From 34ab0a34232e2965744ae3f7db2a9816f7c7634f Mon Sep 17 00:00:00 2001 From: Hachem_Muche <Hachem_Muche@stanfordalumni.org> Date: Thu, 18 Jun 2015 11:46:13 -0700 Subject: [PATCH] Remove charm from randbosses. --- game/modules/tome/class/GameState.lua | 5 ----- 1 file changed, 5 deletions(-) diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua index d258abc856..c6f1df940f 100644 --- a/game/modules/tome/class/GameState.lua +++ b/game/modules/tome/class/GameState.lua @@ -2147,11 +2147,6 @@ function _M:createRandomBoss(base, data) ------------------------------------------------------------ self:applyRandomClass(b, data) - -- add a charm - if not data.forbid_equip then - b[#b+1] = resolvers.equip({{type="charm", autoreq=true}}) - end - b.rnd_boss_on_added_to_level = b.on_added_to_level b._rndboss_resources_boost = data.resources_boost b._rndboss_talent_cds = data.talent_cds_factor -- GitLab