab9f9cdf70..610fa5e9113fa2d8d4899aa0f2c11f38558a232a 100644 --- a/game/modules/tome/dialogs/Shimmer.lua +++ b/game/modules/tome/dialogs/Shimmer.lua @@ -41,7 +41,7 @@ function _M:init(player, slot) self.c_list = List.new{scrollbar=true, width=300, height=self.ih - 5, list=self.list, fct=function(item) self:use(item) end, select=function(item) self:select(item) end} local donatortext = "" if not profile:isDonator(1) then donatortext = "\n#{italic}##CRIMSON#This cosmetic feature is only available to donators/buyers. You can only preview.#WHITE##{normal}#" end - local help = Textzone.new{width=math.floor(self.iw - self.c_list.w - 20), height=self.ih, no_color_bleed=true, auto_height=true, text="You can alter "..oname.." to look like an other item of the same type/slot.\n#{bold}#This is a purely cosmetic change.#{normal}#"..donatortext} + local help = Textzone.new{width=math.floor(self.iw - self.c_list.w - 20), height=self.ih, no_color_bleed=true, auto_height=true, text="You can alter "..oname.." to look like another item of the same type/slot.\n#{bold}#This is a purely cosmetic change.#{normal}#"..donatortext} local actorframe = ActorFrame.new{actor=self.actor, w=128, h=128} self:loadUI{ diff --git a/game/modules/tome/resolvers.lua b/game/modules/tome/resolvers.lua index 6d0013d19da1e1231e1871229da964adf5575a85..83f7d19555613922ccb59e85c37cafbe57d44410 100644 --- a/game/modules/tome/resolvers.lua +++ b/game/modules/tome/resolvers.lua @@ -557,7 +557,7 @@ function resolvers.calc.moddable_tile(t, e) r2 = {"lower_body_03","lower_body_04","lower_body_05","lower_body_06","lower_body_06",} elseif slot == "robe" then r = {"upper_body_34","upper_body_35","upper_body_36","upper_body_37","upper_body_38",} elseif slot == "shield" then r = {"%s_hand_10_01","%s_hand_11_01","%s_hand_11_02","%s_hand_12_01","%s_hand_12_02",} - elseif slot == "staff" then r = {"%s_hand_08_01", "%s_hand_08_02", "%s_hand_08_03", "%s_hand_08_04", "%s_hand_08_05"} + elseif slot == "staff" then r = {"%s_hand_08_01", "%s_hand_08_03", "%s_hand_08_02", "%s_hand_08_04", "%s_hand_08_05"} -- 03 & 02 are reversed due to an error in gfx, don't change it! elseif slot == "leather_boots" then r = {"feet_03","feet_10","feet_10","feet_11","feet_11",} elseif slot == "heavy_boots" then r = {"feet_06","feet_06","feet_07","feet_09","feet_08",} elseif slot == "gauntlets" then r = {"hands_03","hands_04","hands_05","hands_07","hands_06",}