From 4348edd50886cd1e1c86b27925c26ed9641841d7 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Fri, 30 Jul 2010 23:53:21 +0000
Subject: [PATCH] Changed level.ups[1] and level.downs[1] to level.default_up
 and level.default_down. *You must update your module, probably in
 Game:changeLevel()*

git-svn-id: http://svn.net-core.org/repos/t-engine4@957 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/engine/Zone.lua                                       | 4 ++--
 game/modules/example/class/Game.lua                        | 4 ++--
 game/modules/tome/class/Game.lua                           | 4 ++--
 game/modules/tome/class/generator/actor/Sandworm.lua       | 4 ++--
 game/modules/tome/data/general/encounters/arda-fareast.lua | 4 ++--
 5 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/game/engine/Zone.lua b/game/engine/Zone.lua
index 85d82c13d2..e172ae403c 100644
--- a/game/engine/Zone.lua
+++ b/game/engine/Zone.lua
@@ -518,8 +518,8 @@ function _M:newLevel(level_data, lev, old_lev, game)
 
 	for i = 1, #spots do print("[NEW LEVEL] spot", spots[i].x, spots[i].y, spots[i].type, spots[i].subtype) end
 
-	level.ups = {{x=ux, y=uy}}
-	level.downs = {{x=dx, y=dy}}
+	level.default_up = {x=ux, y=uy}
+	level.default_down = {x=dx, y=dy}
 	level.spots = spots
 
 	-- Generate objects
diff --git a/game/modules/example/class/Game.lua b/game/modules/example/class/Game.lua
index 3b307a9046..3f8bfadd94 100644
--- a/game/modules/example/class/Game.lua
+++ b/game/modules/example/class/Game.lua
@@ -167,9 +167,9 @@ function _M:changeLevel(lev, zone)
 	self.zone:getLevel(self, lev, old_lev)
 
 	if lev > old_lev then
-		self.player:move(self.level.ups[1].x, self.level.ups[1].y, true)
+		self.player:move(self.level.default_up.x, self.level.default_up.y, true)
 	else
-		self.player:move(self.level.downs[1].x, self.level.downs[1].y, true)
+		self.player:move(self.level.default_down.x, self.level.default_down.y, true)
 	end
 	self.level:addEntity(self.player)
 end
diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua
index 85ae4ead0a..fa669b5962 100644
--- a/game/modules/tome/class/Game.lua
+++ b/game/modules/tome/class/Game.lua
@@ -321,9 +321,9 @@ function _M:changeLevel(lev, zone)
 		self.player.last_wilderness = self.zone.short_name
 	else
 		if lev > old_lev then
-			self.player:move(self.level.ups[1].x, self.level.ups[1].y, true)
+			self.player:move(self.level.default_up.x, self.level.default_up.y, true)
 		else
-			self.player:move(self.level.downs[1].x, self.level.downs[1].y, true)
+			self.player:move(self.level.default_down.x, self.level.default_down.y, true)
 		end
 	end
 	self.player.changed = true
diff --git a/game/modules/tome/class/generator/actor/Sandworm.lua b/game/modules/tome/class/generator/actor/Sandworm.lua
index 1d94ce3894..4d0c80508b 100644
--- a/game/modules/tome/class/generator/actor/Sandworm.lua
+++ b/game/modules/tome/class/generator/actor/Sandworm.lua
@@ -47,8 +47,8 @@ function _M:generate()
 	end
 
 	-- Always add one near the stairs
-	self:placeWorm(self.level.ups[1])
-	self:placeWorm(self.level.downs[1])
+	self:placeWorm(self.level.default_up)
+	self:placeWorm(self.level.default_down)
 end
 
 function _M:placeWorm(s)
diff --git a/game/modules/tome/data/general/encounters/arda-fareast.lua b/game/modules/tome/data/general/encounters/arda-fareast.lua
index d98123aac1..697816b240 100644
--- a/game/modules/tome/data/general/encounters/arda-fareast.lua
+++ b/game/modules/tome/data/general/encounters/arda-fareast.lua
@@ -109,8 +109,8 @@ newEntity{
 					x = sx,
 					y = sy,
 				}
-				level.downs = level.ups
-				level.ups = {{x=sx, y=sy}}
+				level.default_down = level.default_up
+				level.default_up = {x=sx, y=sy}
 			end,
 		})
 		game.player:runStop()
-- 
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