From 42c058dd2f7f04bad1787e1d69e0db715988a8b9 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Mon, 26 Dec 2011 17:29:59 +0000 Subject: [PATCH] fix git-svn-id: http://svn.net-core.org/repos/t-engine4@4756 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/talents/cursed/primal-magic.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/talents/cursed/primal-magic.lua b/game/modules/tome/data/talents/cursed/primal-magic.lua index 7e17b71894..a0583af033 100644 --- a/game/modules/tome/data/talents/cursed/primal-magic.lua +++ b/game/modules/tome/data/talents/cursed/primal-magic.lua @@ -116,7 +116,7 @@ newTalent{ game.logPlayer(self, "Selects a displacement location...") local tg = {type="ball", nolock=true, pass_terrain=false, nowarning=true, range=range, radius=0} x, y = self:getTarget(tg) - if not x or not self:hasLos(x, y) then return nil end + if not x or not self:hasLOS(x, y) then return nil end -- Target code does not restrict the target coordinates to the range, it lets the project function do it -- but we cant ... -- GitLab