From 3b1ba3fe1aa950e3c7f8b60ae4c7f57df29ee17a Mon Sep 17 00:00:00 2001 From: otowakotori <806682153@qq.com> Date: Wed, 9 Dec 2020 11:40:51 +0800 Subject: [PATCH] it had been moved to `callbackOnHit` --- game/modules/tome/class/Actor.lua | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index a5e8a78c58..3f34035da1 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -2594,16 +2594,6 @@ function _M:onTakeHit(value, src, death_note) self.tempeffect_def[self.EFF_CURSED_FORM].do_onTakeHit(self, eff, value) end - if value > 0 then - tal = self:isTalentActive(self.T_DEFLECTION) - if tal then - local oldval = value - value = self:callTalent(self.T_DEFLECTION, "do_onTakeHit", tal, value) - if value ~= oldval then - game:delayedLogDamage(src, self, 0, ("#SLATE#(%d deflected)#LAST#"):tformat(oldval - value), false) - end - end - end -- Achievements if not self.no_take_hit_achievements and src and src.resolveSource and src:resolveSource().player and value >= 600 then -- GitLab