From 3b869bbf9a9e38cea48ded16f729cb1d90d32544 Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Wed, 2 Oct 2013 23:41:03 +0200
Subject: [PATCH] fix drolem breath

---
 game/modules/tome/data/talents/spells/golem.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/spells/golem.lua b/game/modules/tome/data/talents/spells/golem.lua
index ebaae66b61..9369ee76ba 100644
--- a/game/modules/tome/data/talents/spells/golem.lua
+++ b/game/modules/tome/data/talents/spells/golem.lua
@@ -545,7 +545,7 @@ newTalent{
 		local tg = self:getTalentTarget(t)
 		local x, y = self:getTarget(tg)
 		if not x or not y then return nil end
-		self:project(tg, x, y, DamageType.POISON, {dam=self:mindCrit(self:combatTalentStatDamage(t, "mag", 30, 460)), apply_power=self:combatMindpower()})
+		self:project(tg, x, y, DamageType.POISON, {dam=self:spellCrit(self:combatTalentStatDamage(t, "mag", 30, 460)), apply_power=self:combatSpellpower()})
 		game.level.map:particleEmitter(self.x, self.y, tg.radius, "breath_slime", {radius=tg.radius, tx=x-self.x, ty=y-self.y})
 		game:playSoundNear(self, "talents/breath")
 		return true
-- 
GitLab