diff --git a/game/modules/tome/data/talents/cursed/predator.lua b/game/modules/tome/data/talents/cursed/predator.lua index 0133fa21ee1654319b9d62d258fd11a8131d67b2..f7b121888bd7fedf95835ecf15e7bae02d49977b 100644 --- a/game/modules/tome/data/talents/cursed/predator.lua +++ b/game/modules/tome/data/talents/cursed/predator.lua @@ -31,7 +31,7 @@ newTalent{ -- ATK bonus handled in Combat.lua with comment: -- Predator apr bonus getAPR = function(self, t) return self:combatTalentScale(t, 0.09, 0.6) end, -- APR bonus handled in Combat.lua with comment: -- Predator apr bonus - getTypeKillMax = function(self, t) return 50 end,-- math.floor(self:combatTalentLimit(t, 40, 10, 30)) end, + getTypeKillMax = function(self, t) return 50 end, callbackOnKill = function(self, t, target) local killmax = t.getTypeKillMax(self, t) local type = tostring(target.type) @@ -51,8 +51,6 @@ newTalent{ self.predator_type_history[type] = rng.range(killfloor, killmax) end end - -- Hate gain for early game --- if hitted and target then self:incHate(1) end end, info = function(self, t) return ([[Improve your predation by learning from past hunts. You gain %0.2f accuracy and %0.2f armor penetration against foes for each foe of that type you have previously slain, to a maximum of %d accuracy and %d apr.]]):format(t.getATK(self, t), t.getAPR(self, t), t.getATK(self, t) * t.getTypeKillMax(self, t), t.getAPR(self, t) * t.getTypeKillMax(self, t), t.getTypeKillMax(self, t))