From 356153e1ba33e53ac5bb8ed44d797be90ecaf2de Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Wed, 21 Mar 2012 23:18:59 +0000
Subject: [PATCH] Reloading after saving on the eidolon plane will work
 correctly when returning to the previous level

git-svn-id: http://svn.net-core.org/repos/t-engine4@4979 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/talents/corruptions/shadowflame.lua | 1 +
 game/modules/tome/data/zones/eidolon-plane/zone.lua        | 1 +
 2 files changed, 2 insertions(+)

diff --git a/game/modules/tome/data/talents/corruptions/shadowflame.lua b/game/modules/tome/data/talents/corruptions/shadowflame.lua
index 6f0043b7a9..3ad33e504b 100644
--- a/game/modules/tome/data/talents/corruptions/shadowflame.lua
+++ b/game/modules/tome/data/talents/corruptions/shadowflame.lua
@@ -280,6 +280,7 @@ newTalent{
 
 			-- Reload MOs
 			game.level.map:redisplay()
+			game.level.map:recreate()
 
 			game.logPlayer(game.player, "#LIGHT_RED#You are brought back from the Fearscape!")
 		end)
diff --git a/game/modules/tome/data/zones/eidolon-plane/zone.lua b/game/modules/tome/data/zones/eidolon-plane/zone.lua
index 346775cac9..60c80bafb4 100644
--- a/game/modules/tome/data/zones/eidolon-plane/zone.lua
+++ b/game/modules/tome/data/zones/eidolon-plane/zone.lua
@@ -137,6 +137,7 @@ return {
 
 			-- Reload MOs
 			game.level.map:redisplay()
+			game.level.map:recreate()
 
 			for uid, act in pairs(game.level.entities) do
 				if act.setEffect then
-- 
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