diff --git a/game/modules/tome/data/general/objects/egos/light-armor.lua b/game/modules/tome/data/general/objects/egos/light-armor.lua
index 7e313572799abfe9faf6eca0ed5a76acbc6d7882..04890eda1913bcfdf3278f230e3de2769a6cb78b 100644
--- a/game/modules/tome/data/general/objects/egos/light-armor.lua
+++ b/game/modules/tome/data/general/objects/egos/light-armor.lua
@@ -32,3 +32,15 @@ newEntity{
 		life_regen = resolvers.mbonus_material(60, 15, function(e, v) v=v/10 return v * 10, v end),
 	},
 }
+
+newEntity{
+	name = "nimble", prefix=true, instant_resolve=true,
+	level_range = {25, 50},
+	greater_ego = true,
+	rarity = 22,
+	cost = 35,
+	wielder = {
+		combat_def_ranged = resolvers.mbonus_material(8, 2, function(e, v) return v * 1 end),
+		movement_speed = -0.1,
+		inc_stats = { [Stats.STAT_DEX] = resolvers.mbonus_material(3, 2, function(e, v) return v * 3 end), },
+}
diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua
index 2f25e4a4fc76f9a6cc7f6041e79e50eef5fea509..d15fe43fd370bee21566a3eb4d790dbf361702bd 100644
--- a/game/modules/tome/data/general/objects/world-artifacts.lua
+++ b/game/modules/tome/data/general/objects/world-artifacts.lua
@@ -1175,6 +1175,35 @@ newEntity{ base = "BASE_LEATHER_BELT",
 	},
 }
 
+newEntity{ base = "BASE_LIGHT_ARMOR",
+	unique = true,
+	name = "Behemoth Hide",
+	unided_name = "tough weathered hide",
+	desc = [[A rough hide made from a massive beast.  Seeing as it's so weathered but useable, maybe it's a bit special...]],
+	color = colors.BROWN,
+	level_range = {12, 22},
+	rarity = 210,
+	require = { stat = { str=18 }, },
+	cost = 250,
+	material_level = 3,
+	wielder = {
+		inc_stats = { [Stats.STAT_STR] = 2, [Stats.STAT_CON] = 2 },
+
+		combat_armor = 6,
+		combat_def = 4,
+		combat_def_ranged = 8,
+
+		max_encumber = 20,
+		life_regen = 0.7,
+		stamina_regen = 0.7,
+		fatigue = 10,
+		max_stamina = 43,
+		max_life = 45,
+		knockback_immune = 0.1,
+		size_category = 1,
+	},
+}
+
 newEntity{ base = "BASE_HEAVY_ARMOR",
 	unique = true,
 	name = "Iron Mail of Bloodletting",