From 45387747a3846be26a7a03850b5d2f7c97b455a7 Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Wed, 2 Oct 2013 23:45:17 +0200
Subject: [PATCH] Marauder's Thuggery tree is now Generic Marauder's gained
 Bloodthirst tree (1.1, locked)

---
 game/modules/tome/data/birth/classes/rogue.lua           | 1 +
 game/modules/tome/data/talents/techniques/techniques.lua | 2 +-
 2 files changed, 2 insertions(+), 1 deletion(-)

diff --git a/game/modules/tome/data/birth/classes/rogue.lua b/game/modules/tome/data/birth/classes/rogue.lua
index 36dad92dbb..6accd8f732 100644
--- a/game/modules/tome/data/birth/classes/rogue.lua
+++ b/game/modules/tome/data/birth/classes/rogue.lua
@@ -165,6 +165,7 @@ newBirthDescriptor{
 		["technique/mobility"]={true, 0.3},
 		["technique/thuggery"]={true, 0.3},
 		["technique/conditioning"]={true, 0.3},
+		["technique/bloodthirst"]={false, 0.1},
 		["cunning/dirty"]={true, 0.3},
 		["cunning/tactical"]={false, 0.2},
 		["cunning/survival"]={true, 0.3},
diff --git a/game/modules/tome/data/talents/techniques/techniques.lua b/game/modules/tome/data/talents/techniques/techniques.lua
index d36ac9c1b3..320997178a 100644
--- a/game/modules/tome/data/talents/techniques/techniques.lua
+++ b/game/modules/tome/data/talents/techniques/techniques.lua
@@ -40,7 +40,7 @@ newTalentType{ allow_random=true, type="technique/combat-techniques-passive", na
 newTalentType{ allow_random=true, type="technique/combat-training", name = "combat training", generic = true, description = "Teaches to use various armours, weapons and improves health." }
 newTalentType{ allow_random=true, no_silence=true, is_spell=true, type="technique/magical-combat", name = "magical combat", description = "The blending together of magic and melee prowess." }
 newTalentType{ allow_random=true, type="technique/mobility", name = "mobility", generic = true, description = "Controlling your movements on the battlefields is the sure way to victory." }
-newTalentType{ allow_random=true, type="technique/thuggery", name = "thuggery", description = "Whatever wins the day, wins the day." }
+newTalentType{ allow_random=true, type="technique/thuggery", name = "thuggery", generic = true, description = "Whatever wins the day, wins the day." }
 
 -- Unarmed Combat
 newTalentType{ is_unarmed=true, allow_random=true, type="technique/pugilism", name = "pugilism", description = "Unarmed Boxing techniques that may not be practiced in massive armor or while a weapon or shield is equipped." }
-- 
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