diff --git a/game/engines/default/engine/Shader.lua b/game/engines/default/engine/Shader.lua index 7581bfd468d5ee54952f77fd212826ad6327b0b4..9bac56128edbe7aa9678b109c8a37d625d9d28a7 100644 --- a/game/engines/default/engine/Shader.lua +++ b/game/engines/default/engine/Shader.lua @@ -149,12 +149,15 @@ function _M:createProgram(def) end function _M:loaded() - if _M.progs[self.totalname] and not _M.progsreset[self.totalname] then --- print("[SHADER] using cached shader "..self.totalname) + if _M.progsperm[self.totalname] then + print("[SHADER] using permcached shader "..self.totalname) + self.shad = _M.progsperm[self.totalname] + elseif _M.progs[self.totalname] and not _M.progsreset[self.totalname] then + print("[SHADER] using cached shader "..self.totalname) self.shad = _M.progs[self.totalname].shad _M.progs[self.totalname].dieat = os.time() + 2 else --- print("[SHADER] Loading from /data/gfx/shaders/"..self.name..".lua") + print("[SHADER] Loading from /data/gfx/shaders/"..self.name..".lua") local f, err = loadfile("/data/gfx/shaders/"..self.name..".lua") if not f and err then error(err) end setfenv(f, setmetatable(self.args or {}, {__index=_G})) @@ -170,7 +173,7 @@ function _M:loaded() if def.resetargs then self.totalname = self:makeTotalName(def.resetargs) end --- print("[SHADER] Loaded shader with totalname", self.totalname) + print("[SHADER] Loaded shader with totalname", self.totalname) if not _M.progs[self.totalname] then _M.progs[self.totalname] = {shad=self:createProgram(def), dieat=def.resetargs and (os.time() + 3) or (os.time() + 2)} diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua index ee53a105425da56658e35f146dcf24ba320c90d1..95cfa2500846ebfd98a7fdfc401299c4238c80a7 100644 --- a/game/modules/tome/class/Game.lua +++ b/game/modules/tome/class/Game.lua @@ -497,6 +497,8 @@ function _M:setupDisplayMode(reboot, mode) end function _M:createFBOs() + print("[GAME] Creating FBOs") + -- Create the framebuffer self.fbo = core.display.newFBO(Map.viewport.width, Map.viewport.height) if self.fbo then diff --git a/game/modules/tome/data/zones/test/npcs.lua b/game/modules/tome/data/zones/test/npcs.lua index 20e1acaf8288f33456d46367a776576af037162c..31d77de9646b897494e8d88952dd6f6cf883cb4b 100644 --- a/game/modules/tome/data/zones/test/npcs.lua +++ b/game/modules/tome/data/zones/test/npcs.lua @@ -17,4 +17,5 @@ -- Nicolas Casalini "DarkGod" -- darkgod@te4.org -load("/data/general/npcs/feline.lua", rarity(0)) +load("/data/zones/town-angolwen/npcs.lua", rarity(0)) +load("/data/zones/golem-graveyard/npcs.lua", rarity(0)) diff --git a/game/modules/tome/data/zones/test/zone.lua b/game/modules/tome/data/zones/test/zone.lua index 3e71e7bfeeaa1e83199091c1b8dbe72f49caf4e2..2a35fd0dc797939f97260c8c111712bc1ea75485 100644 --- a/game/modules/tome/data/zones/test/zone.lua +++ b/game/modules/tome/data/zones/test/zone.lua @@ -24,18 +24,15 @@ return { max_level = 4, decay = {300, 800}, actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, - width = 50, height = 50, + width = 15, height = 15, -- all_remembered = true, all_lited = true, no_level_connectivity = true, generator = { map = { -- [[ - class = "mod.class.generator.map.Caldera", - mountain = "MOUNTAIN_WALL", - tree = "JUNGLE_TREE", - grass = "JUNGLE_GRASS", - water = "POISON_DEEP_WATER", + class = "engine.generator.map.Static", + map = "zones/test", --]] --[[ class = "engine.generator.map.Building",