From 356153e1ba33e53ac5bb8ed44d797be90ecaf2de Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Wed, 21 Mar 2012 23:18:59 +0000 Subject: [PATCH] Reloading after saving on the eidolon plane will work correctly when returning to the previous level git-svn-id: http://svn.net-core.org/repos/t-engine4@4979 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/talents/corruptions/shadowflame.lua | 1 + game/modules/tome/data/zones/eidolon-plane/zone.lua | 1 + 2 files changed, 2 insertions(+) diff --git a/game/modules/tome/data/talents/corruptions/shadowflame.lua b/game/modules/tome/data/talents/corruptions/shadowflame.lua index 6f0043b7a9..3ad33e504b 100644 --- a/game/modules/tome/data/talents/corruptions/shadowflame.lua +++ b/game/modules/tome/data/talents/corruptions/shadowflame.lua @@ -280,6 +280,7 @@ newTalent{ -- Reload MOs game.level.map:redisplay() + game.level.map:recreate() game.logPlayer(game.player, "#LIGHT_RED#You are brought back from the Fearscape!") end) diff --git a/game/modules/tome/data/zones/eidolon-plane/zone.lua b/game/modules/tome/data/zones/eidolon-plane/zone.lua index 346775cac9..60c80bafb4 100644 --- a/game/modules/tome/data/zones/eidolon-plane/zone.lua +++ b/game/modules/tome/data/zones/eidolon-plane/zone.lua @@ -137,6 +137,7 @@ return { -- Reload MOs game.level.map:redisplay() + game.level.map:recreate() for uid, act in pairs(game.level.entities) do if act.setEffect then -- GitLab