diff --git a/game/engines/default/engine/UserChat.lua b/game/engines/default/engine/UserChat.lua
index f8cac16d67adc6c89665cbbd93a1b63815bb9f78..d646700dff24cbb2b2184dc4837bab6cb8e2b159 100644
--- a/game/engines/default/engine/UserChat.lua
+++ b/game/engines/default/engine/UserChat.lua
@@ -69,16 +69,16 @@ function _M:event(e)
 		self.channels[e.channel] = self.channels[e.channel] or {users={}, log={}}
 		self:addMessage(e.channel, e.login, e.name, e.msg)
 
-		if type(game) == "table" and game.logNoNotify then
-			game.logNoNotify("#YELLOW#<%s> %s", e.name, e.msg)
+		if type(game) == "table" and game.logChat then
+			game.logChat("#YELLOW#<%s> %s", e.name, e.msg)
 		end
 	elseif e.se == "Join" then
 		self.channels[e.channel] = self.channels[e.channel] or {users={}, log={}}
 		self.channels[e.channel].users[e.login] = {name=e.name, login=e.login}
 		self.channels_changed = true
 		self:addMessage(e.channel, e.login, e.name, "#{italic}##FIREBRICK#has joined the channel#{normal}#")
-		if type(game) == "table" and game.logNoNotify and e.channel == self.cur_channel then
-			game.logNoNotify("#{italic}##FIREBRICK#%s has joined channel %s (press space to talk).#{normal}#", e.login, e.channel)
+		if type(game) == "table" and game.logChat and e.channel == self.cur_channel then
+			game.logChat("#{italic}##FIREBRICK#%s has joined channel %s (press space to talk).#{normal}#", e.login, e.channel)
 		end
 		self:updateChanList()
 	elseif e.se == "Part" then
@@ -86,8 +86,8 @@ function _M:event(e)
 		self.channels[e.channel].users[e.login] = nil
 		self.channels_changed = true
 		self:addMessage(e.channel, e.login, e.name, "#{italic}##FIREBRICK#has left the channel#{normal}#")
-		if type(game) == "table" and game.logNoNotify and e.channel == self.cur_channel then
-			game.logNoNotify("#{italic}##FIREBRICK#%s has left channel %s.#{normal}#", e.login, e.channel)
+		if type(game) == "table" and game.logChat and e.channel == self.cur_channel then
+			game.logChat("#{italic}##FIREBRICK#%s has left channel %s.#{normal}#", e.login, e.channel)
 		end
 		self:updateChanList()
 	elseif e.se == "UserInfo" then
diff --git a/game/engines/default/engine/interface/ActorLevel.lua b/game/engines/default/engine/interface/ActorLevel.lua
index e9044695e0f4521b599d9bebd71adba2eba2e6c3..b09cf92a9ff60c0acaff426cf832709a2de0d2a6 100644
--- a/game/engines/default/engine/interface/ActorLevel.lua
+++ b/game/engines/default/engine/interface/ActorLevel.lua
@@ -40,6 +40,8 @@ function _M:init(t)
 	self.exp = t.exp or 0
 	self.exp_mod = t.exp_mod or 1
 	self.exp_worth = t.exp_worth or 1
+	self.level = self.level or 1
+	self.start_level = self.start_level or 1
 
 	if not t.level_range or self._actor_level_init then return end
 
diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua
index 67b8ed341b886a0f43c33537f257de1b1be4e14d..bf34854a89a79ab35fd6afe6e31de516ff34c255 100644
--- a/game/modules/tome/class/Game.lua
+++ b/game/modules/tome/class/Game.lua
@@ -97,7 +97,9 @@ function _M:run()
 	self:createSeparators()
 
 	self.log = function(style, ...) if type(style) == "number" then self.logdisplay(...) self.flash(style, ...) else self.logdisplay(style, ...) self.flash(self.flash.NEUTRAL, style, ...) end end
-	self.logNoNotify = function(style, ...) if type(style) == "number" then
+	self.logChat = function(style, ...)
+		if not config.settings.tome.chat_log then return end
+		if type(style) == "number" then
 		local old = self.logdisplay.changed
 		self.logdisplay(...) self.flash(style, ...) else self.logdisplay(style, ...) self.flash(self.flash.NEUTRAL, style, ...) end
 		if self.show_userchat then self.logdisplay.changed = old end
diff --git a/game/modules/tome/dialogs/GameOptions.lua b/game/modules/tome/dialogs/GameOptions.lua
index ced055a1cfe610e06d6988a876870e23641733ed..524b5b5bc61d0a163e00ed5bf1385801c3a83482 100644
--- a/game/modules/tome/dialogs/GameOptions.lua
+++ b/game/modules/tome/dialogs/GameOptions.lua
@@ -128,5 +128,23 @@ function _M:generateList()
 		self.c_list:drawItem(item)
 	end,}
 
+	local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Enables smooth fog-of-war.\nDisabling it will make the fog of war look 'blocky' but might gain a slight performance increase.#WHITE#"}
+	list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Smooth fog of war#WHITE##{normal}#", status=function(item)
+		return tostring(config.settings.tome.smooth_fov and "enabled" or "disabled")
+	end, fct=function(item)
+		config.settings.tome.smooth_fov = not config.settings.tome.smooth_fov
+		game:saveSettings("tome.smooth_fov", ("tome.smooth_fov = %s\n"):format(tostring(config.settings.tome.smooth_fov)))
+		self.c_list:drawItem(item)
+	end,}
+
+	local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"If enabled the chats between players will also appear in the game log, in addition to the normal chat log.#WHITE#"}
+	list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Community chat appears in the game log#WHITE##{normal}#", status=function(item)
+		return tostring(config.settings.tome.chat_log and "enabled" or "disabled")
+	end, fct=function(item)
+		config.settings.tome.chat_log = not config.settings.tome.chat_log
+		game:saveSettings("tome.chat_log", ("tome.chat_log = %s\n"):format(tostring(config.settings.tome.chat_log)))
+		self.c_list:drawItem(item)
+	end,}
+
 	self.list = list
 end
diff --git a/game/modules/tome/load.lua b/game/modules/tome/load.lua
index ac727484b938184978546791291c7d0bf892b7a4..c822677700f6ee67638d83de111a02b720c3fb1c 100644
--- a/game/modules/tome/load.lua
+++ b/game/modules/tome/load.lua
@@ -199,6 +199,7 @@ if not config.settings.tome.gfx then config.settings.tome.gfx = {size="32x32", t
 if type(config.settings.tome.weather_effects) == "nil" then config.settings.tome.weather_effects = true end
 if type(config.settings.tome.smooth_fov) == "nil" then config.settings.tome.smooth_fov = true end
 if type(config.settings.tome.daynight) == "nil" then config.settings.tome.daynight = true end
+if type(config.settings.tome.chat_log) == "nil" then config.settings.tome.chat_log = true end
 Map.smooth_scroll = config.settings.tome.smooth_move
 
 return {require "mod.class.Game", require "mod.class.World"}