diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua index d258abc85620ab20fe4f4c7d2bfaa46784bdf8b8..c6f1df940fc3c010e98f5da409416dafc82fd385 100644 --- a/game/modules/tome/class/GameState.lua +++ b/game/modules/tome/class/GameState.lua @@ -2147,11 +2147,6 @@ function _M:createRandomBoss(base, data) ------------------------------------------------------------ self:applyRandomClass(b, data) - -- add a charm - if not data.forbid_equip then - b[#b+1] = resolvers.equip({{type="charm", autoreq=true}}) - end - b.rnd_boss_on_added_to_level = b.on_added_to_level b._rndboss_resources_boost = data.resources_boost b._rndboss_talent_cds = data.talent_cds_factor