diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua
index 09bf6f3a18178433bd6f97efaec537f503ee67ec..297b934ce96b1ffcd26d6914ed33922c3fb5b68c 100644
--- a/game/modules/tome/data/damage_types.lua
+++ b/game/modules/tome/data/damage_types.lua
@@ -442,10 +442,16 @@ setDefaultProjector(function(src, x, y, type, dam, state)
 			end
 		end
 
+		--Dark Empathy (Reduce damage against summoner)
 		if src.necrotic_minion_be_nice and src.summoner == target then
 			dam = dam * (1 - src.necrotic_minion_be_nice)
 		end
 
+		--Dark Empathy (Reduce damage against other minions)
+		if src.necrotic_minion_be_nice and target.summoner and src.summoner == target.summoner then	
+			dam = dam * (1 - src.necrotic_minion_be_nice)	
+		end
+
 		-- Curse of Misfortune: Unfortunate End (chance to increase damage enough to kill)
 		if src and src.hasEffect and src:hasEffect(src.EFF_CURSE_OF_MISFORTUNE) then
 			local eff = src:hasEffect(src.EFF_CURSE_OF_MISFORTUNE)