diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua index 40d540ed5eb25bf1dde1a49dde1a002e2bb83fa8..58b78abfda3e74eaa6ebc88bacd90da50fa8a9fe 100644 --- a/game/modules/tome/data/damage_types.lua +++ b/game/modules/tome/data/damage_types.lua @@ -2735,7 +2735,7 @@ newDamageType{ if feat then if feat.grow then local newfeat_name, newfeat, silence = feat.grow, nil, false - if type(feat.dig) == "function" then newfeat_name, newfeat, silence = feat.grow(src, x, y, feat) end + if type(feat.grow) == "function" then newfeat_name, newfeat, silence = feat.grow(src, x, y, feat) end newfeat = newfeat or game.zone.grid_list[newfeat_name] if newfeat then game.level.map(x, y, Map.TERRAIN, newfeat)