From 34ab0a34232e2965744ae3f7db2a9816f7c7634f Mon Sep 17 00:00:00 2001
From: Hachem_Muche <Hachem_Muche@stanfordalumni.org>
Date: Thu, 18 Jun 2015 11:46:13 -0700
Subject: [PATCH] Remove charm from randbosses.

---
 game/modules/tome/class/GameState.lua | 5 -----
 1 file changed, 5 deletions(-)

diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua
index d258abc856..c6f1df940f 100644
--- a/game/modules/tome/class/GameState.lua
+++ b/game/modules/tome/class/GameState.lua
@@ -2147,11 +2147,6 @@ function _M:createRandomBoss(base, data)
 	------------------------------------------------------------
 	self:applyRandomClass(b, data)
 
-	-- add a charm
-	if not data.forbid_equip then
-		b[#b+1] = resolvers.equip({{type="charm", autoreq=true}})
-	end
-
 	b.rnd_boss_on_added_to_level = b.on_added_to_level
 	b._rndboss_resources_boost = data.resources_boost
 	b._rndboss_talent_cds = data.talent_cds_factor
-- 
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