diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index d4124cc27d7e5c377cfbddd733436929796c3743..dfaec83bb16c2564074fe47fce7f32cabe0f6cc9 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -3262,9 +3262,25 @@ end function _M:checkPool(tid, pid) if tid == pid then return end - if not self:knowTalent(pid) then self:learnTalent(pid, true) end + if not self:knowTalent(pid) then + self:learnTalent(pid, true) + else + if not self.resource_pool_refs[pid] or not next(self.resource_pool_refs[pid]) then + self.resource_pool_refs[pid] = self.resource_pool_refs[pid] or {} + self.resource_pool_refs[pid][pid] = 1 -- Make it never unlearnable + end + end self.resource_pool_refs[pid] = self.resource_pool_refs[pid] or {} self.resource_pool_refs[pid][tid] = (self.resource_pool_refs[pid][tid] or 0) + 1 + game.log("#CRIMSON#DG MADE THIS BUT CANT TEST, MAKE SURE PREXISTING POOLS ARE NOT REMOVED !!!") + game.log("#CRIMSON#DG MADE THIS BUT CANT TEST, MAKE SURE PREXISTING POOLS ARE NOT REMOVED !!!") + game.log("#CRIMSON#DG MADE THIS BUT CANT TEST, MAKE SURE PREXISTING POOLS ARE NOT REMOVED !!!") + game.log("#CRIMSON#DG MADE THIS BUT CANT TEST, MAKE SURE PREXISTING POOLS ARE NOT REMOVED !!!") + game.log("#CRIMSON#DG MADE THIS BUT CANT TEST, MAKE SURE PREXISTING POOLS ARE NOT REMOVED !!!") + game.log("#CRIMSON#DG MADE THIS BUT CANT TEST, MAKE SURE PREXISTING POOLS ARE NOT REMOVED !!!") + game.log("#CRIMSON#DG MADE THIS BUT CANT TEST, MAKE SURE PREXISTING POOLS ARE NOT REMOVED !!!") + game.log("#CRIMSON#DG MADE THIS BUT CANT TEST, MAKE SURE PREXISTING POOLS ARE NOT REMOVED !!!") + game.log("#CRIMSON#DG MADE THIS BUT CANT TEST, MAKE SURE PREXISTING POOLS ARE NOT REMOVED !!!") end --- Actor learns a resource pool