From 43ccc25792239ebd296d6788a456087dc1d687ad Mon Sep 17 00:00:00 2001
From: Hachem_Muche <Hachem_Muche@stanfordalumni.org>
Date: Fri, 1 May 2015 21:47:19 -0700
Subject: [PATCH] Cleanup

---
 game/modules/tome/class/Actor.lua                    | 11 ++++-------
 game/modules/tome/class/interface/ActorObjectUse.lua |  5 -----
 2 files changed, 4 insertions(+), 12 deletions(-)

diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index 5e23d891bd..6aadf1a40a 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -3701,11 +3701,10 @@ function _M:onWear(o, inven_id, bypass_set, silent)
 				-- Apply set bonuses.
 				for _, d in pairs(set_objects) do
 					if d.object ~= o then self:onTakeoff(d.object, d.inven_id, true) end
-					local complete =  d.object.on_set_complete
+					local complete = d.object.on_set_complete
 					if type(complete) == "table" then complete = complete[set_id] end
 					if complete then complete(d.object, self, d.inven_id, set_objects) end
 					if d.object ~= o then self:onWear(d.object, d.inven_id, true) end
---game.log("#YELLOW# completing set with %s", d.object.name)
 						self:useObjectDisable(d.object)
 						self:useObjectEnable(d.object)
 
@@ -3830,7 +3829,7 @@ function _M:onTakeoff(o, inven_id, bypass_set, silent)
 				if d.object ~= o then self:onTakeoff(d.object, d.inven_id, true) end
 				local broken = d.object.on_set_broken
 				if type(broken) == "table" then broken = broken[set_id] end
---				if broken then broken(d.object, self, d.inven_id, set_objects) end
+				if broken then broken(d.object, self, d.inven_id, set_objects) end
 				if d.object._special_set then
 					for k, id in pairs(d.object._special_set) do
 						d.object:removeTemporaryValue(k, id)
@@ -3838,10 +3837,8 @@ function _M:onTakeoff(o, inven_id, bypass_set, silent)
 					d.object._special_set = nil
 				end
 				if d.object ~= o then self:onWear(d.object, d.inven_id, true) end
---game.log("#YELLOW# breaking set with %s", d.object.name)
-					self:useObjectDisable(d.object)
-					self:useObjectEnable(d.object)
-
+				self:useObjectDisable(d.object)
+				self:useObjectEnable(d.object)
 				d.object.set_complete[set_id] = nil
 				-- Remove if empty.
 				local empty = true
diff --git a/game/modules/tome/class/interface/ActorObjectUse.lua b/game/modules/tome/class/interface/ActorObjectUse.lua
index 45728b46d0..d4f966d2e5 100644
--- a/game/modules/tome/class/interface/ActorObjectUse.lua
+++ b/game/modules/tome/class/interface/ActorObjectUse.lua
@@ -259,8 +259,6 @@ _M.useObjectBaseTalent ={
 		coroutine.resume(co)
 	end,
 	info = function(self, t)
---		local data = self.object_talent_data
---		if not data then return "" end
 		local o = t.getObject(self, t)
 		if not (o and o:isIdentified()) then return "Activate an object." end
 		local objname = o:getName({do_color = true}) or "(unknown object)"
@@ -270,7 +268,6 @@ _M.useObjectBaseTalent ={
 %s]]):format(objname, usedesc)
 	end,
 	short_info = function(self, t)
---		local data = self.object_talent_data and self.object_talent_data[t.id]
 		local obj = t.getObject(self, t)
 		return ([[Activate %s]]):format(obj and obj:getName({do_color = true}) or "nothing")
 	end,
@@ -286,7 +283,6 @@ function _M:useObjectTalent(base_name, num)
 		t = table.clone(self.useObjectBaseTalent)
 		t.id = tid
 		t.short_name = short_name
---		print("ActorObjectUse] Defining new Talent ", short_name)
 		Talents:newTalent(t)
 		-- define this after parsing in data.talents.lua
 		t.tactical = function(self, t)
@@ -379,7 +375,6 @@ function _M:useObjectDisable(o, inven_id, slot, tid, base_name)
 		o = data[tid] and data[tid].obj
 	end
 print(("[ActorObjectUse] useObjectDisable: o: %s, by %s inven/slot = %s/%s"):format(o and o.name or "none", self.name, inven_id, slot))
---game.log(("#YELLOW#[ActorObjectUse] useObjectDisable: o: %s, by %s inven/slot = %s/%s"):format(o and o.name or "none", self.name, inven_id, slot))
 
 	if tid then
 		if data[tid] and data[tid].old_talent_level then self.talents[tid] = data[tid].old_talent_level end
-- 
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