diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua
index d258abc85620ab20fe4f4c7d2bfaa46784bdf8b8..c6f1df940fc3c010e98f5da409416dafc82fd385 100644
--- a/game/modules/tome/class/GameState.lua
+++ b/game/modules/tome/class/GameState.lua
@@ -2147,11 +2147,6 @@ function _M:createRandomBoss(base, data)
 	------------------------------------------------------------
 	self:applyRandomClass(b, data)
 
-	-- add a charm
-	if not data.forbid_equip then
-		b[#b+1] = resolvers.equip({{type="charm", autoreq=true}})
-	end
-
 	b.rnd_boss_on_added_to_level = b.on_added_to_level
 	b._rndboss_resources_boost = data.resources_boost
 	b._rndboss_talent_cds = data.talent_cds_factor