diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index a5e8a78c58442c2880bc92ed6554d73f9a9fe47c..3f34035da182d441bb13419fdb4278a2038877bb 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -2594,16 +2594,6 @@ function _M:onTakeHit(value, src, death_note) self.tempeffect_def[self.EFF_CURSED_FORM].do_onTakeHit(self, eff, value) end - if value > 0 then - tal = self:isTalentActive(self.T_DEFLECTION) - if tal then - local oldval = value - value = self:callTalent(self.T_DEFLECTION, "do_onTakeHit", tal, value) - if value ~= oldval then - game:delayedLogDamage(src, self, 0, ("#SLATE#(%d deflected)#LAST#"):tformat(oldval - value), false) - end - end - end -- Achievements if not self.no_take_hit_achievements and src and src.resolveSource and src:resolveSource().player and value >= 600 then