diff --git a/game/modules/tome/data/talents/cursed/primal-magic.lua b/game/modules/tome/data/talents/cursed/primal-magic.lua index 7e17b718946887947195ac9ac6a23d54617914b3..a0583af033226331d02fc0919ee7c38774bbcaad 100644 --- a/game/modules/tome/data/talents/cursed/primal-magic.lua +++ b/game/modules/tome/data/talents/cursed/primal-magic.lua @@ -116,7 +116,7 @@ newTalent{ game.logPlayer(self, "Selects a displacement location...") local tg = {type="ball", nolock=true, pass_terrain=false, nowarning=true, range=range, radius=0} x, y = self:getTarget(tg) - if not x or not self:hasLos(x, y) then return nil end + if not x or not self:hasLOS(x, y) then return nil end -- Target code does not restrict the target coordinates to the range, it lets the project function do it -- but we cant ...