From 3b869bbf9a9e38cea48ded16f729cb1d90d32544 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Wed, 2 Oct 2013 23:41:03 +0200 Subject: [PATCH] fix drolem breath --- game/modules/tome/data/talents/spells/golem.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/talents/spells/golem.lua b/game/modules/tome/data/talents/spells/golem.lua index ebaae66b61..9369ee76ba 100644 --- a/game/modules/tome/data/talents/spells/golem.lua +++ b/game/modules/tome/data/talents/spells/golem.lua @@ -545,7 +545,7 @@ newTalent{ local tg = self:getTalentTarget(t) local x, y = self:getTarget(tg) if not x or not y then return nil end - self:project(tg, x, y, DamageType.POISON, {dam=self:mindCrit(self:combatTalentStatDamage(t, "mag", 30, 460)), apply_power=self:combatMindpower()}) + self:project(tg, x, y, DamageType.POISON, {dam=self:spellCrit(self:combatTalentStatDamage(t, "mag", 30, 460)), apply_power=self:combatSpellpower()}) game.level.map:particleEmitter(self.x, self.y, tg.radius, "breath_slime", {radius=tg.radius, tx=x-self.x, ty=y-self.y}) game:playSoundNear(self, "talents/breath") return true -- GitLab