From 42c058dd2f7f04bad1787e1d69e0db715988a8b9 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Mon, 26 Dec 2011 17:29:59 +0000
Subject: [PATCH] fix

git-svn-id: http://svn.net-core.org/repos/t-engine4@4756 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/talents/cursed/primal-magic.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/cursed/primal-magic.lua b/game/modules/tome/data/talents/cursed/primal-magic.lua
index 7e17b71894..a0583af033 100644
--- a/game/modules/tome/data/talents/cursed/primal-magic.lua
+++ b/game/modules/tome/data/talents/cursed/primal-magic.lua
@@ -116,7 +116,7 @@ newTalent{
 		game.logPlayer(self, "Selects a displacement location...")
 		local tg = {type="ball", nolock=true, pass_terrain=false, nowarning=true, range=range, radius=0}
 		x, y = self:getTarget(tg)
-		if not x or not self:hasLos(x, y) then return nil end
+		if not x or not self:hasLOS(x, y) then return nil end
 
 		-- Target code does not restrict the target coordinates to the range, it lets the project function do it
 		-- but we cant ...
-- 
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