diff --git a/game/modules/tome/data/quests/lost-merchant.lua b/game/modules/tome/data/quests/lost-merchant.lua index c58b87750f104d65f61b161f27dbeb9553682415..6d16e274dbc94ad1fddbcdd328d019a0ad982f5d 100644 --- a/game/modules/tome/data/quests/lost-merchant.lua +++ b/game/modules/tome/data/quests/lost-merchant.lua @@ -38,6 +38,7 @@ end leave_zone = function(self, who) if self:isStatus(self.COMPLETED, "evil") then return end + if game.level.level == 1 or self:is_assassin_alive() then who:setQuestStatus(self.id, engine.Quest.FAILED) return end local merchant_alive = false for uid, e in pairs(game.level.entities) do if e.is_merchant and not e.dead then